From 3625af11713f02bb9f8a046bfb55434db8be021e Mon Sep 17 00:00:00 2001 From: cnleth <113535457+cnleth@users.noreply.github.com> Date: Wed, 7 Feb 2024 15:15:11 +0200 Subject: [PATCH] RD and QM coats can hold their telebatons. QM coat can also hold items that a regular jacket can hold (#81301) ## About The Pull Request RD's and QM's coats can now hold telebatons. QM's coat can now hold items that any regular jacket can hold, such as small oxygen tanks. ## Why It's Good For The Game RD and QM coats were the only head of staff suits that couldn't hold telebatons (even their winter coats can hold them). Both were added recently, so I think it's an oversight, but I'm labeling this as a balance change anyway. It's also really weird that QM's coat couldn't even hold internals before. More consistency for head of staff suits ## Changelog :cl: balance: RD and QM coats can hold telebatons now qol: Quartermaster's coat can hold items that a normal jacket can hold, such as small oxygen tanks /:cl: --- code/modules/clothing/suits/jobs.dm | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index b63bb493e58..f73fb78c288 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -236,10 +236,14 @@ icon_state = "qm_coat" blood_overlay_type = "coat" body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list( + +/obj/item/clothing/suit/jacket/quartermaster/Initialize(mapload) + . = ..() + allowed += list( /obj/item/stamp, /obj/item/storage/bag/mail, /obj/item/universal_scanner, + /obj/item/melee/baton/telescopic, ) /obj/item/clothing/suit/toggle/lawyer/greyscale @@ -395,7 +399,10 @@ /obj/item/clothing/suit/jacket/research_director/Initialize(mapload) . = ..() - allowed += /obj/item/storage/bag/xeno + allowed += list( + /obj/item/storage/bag/xeno, + /obj/item/melee/baton/telescopic, + ) // Atmos /obj/item/clothing/suit/atmos_overalls