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Refactors Golem Names (#25471)
This commit is contained in:
@@ -1,7 +1,7 @@
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/datum/species/golem
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// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
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name = "Golem"
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id = "iron"
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id = "iron golem"
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species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS)
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speedmod = 2
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armor = 55
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@@ -21,6 +21,21 @@
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fixed_mut_color = "aaa"
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var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
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var/prefix = "Iron"
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var/list/special_names
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/datum/species/golem/random_name(gender,unique,lastname)
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var/golem_surname = pick(golem_names)
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// 3% chance that our golem has a human surname, because
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// cultural contamination
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if(prob(3))
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golem_surname = pick(last_names)
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else if(special_names && prob(5))
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golem_surname = pick(special_names)
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var/golem_name = "[prefix] [golem_surname]"
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return golem_name
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/datum/species/golem/random
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name = "Random Golem"
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blacklisted = FALSE
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@@ -36,21 +51,24 @@
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/datum/species/golem/adamantine
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name = "Adamantine Golem"
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id = "adamantine"
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id = "adamantine golem"
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem/adamantine
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fixed_mut_color = "4ed"
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info_text = "As an <span class='danger'>Adamantine Golem</span>, you don't have any special traits."
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prefix = "Adamantine"
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//Explodes on death
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/datum/species/golem/plasma
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name = "Plasma Golem"
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id = "plasma"
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id = "plasma golem"
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fixed_mut_color = "a3d"
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meat = /obj/item/weapon/ore/plasma
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//Can burn and takes damage from heat
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species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NODISMEMBER,MUTCOLORS)
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info_text = "As a <span class='danger'>Plasma Golem</span>, you explode on death!"
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burnmod = 1.5
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prefix = "Plasma"
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special_names = list("Flood","Fire","Bar","Man")
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/datum/species/golem/plasma/spec_death(gibbed, mob/living/carbon/human/H)
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explosion(get_turf(H),0,1,2,flame_range = 5)
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@@ -60,35 +78,40 @@
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//Harder to hurt
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/datum/species/golem/diamond
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name = "Diamond Golem"
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id = "diamond"
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id = "diamond golem"
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fixed_mut_color = "0ff"
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armor = 70 //up from 55
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meat = /obj/item/weapon/ore/diamond
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info_text = "As a <span class='danger'>Diamond Golem</span>, you are more resistant than the average golem."
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prefix = "Diamond"
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special_names = list("Back")
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//Faster but softer and less armoured
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/datum/species/golem/gold
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name = "Gold Golem"
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id = "gold"
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id = "gold golem"
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fixed_mut_color = "cc0"
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speedmod = 1
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armor = 25 //down from 55
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meat = /obj/item/weapon/ore/gold
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info_text = "As a <span class='danger'>Gold Golem</span>, you are faster but less resistant than the average golem."
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prefix = "Golden"
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//Heavier, thus higher chance of stunning when punching
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/datum/species/golem/silver
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name = "Silver Golem"
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id = "silver"
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id = "silver golem"
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fixed_mut_color = "ddd"
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punchstunthreshold = 9 //60% chance, from 40%
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meat = /obj/item/weapon/ore/silver
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info_text = "As a <span class='danger'>Silver Golem</span>, your attacks are heavier and have a higher chance of stunning."
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prefix = "Silver"
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special_names = list("Surfer", "Chariot", "Lining")
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//Harder to stun, deals more damage, but it's even slower
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/datum/species/golem/plasteel
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name = "Plasteel Golem"
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id = "plasteel"
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id = "plasteel golem"
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fixed_mut_color = "bbb"
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stunmod = 0.40
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punchdamagelow = 12
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@@ -99,15 +122,17 @@
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info_text = "As a <span class='danger'>Plasteel Golem</span>, you are slower, but harder to stun, and hit very hard when punching."
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attack_verb = "smash"
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attack_sound = 'sound/effects/meteorimpact.ogg' //hits pretty hard
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prefix = "Plasteel"
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//Immune to ash storms
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/datum/species/golem/titanium
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name = "Titanium Golem"
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id = "titanium"
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id = "titanium golem"
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fixed_mut_color = "fff"
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meat = /obj/item/weapon/ore/titanium
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info_text = "As a <span class='danger'>Titanium Golem</span>, you are immune to ash storms, and slightly more resistant to burn damage."
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burnmod = 0.9
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prefix = "Titanium"
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/datum/species/golem/titanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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@@ -120,11 +145,12 @@
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//Immune to ash storms and lava
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/datum/species/golem/plastitanium
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name = "Plastitanium Golem"
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id = "plastitanium"
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id = "plastitanium golem"
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fixed_mut_color = "888"
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meat = /obj/item/weapon/ore/titanium
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info_text = "As a <span class='danger'>Plastitanium Golem</span>, you are immune to both ash storms and lava, and slightly more resistant to burn damage."
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burnmod = 0.8
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prefix = "Plastitanium"
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/datum/species/golem/plastitanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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@@ -139,12 +165,14 @@
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//Fast and regenerates... but can only speak like an abductor
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/datum/species/golem/alloy
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name = "Alien Alloy Golem"
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id = "alloy"
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id = "alloy golem"
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fixed_mut_color = "333"
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meat = /obj/item/stack/sheet/mineral/abductor
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mutant_organs = list(/obj/item/organ/tongue/abductor) //abductor tongue
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speedmod = 1 //faster
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info_text = "As an <span class='danger'>Alloy Golem</span>, you are made of advanced alien materials: you are faster and regenerate over time. You are, however, only able to be heard by other alloy golems."
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prefix = "Alien"
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special_names = list("Outsider", "Technology", "Watcher", "Stranger") //ominous and unknown
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//Regenerates because self-repairing super-advanced alien tech
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/datum/species/golem/alloy/spec_life(mob/living/carbon/human/H)
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@@ -157,7 +185,7 @@
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//Since this will usually be created from a collaboration between podpeople and free golems, wood golems are a mix between the two races
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/datum/species/golem/wood
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name = "Wood Golem"
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id = "wood"
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id = "wood golem"
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fixed_mut_color = "49311c"
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meat = /obj/item/stack/sheet/mineral/wood
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//Can burn and take damage from heat
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@@ -166,6 +194,13 @@
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burnmod = 1.25
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heatmod = 1.5
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info_text = "As a <span class='danger'>Wooden Golem</span>, you have plant-like traits: you take damage from extreme temperatures, can be set on fire, and have lower armor than a normal golem. You regenerate when in the light and wither in the darkness."
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prefix = "Wooden"
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/datum/species/golem/wood/random_name(gender,unique,lastname)
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var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \
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"Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper")
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var/golem_name = "[prefix] [plant_name]"
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return golem_name
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/datum/species/golem/wood/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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@@ -204,13 +239,14 @@
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//Radioactive
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/datum/species/golem/uranium
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name = "Uranium Golem"
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id = "uranium"
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id = "uranium golem"
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fixed_mut_color = "7f0"
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meat = /obj/item/weapon/ore/uranium
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info_text = "As an <span class='danger'>Uranium Golem</span>, you emit radiation pulses every once in a while. It won't harm fellow golems, but organic lifeforms will be affected."
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var/last_event = 0
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var/active = null
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prefix = "Uranium"
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/datum/species/golem/uranium/spec_life(mob/living/carbon/human/H)
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if(!active)
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@@ -224,7 +260,7 @@
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//Immune to physical bullets and resistant to brute, but very vulnerable to burn damage. Dusts on death.
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/datum/species/golem/sand
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name = "Sand Golem"
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id = "sand"
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id = "sand golem"
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fixed_mut_color = "ffdc8f"
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meat = /obj/item/weapon/ore/glass //this is sand
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armor = 0
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@@ -232,6 +268,7 @@
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brutemod = 0.25
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info_text = "As a <span class='danger'>Sand Golem</span>, you are immune to physical bullets and take very little brute damage, but are extremely vulnerable to burn damage. You will also turn to sand when dying, preventing any form of recovery."
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attack_sound = 'sound/effects/shovel_dig.ogg'
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prefix = "Sand"
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/datum/species/golem/sand/spec_death(gibbed, mob/living/carbon/human/H)
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H.visible_message("<span class='danger'>[H] turns into a pile of sand!</span>")
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@@ -253,7 +290,7 @@
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//Reflects lasers and resistant to burn damage, but very vulnerable to brute damage. Shatters on death.
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/datum/species/golem/glass
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name = "Glass Golem"
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id = "glass"
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id = "glass golem"
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fixed_mut_color = "5a96b4aa" //transparent body
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meat = /obj/item/weapon/shard
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armor = 0
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@@ -261,6 +298,7 @@
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burnmod = 0.25
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info_text = "As a <span class='danger'>Glass Golem</span>, you reflect lasers and energy weapons, and are very resistant to burn damage, but you are extremely vulnerable to brute damage. On death, you'll shatter beyond any hope of recovery."
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attack_sound = 'sound/effects/Glassbr2.ogg'
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prefix = "Glass"
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/datum/species/golem/glass/spec_death(gibbed, mob/living/carbon/human/H)
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playsound(H, "shatter", 70, 1)
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@@ -295,12 +333,14 @@
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//Teleports when hit or when it wants to
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/datum/species/golem/bluespace
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name = "Bluespace Golem"
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id = "bluespace"
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id = "bluespace golem"
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fixed_mut_color = "33f"
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meat = /obj/item/weapon/ore/bluespace_crystal
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info_text = "As a <span class='danger'>Bluespace Golem</span>, are spatially unstable: you will teleport when hit, and you can teleport manually at a long distance."
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attack_verb = "bluespace punch"
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attack_sound = 'sound/effects/phasein.ogg'
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prefix = "Bluespace"
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special_names = list("Crystal", "Polycrystal")
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var/datum/action/innate/unstable_teleport/unstable_teleport
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var/teleport_cooldown = 100
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@@ -384,7 +424,7 @@
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//honk
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/datum/species/golem/bananium
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name = "Bananium Golem"
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id = "bananium"
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id = "bananium golem"
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fixed_mut_color = "ff0"
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say_mod = "honks"
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punchdamagelow = 0
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@@ -394,6 +434,7 @@
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info_text = "As a <span class='danger'>Bananium Golem</span>, you are made for pranking. Your body emits natural honks, and you cannot hurt people when punching them. Your skin also emits bananas when damaged."
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attack_verb = "honk"
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attack_sound = 'sound/items/AirHorn2.ogg'
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prefix = "Bananium"
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var/last_honk = 0
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var/honkooldown = 0
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@@ -401,6 +442,11 @@
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var/banana_cooldown = 100
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var/active = null
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/datum/species/golem/bananium/random_name(gender,unique,lastname)
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var/clown_name = pick(clown_names)
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var/golem_name = "[uppertext(clown_name)]"
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return golem_name
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/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art)
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..()
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if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
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@@ -449,7 +495,7 @@
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/datum/species/golem/runic
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name = "Runic Golem"
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id = "runic"
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id = "runic golem"
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limbs_id = "cultgolem"
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sexes = FALSE
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info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder God Nar'Sie."
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@@ -459,6 +505,12 @@
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var/obj/effect/proc_holder/spell/targeted/abyssal_gaze/abyssal_gaze
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var/obj/effect/proc_holder/spell/targeted/dominate/dominate
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/datum/species/golem/runic/random_name(gender,unique,lastname)
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var/edgy_first_name = pick("Razor","Blood","Dark","Evil","Cold","Pale","Black","Silent","Chaos","Deadly")
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var/edgy_last_name = pick("Edge","Night","Death","Razor","Blade","Steel","Calamity","Twilight","Shadow","Nightmare") //dammit Razor Razor
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var/golem_name = "[edgy_first_name] [edgy_last_name]"
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return golem_name
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/datum/species/golem/runic/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.faction |= "cult"
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@@ -491,7 +543,7 @@
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/datum/species/golem/cloth
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name = "Cloth Golem"
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id = "cloth"
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id = "cloth golem"
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limbs_id = "clothgolem"
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sexes = FALSE
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info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable."
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@@ -502,6 +554,13 @@
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punchdamagelow = 4
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punchstunthreshold = 7
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punchdamagehigh = 8 // not as heavy as stone
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prefix = "Cloth"
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/datum/species/golem/cloth/random_name(gender,unique,lastname)
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var/pharaoh_name = pick("Neferkare", "Hudjefa", "Khufu", "Mentuhotep", "Ahmose", "Amenhotep", "Thutmose", "Hatshepsut", "Tutankhamun", "Ramses", "Seti", \
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"Merenptah", "Djer", "Semerkhet", "Nynetjer", "Khafre", "Pepi", "Intef", "Ay") //yes, Ay was an actual pharaoh
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var/golem_name = "[pharaoh_name] \Roman[rand(1,99)]"
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return golem_name
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/datum/species/golem/cloth/spec_life(mob/living/carbon/human/H)
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if(H.fire_stacks < 1)
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