Merge pull request #23940 from lzimann/namedarg

Allows in-game proccalls to have named arguments
This commit is contained in:
Joan Lung
2017-02-11 13:41:45 -05:00
committed by GitHub
+9 -6
View File
@@ -118,16 +118,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(isnull(argnum))
return
var/list/lst = list()
. = list()
var/list/named_args = list()
while(argnum--)
var/named_arg = input("Leave blank for positional argument. Positional arguments will be considered as if they were added first.", "Named argument") as text|null
var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
if (!value["class"])
return
lst += value["value"]
return lst
if(named_arg)
named_args[named_arg] = value["value"]
else
. += value["value"]
if(LAZYLEN(named_args))
. += named_args
/client/proc/get_callproc_returnval(returnval,procname)
. = ""