diff --git a/code/__DEFINES/tools.dm b/code/__DEFINES/tools.dm index ad4c7c640c5..e873646be42 100644 --- a/code/__DEFINES/tools.dm +++ b/code/__DEFINES/tools.dm @@ -1,4 +1,4 @@ -// Tool types +// Tool types, if you add new ones please add them to /obj/item/debug/omnitool in code/game/objects/items/debug_items.dm #define TOOL_CROWBAR "crowbar" #define TOOL_MULTITOOL "multitool" #define TOOL_SCREWDRIVER "screwdriver" diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm index e903398a68d..c1133fabfe9 100644 --- a/code/game/objects/items/debug_items.dm +++ b/code/game/objects/items/debug_items.dm @@ -55,14 +55,15 @@ "Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"), "Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"), "Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"), - "Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"), + "Pickaxe" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"), "Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"), "Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"), "Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"), "Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"), "Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"), "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"), - "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw") + "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw"), + "Bonesetter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bone setter") ) var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) if(!check_menu(user)) @@ -82,7 +83,7 @@ tool_behaviour = TOOL_WELDER if("Analyzer") tool_behaviour = TOOL_ANALYZER - if("Mining Tool") + if("Pickaxe") tool_behaviour = TOOL_MINING if("Shovel") tool_behaviour = TOOL_SHOVEL @@ -98,3 +99,5 @@ tool_behaviour = TOOL_SCALPEL if("Saw") tool_behaviour = TOOL_SAW + if("Bonesetter") + tool_behaviour = TOOL_BONESET