mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
This commit is contained in:
@@ -91,7 +91,7 @@
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/obj/effect/anomaly/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_ANALYZER)
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to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
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to_chat(user, span_notice("Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code]."))
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///////////////////////
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@@ -103,10 +103,10 @@
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if(I.tool_behaviour == TOOL_WIRECUTTER)
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I.play_tool_sound(src, 100)
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if(ruined)
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to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
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to_chat(user, span_notice("You remove the remnants of the poster."))
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qdel(src)
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else
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to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
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to_chat(user, span_notice("You carefully remove the poster from the wall."))
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roll_and_drop(user.loc)
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/obj/structure/sign/poster/attack_hand(mob/user, list/modifiers)
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@@ -115,7 +115,7 @@
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return
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if(ruined)
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return
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visible_message("<span class='notice'>[user] rips [src] in a single, decisive motion!</span>" )
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visible_message(span_notice("[user] rips [src] in a single, decisive motion!") )
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, TRUE)
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var/obj/structure/sign/poster/ripped/R = new(loc)
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@@ -134,7 +134,7 @@
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//separated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
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/turf/closed/wall/proc/place_poster(obj/item/poster/P, mob/user)
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if(!P.poster_structure)
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to_chat(user, "<span class='warning'>[P] has no poster... inside it? Inform a coder!</span>")
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to_chat(user, span_warning("[P] has no poster... inside it? Inform a coder!"))
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return
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// Deny placing posters on currently-diagonal walls, although the wall may change in the future.
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@@ -147,14 +147,14 @@
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var/stuff_on_wall = 0
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for(var/obj/O in contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O, /obj/structure/sign/poster))
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to_chat(user, "<span class='warning'>The wall is far too cluttered to place a poster!</span>")
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to_chat(user, span_warning("The wall is far too cluttered to place a poster!"))
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return
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stuff_on_wall++
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if(stuff_on_wall == 3)
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to_chat(user, "<span class='warning'>The wall is far too cluttered to place a poster!</span>")
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to_chat(user, span_warning("The wall is far too cluttered to place a poster!"))
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return
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to_chat(user, "<span class='notice'>You start placing the poster on the wall...</span>" )
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to_chat(user, span_notice("You start placing the poster on the wall...") )
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var/obj/structure/sign/poster/D = P.poster_structure
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@@ -169,10 +169,10 @@
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return
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if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there
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to_chat(user, "<span class='notice'>You place the poster!</span>")
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to_chat(user, span_notice("You place the poster!"))
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return
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to_chat(user, "<span class='notice'>The poster falls down!</span>")
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to_chat(user, span_notice("The poster falls down!"))
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D.roll_and_drop(get_turf(user))
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// Various possible posters follow
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@@ -53,12 +53,12 @@
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if(src.reagents && W.reagents)
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. = 1 //so the containers don't splash their content on the src while scooping.
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if(!src.reagents.total_volume)
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to_chat(user, "<span class='notice'>[src] isn't thick enough to scoop up!</span>")
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to_chat(user, span_notice("[src] isn't thick enough to scoop up!"))
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return
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if(W.reagents.total_volume >= W.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[W] is full!</span>")
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to_chat(user, span_notice("[W] is full!"))
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return
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to_chat(user, "<span class='notice'>You scoop up [src] into [W]!</span>")
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to_chat(user, span_notice("You scoop up [src] into [W]!"))
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reagents.trans_to(W, reagents.total_volume, transfered_by = user)
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if(!reagents.total_volume) //scooped up all of it
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qdel(src)
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@@ -69,7 +69,7 @@
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else
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var/hotness = W.get_temperature()
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
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to_chat(user, span_notice("You heat [name] with [W]!"))
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else
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return ..()
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@@ -40,7 +40,7 @@
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/obj/effect/decal/cleanable/food/salt/Bumped(atom/movable/AM)
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. = ..()
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if(is_species(AM, /datum/species/snail))
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to_chat(AM, "<span class='danger'>Your path is obstructed by <span class='phobia'>salt</span>.</span>")
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to_chat(AM, span_danger("Your path is obstructed by [span_phobia("salt")]."))
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/obj/effect/decal/cleanable/food/salt/on_entered(datum/source, atom/movable/AM)
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. = ..()
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@@ -145,7 +145,7 @@
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var/mob/living/carbon/human/H = user
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if(isflyperson(H))
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playsound(get_turf(src), 'sound/items/drink.ogg', 50, TRUE) //slurp
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H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
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H.visible_message(span_alert("[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound."))
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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if (istype(R, /datum/reagent/consumable))
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@@ -77,7 +77,7 @@
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/obj/effect/decal/cleanable/oil/attackby(obj/item/I, mob/living/user)
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var/attacked_by_hot_thing = I.get_temperature()
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if(attacked_by_hot_thing)
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visible_message("<span class='warning'>[user] tries to ignite [src] with [I]!</span>", "<span class='warning'>You try to ignite [src] with [I].</span>")
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visible_message(span_warning("[user] tries to ignite [src] with [I]!"), span_warning("You try to ignite [src] with [I]."))
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log_combat(user, src, (attacked_by_hot_thing < 480) ? "tried to ignite" : "ignited", I)
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fire_act(attacked_by_hot_thing)
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return
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@@ -86,7 +86,7 @@
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/obj/effect/decal/cleanable/oil/fire_act(exposed_temperature, exposed_volume)
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if(exposed_temperature < 480)
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return
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visible_message("<span class='danger'>[src] catches fire!</span>")
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visible_message(span_danger("[src] catches fire!"))
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var/turf/T = get_turf(src)
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qdel(src)
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new /obj/effect/hotspot(T)
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@@ -4,7 +4,7 @@
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icon = 'icons/effects/blood.dmi'
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/obj/effect/decal/remains/acid_act()
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visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
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visible_message(span_warning("[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!"))
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playsound(src, 'sound/items/welder.ogg', 150, TRUE)
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new /obj/effect/decal/cleanable/greenglow(drop_location())
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qdel(src)
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@@ -301,7 +301,7 @@
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
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to_chat(user, span_warning("You hit [src] but bounce off it!"))
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playsound(src.loc, 'sound/weapons/tap.ogg', 100, TRUE)
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/obj/structure/foamedmetal/iron
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@@ -338,7 +338,7 @@
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if(!U.welded)
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U.welded = TRUE
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U.update_appearance()
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U.visible_message("<span class='danger'>[U] sealed shut!</span>")
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U.visible_message(span_danger("[U] sealed shut!"))
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for(var/mob/living/L in O)
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L.extinguish_mob()
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for(var/obj/item/Item in O)
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@@ -102,7 +102,7 @@
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/datum/effect_system/reagents_explosion/start()
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if(explosion_message)
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location.visible_message("<span class='danger'>The solution violently explodes!</span>", \
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"<span class='hear'>You hear an explosion!</span>")
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location.visible_message(span_danger("The solution violently explodes!"), \
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span_hear("You hear an explosion!"))
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dyn_explosion(location, amount, flash_range = flashing_factor)
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@@ -186,7 +186,7 @@
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if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
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U.welded = TRUE
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U.update_appearance()
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U.visible_message("<span class='danger'>[U] is frozen shut!</span>")
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U.visible_message(span_danger("[U] is frozen shut!"))
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for(var/mob/living/L in T)
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L.extinguish_mob()
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for(var/obj/item/Item in T)
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@@ -233,7 +233,7 @@
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take_damage(5, BURN, 0, 0)
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/obj/structure/glowshroom/acid_act(acidpwr, acid_volume)
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visible_message("<span class='danger'>[src] melts away!</span>")
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visible_message(span_danger("[src] melts away!"))
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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@@ -30,7 +30,7 @@
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/// The effect of the mine
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/obj/effect/mine/proc/mineEffect(mob/victim)
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to_chat(victim, "<span class='danger'>*click*</span>")
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to_chat(victim, span_danger("*click*"))
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/// If the landmine was previously inactive, this beeps and displays a message marking it active
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/obj/effect/mine/proc/now_armed()
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@@ -61,9 +61,9 @@
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if(triggered) //too busy detonating to detonate again
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return
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if(triggerer)
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visible_message("<span class='danger'>[triggerer] sets off [icon2html(src, viewers(src))] [src]!</span>")
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visible_message(span_danger("[triggerer] sets off [icon2html(src, viewers(src))] [src]!"))
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else
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visible_message("<span class='danger'>[icon2html(src, viewers(src))] [src] detonates!</span>")
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visible_message(span_danger("[icon2html(src, viewers(src))] [src] detonates!"))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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@@ -103,7 +103,7 @@
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/obj/effect/mine/kickmine/mineEffect(mob/victim)
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if(isliving(victim) && victim.client)
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to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
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to_chat(victim, span_userdanger("You have been kicked FOR NO REISIN!"))
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qdel(victim.client)
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@@ -195,7 +195,7 @@
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playsound(src, 'sound/weapons/armbomb.ogg', 70, TRUE)
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to_chat(user, "<span class='warning'>You arm \the [src], causing it to shake! It will deploy in 3 seconds.</span>")
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to_chat(user, span_warning("You arm \the [src], causing it to shake! It will deploy in 3 seconds."))
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active = TRUE
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addtimer(CALLBACK(src, .proc/deploy_mine), 3 SECONDS)
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@@ -204,7 +204,7 @@
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do_alert_animation()
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playsound(loc, 'sound/machines/chime.ogg', 30, FALSE, -3)
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var/obj/effect/mine/new_mine = new mine_type(get_turf(src))
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visible_message("<span class='danger'>\The [src] releases a puff of smoke, revealing \a [new_mine]!</span>")
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visible_message(span_danger("\The [src] releases a puff of smoke, revealing \a [new_mine]!"))
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var/obj/effect/particle_effect/smoke/poof = new (get_turf(src))
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poof.lifetime = 3
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qdel(src)
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@@ -24,7 +24,7 @@
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else //this ONLY happens if someone uses a phasing effect to try to land in a NOTELEPORT zone after it is created, AKA trying to exploit.
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if(isliving(phasing_in))
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var/mob/living/living_cheaterson = phasing_in
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to_chat(living_cheaterson, "<span class='userdanger'>This area has a heavy universal force occupying it, and you are scattered to the cosmos!</span>")
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to_chat(living_cheaterson, span_userdanger("This area has a heavy universal force occupying it, and you are scattered to the cosmos!"))
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if(ishuman(living_cheaterson))
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shake_camera(living_cheaterson, 20, 1)
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addtimer(CALLBACK(living_cheaterson, /mob/living/carbon.proc/vomit), 2 SECONDS)
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@@ -55,10 +55,10 @@
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var/area/destination_area = newloc.loc
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movedelay = world.time + movespeed
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if(newloc.flags_1 & NOJAUNT)
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to_chat(user, "<span class='warning'>Some strange aura is blocking the way.</span>")
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to_chat(user, span_warning("Some strange aura is blocking the way."))
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return
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if(destination_area.area_flags & NOTELEPORT)
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to_chat(user, "<span class='danger'>Some dull, universal force is blocking the way. It's overwhelmingly oppressive force feels dangerous.</span>")
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to_chat(user, span_danger("Some dull, universal force is blocking the way. It's overwhelmingly oppressive force feels dangerous."))
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return
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return newloc
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@@ -47,7 +47,7 @@
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else
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qdel(src)
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if(pickup_message)
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to_chat(target, "<span class='notice'>[pickup_message]</span>")
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to_chat(target, span_notice("[pickup_message]"))
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if(pickup_sound)
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playsound(get_turf(target), pickup_sound, 50, TRUE, -1)
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return TRUE
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@@ -40,7 +40,7 @@
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return
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if(!HAS_TRAIT(user,TRAIT_WEB_WEAVER))
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return
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user.visible_message("<span class='notice'>[user] begins weaving [src] into cloth.</span>", "<span class='notice'>You begin weaving [src] into cloth.</span>")
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user.visible_message(span_notice("[user] begins weaving [src] into cloth."), span_notice("You begin weaving [src] into cloth."))
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if(!do_after(user, 2 SECONDS))
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return
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qdel(src)
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@@ -62,7 +62,7 @@
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if(istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider))
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return TRUE
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
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return FALSE
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else if(istype(mover, /obj/projectile))
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return prob(30)
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@@ -83,7 +83,7 @@
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if(mover.pulledby == allowed_mob)
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return TRUE
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
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return FALSE
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else if(istype(mover, /obj/projectile))
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return prob(30)
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@@ -149,7 +149,7 @@
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var/datum/radial_menu_choice/option = new
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option.image = image(icon = initial(spider.icon), icon_state = initial(spider.icon_state))
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option.info = "<span class='boldnotice'>[initial(spider.menu_description)]</span>"
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option.info = span_boldnotice("[initial(spider.menu_description)]")
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display_spiders[initial(spider.name)] = option
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@@ -248,7 +248,7 @@
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return
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if(prob(50))
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audible_message("<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
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audible_message(span_hear("You hear something scampering through the ventilation ducts."))
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addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
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@@ -276,7 +276,7 @@
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var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
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if(prob(50))
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visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
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"<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
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span_hear("You hear something scampering through the ventilation ducts."))
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addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
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@@ -288,7 +288,7 @@
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var/target_atom = pick(nearby)
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walk_to(src, target_atom)
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if(prob(40))
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src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
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src.visible_message(span_notice("\The [src] skitters[pick(" away"," around","")]."))
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else if(prob(10))
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//ventcrawl!
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
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@@ -323,8 +323,8 @@
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
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visible_message("<span class='notice'>You see something struggling and writhing in \the [src]!</span>")
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to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
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visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src)
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return
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@@ -332,7 +332,7 @@
|
||||
|
||||
/obj/structure/spider/cocoon/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
|
||||
src.visible_message(span_warning("\The [src] splits open."))
|
||||
for(var/atom/movable/A in contents)
|
||||
A.forceMove(T)
|
||||
return ..()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/effect/step_trigger/message/Trigger(mob/M)
|
||||
if(M.client)
|
||||
to_chat(M, "<span class='info'>[message]</span>")
|
||||
to_chat(M, span_info("[message]"))
|
||||
if(once)
|
||||
qdel(src)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user