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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
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@@ -25,7 +25,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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possible_beacons += EP
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if(!possible_beacons.len)
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to_chat(user, "<span class='warning'>There are no extraction beacons in existence!</span>")
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to_chat(user, span_warning("There are no extraction beacons in existence!"))
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return
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else
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@@ -36,21 +36,21 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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if(!A)
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return
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beacon = A
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to_chat(user, "<span class='notice'>You link the extraction pack to the beacon system.</span>")
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to_chat(user, span_notice("You link the extraction pack to the beacon system."))
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/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
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. = ..()
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if(!beacon)
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to_chat(user, "<span class='warning'>[src] is not linked to a beacon, and cannot be used!</span>")
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to_chat(user, span_warning("[src] is not linked to a beacon, and cannot be used!"))
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return
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if(!(beacon in GLOB.total_extraction_beacons))
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beacon = null
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to_chat(user, "<span class='warning'>The connected beacon has been destroyed!</span>")
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to_chat(user, span_warning("The connected beacon has been destroyed!"))
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return
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if(!can_use_indoors)
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var/area/area = get_area(A)
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if(!area.outdoors)
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to_chat(user, "<span class='warning'>[src] can only be used on things that are outdoors!</span>")
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to_chat(user, span_warning("[src] can only be used on things that are outdoors!"))
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return
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if(!flag)
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return
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@@ -58,15 +58,15 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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return
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else
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if(!safe_for_living_creatures && check_for_living_mobs(A))
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to_chat(user, "<span class='warning'>[src] is not safe for use with living creatures, they wouldn't survive the trip back!</span>")
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to_chat(user, span_warning("[src] is not safe for use with living creatures, they wouldn't survive the trip back!"))
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return
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if(!isturf(A.loc)) // no extracting stuff inside other stuff
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return
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if(A.anchored || (A.move_resist > max_force_fulton))
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return
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to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
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to_chat(user, span_notice("You start attaching the pack to [A]..."))
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if(do_after(user,50,target=A))
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to_chat(user, "<span class='notice'>You attach the pack to [A] and activate it.</span>")
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to_chat(user, span_notice("You attach the pack to [A] and activate it."))
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if(loc == user && istype(user.back, /obj/item/storage/backpack))
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var/obj/item/storage/backpack/B = user.back
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SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, src, user, FALSE, FALSE)
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