mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 08:36:00 +01:00
Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
This commit is contained in:
@@ -39,7 +39,7 @@
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. += "It has a slot installed for an intelliCard which contains: [ai_slot.stored_card.name]"
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else
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. += "It has a slot installed for an intelliCard, which appears to be occupied."
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. += "<span class='info'>Alt-click to eject the intelliCard.</span>"
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. += span_info("Alt-click to eject the intelliCard.")
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else
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. += "It has a slot installed for an intelliCard."
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@@ -55,7 +55,7 @@
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. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed[multiple_cards ? " which contain [first_ID] and [second_ID]" : ", one of which contains [first_ID ? first_ID : second_ID]"]."
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else
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. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed, [multiple_cards ? "both of which appear" : "and one of them appears"] to be occupied."
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. += "<span class='info'>Alt-click [src] to eject the identification card[multiple_cards ? "s":""].</span>"
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. += span_info("Alt-click [src] to eject the identification card[multiple_cards ? "s":""].")
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else
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. += "It has [multiple_slots ? "two slots" : "a slot"] installed for identification cards."
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@@ -215,7 +215,7 @@
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/obj/item/modular_computer/emag_act(mob/user)
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if(!enabled)
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to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
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to_chat(user, span_warning("You'd need to turn the [src] on first."))
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return FALSE
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obj_flags |= EMAGGED //Mostly for consistancy purposes; the programs will do their own emag handling
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var/newemag = FALSE
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@@ -226,17 +226,17 @@
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if(app.run_emag())
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newemag = TRUE
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if(newemag)
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to_chat(user, "<span class='notice'>You swipe \the [src]. A console window momentarily fills the screen, with white text rapidly scrolling past.</span>")
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to_chat(user, span_notice("You swipe \the [src]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
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return TRUE
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to_chat(user, "<span class='notice'>You swipe \the [src]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it.</span>")
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to_chat(user, span_notice("You swipe \the [src]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
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return FALSE
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/obj/item/modular_computer/examine(mob/user)
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. = ..()
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if(obj_integrity <= integrity_failure * max_integrity)
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. += "<span class='danger'>It is heavily damaged!</span>"
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. += span_danger("It is heavily damaged!")
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else if(obj_integrity < max_integrity)
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. += "<span class='warning'>It is damaged.</span>"
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. += span_warning("It is damaged.")
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. += get_modular_computer_parts_examine(user)
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@@ -267,9 +267,9 @@
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(obj_integrity <= integrity_failure * max_integrity)
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if(issynth)
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src], but it responds with an error code. It must be damaged.</span>")
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to_chat(user, span_warning("You send an activation signal to \the [src], but it responds with an error code. It must be damaged."))
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else
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to_chat(user, "<span class='warning'>You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.</span>")
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to_chat(user, span_warning("You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."))
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return FALSE
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// If we have a recharger, enable it automatically. Lets computer without a battery work.
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@@ -279,9 +279,9 @@
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if(all_components[MC_CPU] && use_power()) // use_power() checks if the PC is powered
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if(issynth)
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to_chat(user, "<span class='notice'>You send an activation signal to \the [src], turning it on.</span>")
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to_chat(user, span_notice("You send an activation signal to \the [src], turning it on."))
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else
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to_chat(user, "<span class='notice'>You press the power button and start up \the [src].</span>")
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to_chat(user, span_notice("You press the power button and start up \the [src]."))
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if(looping_sound)
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soundloop.start()
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enabled = 1
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@@ -290,9 +290,9 @@
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return TRUE
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else // Unpowered
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if(issynth)
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src] but it does not respond.</span>")
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to_chat(user, span_warning("You send an activation signal to \the [src] but it does not respond."))
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else
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to_chat(user, "<span class='warning'>You press the power button but \the [src] does not respond.</span>")
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to_chat(user, span_warning("You press the power button but \the [src] does not respond."))
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return FALSE
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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@@ -348,10 +348,10 @@
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if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
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return
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playsound(src, sound, 50, TRUE)
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visible_message("<span class='notice'>The [src] displays a [caller.filedesc] notification: [alerttext]</span>")
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visible_message(span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]"))
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var/mob/living/holder = loc
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if(istype(holder))
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to_chat(holder, "[icon2html(src)] <span class='notice'>The [src] displays a [caller.filedesc] notification: [alerttext]</span>")
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to_chat(holder, "[icon2html(src)] [span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]")]")
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// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
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/obj/item/modular_computer/proc/get_header_data()
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@@ -446,7 +446,7 @@
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if(looping_sound)
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soundloop.stop()
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if(loud)
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physical.visible_message("<span class='notice'>\The [src] shuts down.</span>")
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physical.visible_message(span_notice("\The [src] shuts down."))
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enabled = 0
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update_appearance()
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@@ -484,7 +484,7 @@
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/obj/item/modular_computer/screwdriver_act(mob/user, obj/item/tool)
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if(!all_components.len)
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to_chat(user, "<span class='warning'>This device doesn't have any components installed.</span>")
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to_chat(user, span_warning("This device doesn't have any components installed."))
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return
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var/list/component_names = list()
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for(var/h in all_components)
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@@ -526,26 +526,26 @@
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if(W.tool_behaviour == TOOL_WRENCH)
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if(all_components.len)
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to_chat(user, "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>")
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to_chat(user, span_warning("Remove all components from \the [src] before disassembling it."))
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return
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new /obj/item/stack/sheet/iron( get_turf(src.loc), steel_sheet_cost )
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physical.visible_message("<span class='notice'>\The [src] is disassembled by [user].</span>")
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physical.visible_message(span_notice("\The [src] is disassembled by [user]."))
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relay_qdel()
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qdel(src)
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return
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if(W.tool_behaviour == TOOL_WELDER)
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if(obj_integrity == max_integrity)
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to_chat(user, "<span class='warning'>\The [src] does not require repairs.</span>")
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to_chat(user, span_warning("\The [src] does not require repairs."))
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return
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if(!W.tool_start_check(user, amount=1))
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return
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to_chat(user, "<span class='notice'>You begin repairing damage to \the [src]...</span>")
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to_chat(user, span_notice("You begin repairing damage to \the [src]..."))
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if(W.use_tool(src, user, 20, volume=50, amount=1))
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obj_integrity = max_integrity
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to_chat(user, "<span class='notice'>You repair \the [src].</span>")
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to_chat(user, span_notice("You repair \the [src]."))
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return
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var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
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@@ -3,19 +3,19 @@
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return FALSE
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if(H.w_class > max_hardware_size)
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to_chat(user, "<span class='warning'>This component is too large for \the [src]!</span>")
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to_chat(user, span_warning("This component is too large for \the [src]!"))
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return FALSE
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if(H.expansion_hw)
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if(LAZYLEN(expansion_bays) >= max_bays)
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to_chat(user, "<span class='warning'>All of the computer's expansion bays are filled.</span>")
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to_chat(user, span_warning("All of the computer's expansion bays are filled."))
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return FALSE
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if(LAZYACCESS(expansion_bays, H.device_type))
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to_chat(user, "<span class='warning'>The computer immediately ejects /the [H] and flashes an error: \"Hardware Address Conflict\".</span>")
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to_chat(user, span_warning("The computer immediately ejects /the [H] and flashes an error: \"Hardware Address Conflict\"."))
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return FALSE
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if(all_components[H.device_type])
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to_chat(user, "<span class='warning'>This computer's hardware slot is already occupied by \the [all_components[H.device_type]].</span>")
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to_chat(user, span_warning("This computer's hardware slot is already occupied by \the [all_components[H.device_type]]."))
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return FALSE
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return TRUE
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@@ -32,7 +32,7 @@
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LAZYSET(expansion_bays, H.device_type, H)
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all_components[H.device_type] = H
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to_chat(user, "<span class='notice'>You install \the [H] into \the [src].</span>")
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to_chat(user, span_notice("You install \the [H] into \the [src]."))
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H.holder = src
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H.forceMove(src)
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H.on_install(src, user)
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@@ -47,7 +47,7 @@
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LAZYREMOVE(expansion_bays, H.device_type)
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all_components.Remove(H.device_type)
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to_chat(user, "<span class='notice'>You remove \the [H] from \the [src].</span>")
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to_chat(user, span_notice("You remove \the [H] from \the [src]."))
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H.forceMove(get_turf(src))
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H.holder = null
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@@ -18,7 +18,7 @@
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/obj/item/modular_computer/proc/break_apart()
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if(!(flags_1 & NODECONSTRUCT_1))
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physical.visible_message("<span class='notice'>\The [src] breaks apart!</span>")
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physical.visible_message(span_notice("\The [src] breaks apart!"))
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var/turf/newloc = get_turf(src)
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new /obj/item/stack/sheet/iron(newloc, round(steel_sheet_cost/2))
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for(var/C in all_components)
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@@ -14,7 +14,7 @@
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return
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if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
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to_chat(user, "<span class='warning'>Your fingers are too big to use this right now!</span>")
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to_chat(user, span_warning("Your fingers are too big to use this right now!"))
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return
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// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
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@@ -34,7 +34,7 @@
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// This screen simply lists available programs and user may select them.
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var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
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if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
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to_chat(user, "<span class='danger'>\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.</span>")
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to_chat(user, span_danger("\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning."))
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return // No HDD, No HDD files list or no stored files. Something is very broken.
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ui = SStgui.try_update_ui(user, src, ui)
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@@ -130,7 +130,7 @@
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return
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P.kill_program(forced = TRUE)
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to_chat(user, "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>")
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to_chat(user, span_notice("Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed."))
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if("PC_runprogram")
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var/prog = params["name"]
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@@ -140,7 +140,7 @@
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P = hard_drive.find_file_by_name(prog)
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if(!P || !istype(P)) // Program not found or it's not executable program.
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>")
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to_chat(user, span_danger("\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning."))
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return
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P.computer = src
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@@ -160,11 +160,11 @@
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var/obj/item/computer_hardware/processor_unit/PU = all_components[MC_CPU]
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if(idle_threads.len > PU.max_idle_programs)
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to_chat(user, "<span class='danger'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.</span>")
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to_chat(user, span_danger("\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error."))
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>")
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to_chat(user, span_danger("\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning."))
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return
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if(P.run_program(user))
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active_program = P
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@@ -183,7 +183,7 @@
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if(!new_color)
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return
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if(color_hex2num(new_color) < 200) //Colors too dark are rejected
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to_chat(user, "<span class='warning'>That color is too dark! Choose a lighter one.</span>")
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to_chat(user, span_warning("That color is too dark! Choose a lighter one."))
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new_color = null
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return set_flashlight_color(new_color)
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@@ -26,7 +26,7 @@
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/obj/item/modular_computer/laptop/examine(mob/user)
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. = ..()
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if(screen_on)
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. += "<span class='notice'>Alt-click to close it.</span>"
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. += span_notice("Alt-click to close it.")
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/obj/item/modular_computer/laptop/Initialize()
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. = ..()
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@@ -100,11 +100,11 @@
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/obj/item/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
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if(screen_on)
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to_chat(user, "<span class='notice'>You close \the [src].</span>")
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to_chat(user, span_notice("You close \the [src]."))
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slowdown = initial(slowdown)
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w_class = initial(w_class)
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else
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to_chat(user, "<span class='notice'>You open \the [src].</span>")
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to_chat(user, span_notice("You open \the [src]."))
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slowdown = slowdown_open
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w_class = w_class_open
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@@ -57,4 +57,4 @@
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if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext)
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return
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playsound(src, 'sound/machines/twobeep_high.ogg', 50, TRUE)
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machinery_computer.visible_message("<span class='notice'>The [src] displays a [caller.filedesc] notification: [alerttext]</span>")
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machinery_computer.visible_message(span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]"))
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@@ -50,9 +50,9 @@
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/obj/item/modular_computer/tablet/nukeops/emag_act(mob/user)
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if(!enabled)
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to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
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to_chat(user, span_warning("You'd need to turn the [src] on first."))
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return FALSE
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to_chat(user, "<span class='notice'>You swipe \the [src]. It's screen briefly shows a message reading \"MEMORY CODE INJECTION DETECTED AND SUCCESSFULLY QUARANTINED\".</span>")
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to_chat(user, span_notice("You swipe \the [src]. It's screen briefly shows a message reading \"MEMORY CODE INJECTION DETECTED AND SUCCESSFULLY QUARANTINED\"."))
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return FALSE
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/// Borg Built-in tablet interface
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@@ -141,7 +141,7 @@
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if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
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return
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borgo.playsound_local(src, sound, 50, TRUE)
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to_chat(borgo, "<span class='notice'>The [src] displays a [caller.filedesc] notification: [alerttext]</span>")
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to_chat(borgo, span_notice("The [src] displays a [caller.filedesc] notification: [alerttext]"))
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/obj/item/modular_computer/tablet/integrated/syndicate
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@@ -62,7 +62,7 @@
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/obj/machinery/modular_computer/emag_act(mob/user)
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if(!cpu)
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to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
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to_chat(user, span_warning("You'd need to turn the [src] on first."))
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return FALSE
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return (cpu.emag_act(user))
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@@ -114,7 +114,7 @@
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/obj/machinery/modular_computer/proc/power_failure(malfunction = 0)
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var/obj/item/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL]
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if(cpu?.enabled) // Shut down the computer
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visible_message("<span class='danger'>\The [src]'s screen flickers [battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
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visible_message(span_danger("\The [src]'s screen flickers [battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly."))
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if(cpu)
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cpu.shutdown_computer(0)
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set_machine_stat(machine_stat | NOPOWER)
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