Refactors most spans into span procs (#59645)

Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
This commit is contained in:
Watermelon914
2021-06-14 13:03:53 -07:00
committed by GitHub
parent b9982f6970
commit 375a20e49b
1676 changed files with 15455 additions and 15226 deletions
+14 -14
View File
@@ -43,19 +43,19 @@
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.</span>")
to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("<span class='notice'>\the [ticket] disperses!</span>")
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
update_appearance()
@@ -68,14 +68,14 @@
if(current_number > ticket_number)
return
if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] disperses!</span>")
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] disperses!"))
qdel(tickets[current_number])
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving ticket #[current_number]!")
if(!(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message("<span class='notice'>\the [tickets[current_number]] vibrates!</span>")
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] vibrates!"))
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
@@ -101,7 +101,7 @@
controller.linked = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, "<span class='warning'>You've linked [src] to [M.buffer].</span>")
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
@@ -164,17 +164,17 @@
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, "<span class='notice'>[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!</span>")
to_chat(user, span_notice("[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!"))
return
to_chat(user, "<span class='notice'>You start to refill [src]'s ticket holder (doing this will reset its ticket count!).</span>")
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You insert [I] into [src] as it whirs nondescriptly.</span>")
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message("<span class='notice'>\the [ticket] disperses!</span>")
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
@@ -187,17 +187,17 @@
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,"<span class='warning'>You press the button, but nothing happens...</span>")
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,"<span class='warning'>Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!</span>")
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
if((user in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>You already have a ticket!</span>")
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number ++
to_chat(user, "<span class='notice'>You take a ticket from [src], looks like you're ticket number #[ticket_number]...</span>")
to_chat(user, span_notice("You take a ticket from [src], looks like you're ticket number #[ticket_number]..."))
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = MAPTEXT(ticket_number)