feat: new floppy disk sprites; most disks are now under the /item/disk type; adds disk stacking, uqinue styling and wrapping (#94112)

## About The Pull Request

Floppy disks received a sprite upgrade, as well as unique wraps:

<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>

<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>

You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:


https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2

MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.

## Why It's Good For The Game

Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!

## Changelog

🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑

---------

Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
This commit is contained in:
mcbalaam
2026-01-04 02:52:18 +07:00
committed by GitHub
parent d16ac25c1b
commit 3799968eb3
81 changed files with 694 additions and 342 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/item/bitrunning_debug
name = "bitrunning debug item"
desc = "Adds points and reduces cooldown time for debugging"
icon = 'icons/obj/devices/circuitry_n_data.dmi'
icon = 'icons/obj/devices/floppy_disks.dmi'
base_icon_state = "datadisk"
icon_state = "datadisk0"