[MIRROR] Refactor removing unused defines. (#26998)

* Refactor removing unused defines. (#82115)

Refactors a lot of the unused defines.

Refactors a lot of the unused defines.

Nothing player facing

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Co-authored-by: san7890 <the@san7890.com>

* Oh well. I hope this works fine.

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Co-authored-by: Bilbo367 <163439532+Bilbo367@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-04-03 03:39:46 +02:00
committed by GitHub
parent 8d7689c0cc
commit 37bc259bb0
154 changed files with 288 additions and 389 deletions
@@ -29,7 +29,7 @@
name = "explosive shellballs"
singular_name = "explosive shellball"
desc = "An explosive anti-materiel and counter-battery projectile cannonball. Makes great work out of any wall, for easy entrances."
color = "#FF0000"
color = COLOR_RED
merge_type = /obj/item/stack/cannonball/shellball
projectile_type = /obj/projectile/bullet/cannonball/explosive
+1 -1
View File
@@ -54,6 +54,6 @@
desc = "An tenuously thin energy shield only capable of holding in air, but not solid objects or people."
icon = 'icons/effects/effects.dmi'
icon_state = "shield-old" // We should probably get these their own icon at some point
light_color = "#6496FA"
light_color = LIGHT_COLOR_BLUE
light_range = 4
+1 -1
View File
@@ -272,7 +272,7 @@ GLOBAL_LIST_INIT(mystery_box_extended, list(
/obj/mystery_box_item/proc/present_item()
var/obj/item/selected_item = selected_path
add_filter("ready_outline", 2, list("type" = "outline", "color" = "#FBFF23", "size" = 0.2))
add_filter("ready_outline", 2, list("type" = "outline", "color" = COLOR_VIVID_YELLOW, "size" = 0.2))
name = initial(selected_item.name)
parent_box.present_weapon()
claimable = TRUE