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[MIRROR] Refactor removing unused defines. (#26998)
* Refactor removing unused defines. (#82115) Refactors a lot of the unused defines. Refactors a lot of the unused defines. Nothing player facing --------- Co-authored-by: san7890 <the@san7890.com> * Oh well. I hope this works fine. --------- Co-authored-by: Bilbo367 <163439532+Bilbo367@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
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@@ -29,7 +29,7 @@
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name = "explosive shellballs"
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singular_name = "explosive shellball"
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desc = "An explosive anti-materiel and counter-battery projectile cannonball. Makes great work out of any wall, for easy entrances."
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color = "#FF0000"
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color = COLOR_RED
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merge_type = /obj/item/stack/cannonball/shellball
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projectile_type = /obj/projectile/bullet/cannonball/explosive
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@@ -54,6 +54,6 @@
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desc = "An tenuously thin energy shield only capable of holding in air, but not solid objects or people."
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icon = 'icons/effects/effects.dmi'
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icon_state = "shield-old" // We should probably get these their own icon at some point
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light_color = "#6496FA"
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light_color = LIGHT_COLOR_BLUE
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light_range = 4
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@@ -272,7 +272,7 @@ GLOBAL_LIST_INIT(mystery_box_extended, list(
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/obj/mystery_box_item/proc/present_item()
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var/obj/item/selected_item = selected_path
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add_filter("ready_outline", 2, list("type" = "outline", "color" = "#FBFF23", "size" = 0.2))
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add_filter("ready_outline", 2, list("type" = "outline", "color" = COLOR_VIVID_YELLOW, "size" = 0.2))
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name = initial(selected_item.name)
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parent_box.present_weapon()
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claimable = TRUE
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