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[MIRROR] Refactor removing unused defines. (#26998)
* Refactor removing unused defines. (#82115) Refactors a lot of the unused defines. Refactors a lot of the unused defines. Nothing player facing --------- Co-authored-by: san7890 <the@san7890.com> * Oh well. I hope this works fine. --------- Co-authored-by: Bilbo367 <163439532+Bilbo367@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
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co-authored by
san7890
Bilbo367
Useroth
parent
8d7689c0cc
commit
37bc259bb0
@@ -92,14 +92,14 @@
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var/start_color = hsl_gradient(1, 0, "#A2FF80", 1, "#A2FFEE")
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var/start_range = 1
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var/start_power = 0.75
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var/end_color = "#000000"
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var/end_color = COLOR_BLACK
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var/end_range = 0.5
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var/end_power = 0
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if(fade_in)
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end_color = hsl_gradient(0, 0, "#A2FF80", 1, "#A2FFEE")
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end_range = start_range
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end_power = start_power
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start_color = "#000000"
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start_color = COLOR_BLACK
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start_range = 0.5
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start_power = 0
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@@ -51,7 +51,7 @@
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for(var/offset in 0 to SSmapping.max_plane_offset)
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var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
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SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
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storm.color = "#00FF00"
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storm.color = COLOR_VIBRANT_LIME
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storm_appearances += storm
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number_of_bosses = 0
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