[MIRROR] Refactor removing unused defines. (#26998)

* Refactor removing unused defines. (#82115)

Refactors a lot of the unused defines.

Refactors a lot of the unused defines.

Nothing player facing

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Co-authored-by: san7890 <the@san7890.com>

* Oh well. I hope this works fine.

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Co-authored-by: Bilbo367 <163439532+Bilbo367@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-04-03 03:39:46 +02:00
committed by GitHub
co-authored by san7890 Bilbo367 Useroth
parent 8d7689c0cc
commit 37bc259bb0
154 changed files with 288 additions and 389 deletions
+2 -2
View File
@@ -92,14 +92,14 @@
var/start_color = hsl_gradient(1, 0, "#A2FF80", 1, "#A2FFEE")
var/start_range = 1
var/start_power = 0.75
var/end_color = "#000000"
var/end_color = COLOR_BLACK
var/end_range = 0.5
var/end_power = 0
if(fade_in)
end_color = hsl_gradient(0, 0, "#A2FF80", 1, "#A2FFEE")
end_range = start_range
end_power = start_power
start_color = "#000000"
start_color = COLOR_BLACK
start_range = 0.5
start_power = 0
+1 -1
View File
@@ -51,7 +51,7 @@
for(var/offset in 0 to SSmapping.max_plane_offset)
var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
storm.color = "#00FF00"
storm.color = COLOR_VIBRANT_LIME
storm_appearances += storm
number_of_bosses = 0