Merge pull request #21310 from ChangelingRain/gearbits

Brass windows and windoors no longer drop full sheets of brass when destroyed
This commit is contained in:
Cheridan
2016-11-01 09:09:51 -05:00
committed by GitHub
5 changed files with 32 additions and 8 deletions
+4 -2
View File
@@ -449,17 +449,19 @@
for(var/obj/item/I in debris)
debris -= I
qdel(I)
var/amount_of_gears = 2
if(!fulltile)
if(direct)
var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
setDir(direct)
E.setDir(direct)
made_glow = TRUE
debris += new/obj/item/stack/sheet/brass(src, 1)
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
made_glow = TRUE
debris += new/obj/item/stack/sheet/brass(src, 2)
amount_of_gears = 4
for(var/i in 1 to amount_of_gears)
debris += new/obj/item/clockwork/alloy_shards/medium/gear_bit()
change_construction_value(fulltile ? 2 : 1)
/obj/structure/window/reinforced/clockwork/setDir(direct)