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Yet Another PR To Fix Various CI Failures (#14420)
* Fixed mech CI not working (thanks safeties) * Fixes consistent jumpsuits not working for the prefs menu * Oops forgot to commit this * We lost this from #10050, now they're grey again * Fixes point-blank ballistic shots, fixing mech CI that way * Adds the screenshot icons for our antags * Adds a bunch of screenshots for all of our species (yes they're ugly but we'll fix them later) * I Love Merge Conflict Markers
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@@ -683,7 +683,7 @@
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AddElement(/datum/element/embed, projectile_payload = shrapnel_type)
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if(!log_override && firer && original)
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log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]")
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if(direct_target && (get_dist(direct_target, get_turf(src)) <= 1)) // point blank shots
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if(direct_target && (get_dist(direct_target, get_turf(fired_from)) <= 1)) // point blank shots // SKYRAT EDIT - ORIGINAL: if(direct_target && (get_dist(direct_target, get_turf(src)) <= 1))
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process_hit(get_turf(direct_target), direct_target)
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if(QDELETED(src))
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return
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