From c8275384bebdc6621544a658c8e4281411707727 Mon Sep 17 00:00:00 2001 From: Jack Edge Date: Fri, 8 Jul 2016 17:10:02 +0100 Subject: [PATCH] Dull table stuff refactoring - Uses a timer, cleans some returns, nothing exciting --- code/game/objects/structures/tables_racks.dm | 26 ++++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 50f62e1e26f..cf81ba3b64d 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -272,13 +272,14 @@ return // Don't break if they're just flying past if(AM.throwing) - spawn(5) - // Check again in a bit though - if(AM.loc == get_turf(src)) - check_break(AM) + addtimer(src, "throw_check", 5, FALSE, AM) else check_break(AM) +/obj/structure/table/glass/proc/throw_check(mob/living/M) + if(M.loc == get_turf(src)) + check_break(M) + /obj/structure/table/glass/proc/check_break(mob/living/M) if(has_gravity(M) && M.mob_size > MOB_SIZE_SMALL) table_shatter(M) @@ -364,7 +365,7 @@ user << "You weaken the table." deconstruction_ready = 1 else - return ..() + . = ..() /obj/structure/table/reinforced/brass name = "brass table" @@ -595,19 +596,18 @@ /obj/item/weapon/rack_parts/attackby(obj/item/weapon/W, mob/user, params) if (istype(W, /obj/item/weapon/wrench)) - new /obj/item/stack/sheet/metal( user.loc ) + new /obj/item/stack/sheet/metal(user.loc) qdel(src) - return else - return ..() + . = ..() /obj/item/weapon/rack_parts/attack_self(mob/user) - user << "You start constructing rack..." - if (do_after(user, 50, target = src)) + user << "You start constructing a rack..." + if(do_after(user, 50, target = src, progress=TRUE)) if(!user.drop_item()) return - var/obj/structure/rack/R = new /obj/structure/rack( user.loc ) + var/obj/structure/rack/R = new /obj/structure/rack(user.loc) + user.visible_message("[user] assembles \a [R].\ + ", "You assemble \a [R].") R.add_fingerprint(user) qdel(src) - return -