From 38983ee289ca3a10ada2fe8824f156e252c8ed67 Mon Sep 17 00:00:00 2001 From: cnleth <113535457+cnleth@users.noreply.github.com> Date: Wed, 21 Jun 2023 04:57:21 +0300 Subject: [PATCH] Fix rockets embedding in people (#76136) ## About The Pull Request Rockets can't embed anymore and are now blunt objects (so they cause blunt wounds instead) This is what could happen before: ![rocket_embed](https://github.com/tgstation/tgstation/assets/113535457/b1213460-fb87-4c28-bde9-454a271a38fc) ## Why It's Good For The Game I've been told that the embedding is not intentional, so this PR fixes an oversight ## Changelog :cl: fix: Rockets can no longer embed in people and cause blunt wounds instead of piercing /:cl: --- code/modules/projectiles/projectile/special/rocket.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/modules/projectiles/projectile/special/rocket.dm b/code/modules/projectiles/projectile/special/rocket.dm index 1c8c8d4267e..5d76b547119 100644 --- a/code/modules/projectiles/projectile/special/rocket.dm +++ b/code/modules/projectiles/projectile/special/rocket.dm @@ -16,6 +16,9 @@ desc = "Boom." icon_state= "missile" damage = 50 + sharpness = NONE + embedding = null + shrapnel_type = null ricochets_max = 0 /// Whether we do extra damage when hitting a mech or silicon var/anti_armour_damage = 0