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create_and_destroy will no longer spawn abstract types (#95071)
## About The Pull Request What it says on the tin-- with having a nice abstract types system now, we can utilize that in create_and_destroy. ## Why It's Good For The Game Removes a lot of the need for snowflake item exclusions, and makes this test likely a lot more stable (and a little faster even). ## Changelog Not player-facing
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@@ -5,6 +5,7 @@
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//So it shows up in the map editor
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = "mobspawner"
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abstract_type = /obj/effect/mob_spawn
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/// Can this spawner be used up?
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var/infinite_use = FALSE
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///A forced name of the mob, though can be overridden if a special name is passed as an argument
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