create_and_destroy will no longer spawn abstract types (#95071)

## About The Pull Request

What it says on the tin-- with having a nice abstract types system now,
we can utilize that in create_and_destroy.

## Why It's Good For The Game

Removes a lot of the need for snowflake item exclusions, and makes this
test likely a lot more stable (and a little faster even).

## Changelog

Not player-facing
This commit is contained in:
Bloop
2026-03-08 00:34:47 -08:00
committed by GitHub
parent 93004f0457
commit 38a086093e
12 changed files with 24 additions and 27 deletions
+1
View File
@@ -5,6 +5,7 @@
//So it shows up in the map editor
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = "mobspawner"
abstract_type = /obj/effect/mob_spawn
/// Can this spawner be used up?
var/infinite_use = FALSE
///A forced name of the mob, though can be overridden if a special name is passed as an argument