Merge pull request #6713 from phil235/DicerollRuntimeFix

Fixes runtime linked to diceroll proc
This commit is contained in:
tkdrg
2015-01-01 16:58:39 -03:00
+1 -1
View File
@@ -76,7 +76,7 @@
"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
"<span class='notice'>You hear [src] landing on [result]. [comment]</span>")
else if(src.throwing == 0) //Dice was thrown and is coming to rest
src.loc.visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
/obj/item/weapon/dice/d4/Crossed(var/mob/living/carbon/human/H)
if(istype(H) && !H.shoes)