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Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#61166)
* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. * build warning and codermonky's advice.
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@@ -14,6 +14,7 @@
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inhand_icon_state = "ore"
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full_w_class = WEIGHT_CLASS_BULKY
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singular_name = "ore chunk"
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material_flags = MATERIAL_EFFECTS
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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var/mine_experience = 5 //How much experience do you get for mining this ore?
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@@ -75,7 +76,7 @@
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inhand_icon_state = "Uranium ore"
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singular_name = "uranium ore chunk"
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points = 30
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material_flags = MATERIAL_NO_EFFECTS
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material_flags = NONE
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mats_per_unit = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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mine_experience = 6
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@@ -352,7 +353,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 400)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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