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[MIRROR] Ghost Pool Protection Admin Button (#226)
* Ghost Pool Protection Admin Button (#52683) * Ghost Pool Protection * okay * Update tgui.bundle.js * just a bit of feedback * temporarily Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com> * Update GhostPoolProtection.js * Update tgui.bundle.js * my devserver broke * okay done for real * conflict resolution bundle * Rohesies dope review Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com> Co-authored-by: Rohesie <rohesie@gmail.com> * Ghost Pool Protection Admin Button Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com> Co-authored-by: Rohesie <rohesie@gmail.com>
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//very similar to centcom_podlauncher in terms of how this is coded, so i kept a lot of comments from it
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/client/proc/ghost_pool_protection() //Creates a verb for admins to open up the ui
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set name = "Ghost Pool Protection"
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set desc = "Choose which ways people can get into the round, or just clear it out completely for admin events."
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set category = "Admin - Events"
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var/datum/ghost_pool_menu/tgui = new(usr)//create the datum
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tgui.ui_interact(usr)//datum has a tgui component, here we open the window
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/datum/ghost_pool_menu
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var/client/holder //client of whoever is using this datum
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//when submitted, what the pool flags will be set to
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var/new_role_flags = ALL
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//EVERY TYPE OF WAY SOMEONE IS GETTING BACK INTO THE ROUND!
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//these are the same comments as the ones in admin.dm defines, please update those if you change them here
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/*
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var/events_or_midrounds = TRUE //ie fugitives, space dragon, etc. also includes dynamic midrounds as it's the same deal
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var/spawners = TRUE //ie ashwalkers, free golems, beach bums
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var/station_sentience = TRUE //ie posibrains, mind monkeys, sentience potion, etc.
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var/minigames = TRUE //ie mafia, ctf
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var/misc = TRUE //oddities like split personality and any animal ones like spiders, xenos
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*/
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/datum/ghost_pool_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
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if (istype(user, /client))
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var/client/user_client = user
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holder = user_client //if its a client, assign it to holder
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else
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var/mob/user_mob = user
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holder = user_mob.client //if its a mob, assign the mob's client to holder
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new_role_flags = GLOB.ghost_role_flags
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/datum/ghost_pool_menu/ui_state(mob/user)
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return GLOB.admin_state
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/datum/ghost_pool_menu/ui_close()
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qdel(src)
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/datum/ghost_pool_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "GhostPoolProtection")
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ui.open()
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/datum/ghost_pool_menu/ui_data(mob/user)
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var/list/data = list()
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data["events_or_midrounds"] = (new_role_flags & GHOSTROLE_MIDROUND_EVENT)
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data["spawners"] = (new_role_flags & GHOSTROLE_SPAWNER)
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data["station_sentience"] = (new_role_flags & GHOSTROLE_STATION_SENTIENCE)
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data["silicons"] = (new_role_flags & GHOSTROLE_SILICONS)
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data["minigames"] = (new_role_flags & GHOSTROLE_MINIGAME)
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return data
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/datum/ghost_pool_menu/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("toggle_events_or_midrounds")
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new_role_flags ^= GHOSTROLE_MIDROUND_EVENT
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if("toggle_spawners")
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new_role_flags ^= GHOSTROLE_SPAWNER
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if("toggle_station_sentience")
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new_role_flags ^= GHOSTROLE_STATION_SENTIENCE
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if("toggle_silicons")
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new_role_flags ^= GHOSTROLE_SILICONS
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if("toggle_minigames")
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new_role_flags ^= GHOSTROLE_MINIGAME
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if("all_roles")
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new_role_flags = ALL
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if("no_roles")
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new_role_flags = NONE
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if("apply_settings")
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to_chat(usr, "Settings Applied!")
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var/msg
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switch(new_role_flags)
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if(ALL)
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msg = "enabled all of"
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if(NONE)
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msg = "disabled all of"
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else
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msg = "modified"
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message_admins("[key_name_admin(holder)] has [msg] this round's allowed ghost roles.")
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GLOB.ghost_role_flags = new_role_flags
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