mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
[MIRROR] Thick material check fix (#1154)
* Thick material check fix (#54165) Thick material checks (like syringes and such) are now applied on a bodypart by bodypart basis, rather than just depending on your suit. * Thick material check fix Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
@@ -549,22 +549,16 @@
|
||||
. = FALSE
|
||||
else if(HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
. = FALSE
|
||||
// If targeting the head, see if the head item is thin enough.
|
||||
// If targeting anything else, see if the wear suit is thin enough.
|
||||
if (!penetrate_thick)
|
||||
if(above_neck(target_zone))
|
||||
if(head && istype(head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CH = head
|
||||
if (CH.clothing_flags & THICKMATERIAL)
|
||||
. = FALSE
|
||||
else
|
||||
if(wear_suit && istype(wear_suit, /obj/item/clothing))
|
||||
var/obj/item/clothing/CS = wear_suit
|
||||
if (CS.clothing_flags & THICKMATERIAL)
|
||||
. = FALSE
|
||||
var/obj/item/bodypart/the_part = get_bodypart(target_zone) || get_bodypart(BODY_ZONE_CHEST)
|
||||
// Loop through the clothing covering this bodypart and see if there's any thiccmaterials
|
||||
if(!penetrate_thick)
|
||||
for(var/obj/item/clothing/iter_clothing in clothingonpart(the_part))
|
||||
if(iter_clothing.clothing_flags & THICKMATERIAL)
|
||||
. = FALSE
|
||||
break
|
||||
if(!. && error_msg && user)
|
||||
// Might need re-wording.
|
||||
to_chat(user, "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].</span>")
|
||||
to_chat(user, "<span class='alert'>There is no exposed flesh or thin material on [p_their()] [the_part.name].</span>")
|
||||
|
||||
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
if(judgement_criteria & JUDGE_EMAGGED)
|
||||
|
||||
Reference in New Issue
Block a user