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Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn * fixes dviewmob * a commit * Partial revert "Free codebase churn" This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5. * better fix to dviewmob * renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list * make some use out of the shiny carbon list * make some use out of the shiny new living list * more things, also make the mobs subsystem (Life) use living list * bonus * domo arigato mr. roboto * compile fixes, also made the drone code less dumb * better? * make admin message prettier * honk * fixes blobs * rev fixes * one small thing
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AnturK
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d740691463
commit
39375d5cc2
@@ -140,7 +140,7 @@
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acquire(enemy)
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return
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for(var/mob/living/carbon/food in GLOB.living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
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for(var/mob/living/carbon/food in GLOB.alive_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
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var/turf/pos = get_turf(food)
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if(!pos || (pos.z != z))
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continue
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