diff --git a/code/game/objects/structures/secure_safe.dm b/code/game/objects/structures/secure_safe.dm index 76c3ab4575f..9e1bf9b5ade 100644 --- a/code/game/objects/structures/secure_safe.dm +++ b/code/game/objects/structures/secure_safe.dm @@ -74,15 +74,15 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/secure_safe, 32) There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion.\ Due to the expensive material, it was made incredibly small to cut corners, leaving only enough room to fit something as slim as an ID card." icon = 'icons/obj/structures.dmi' - icon_state = "safe" - base_icon_state = "safe" + icon_state = "spare_safe" + base_icon_state = "spare_safe" armor_type = /datum/armor/safe_caps_spare max_integrity = 300 damage_deflection = 30 // prevents stealing the captain's spare using null rods/lavaland monsters/AP projectiles density = TRUE - anchored_tabletop_offset = 4 + anchored_tabletop_offset = 6 custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT) - material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR + material_flags = MATERIAL_EFFECTS /datum/armor/safe_caps_spare melee = 100 @@ -95,9 +95,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/secure_safe, 32) /obj/structure/secure_safe/caps_spare/Initialize(mapload) . = ..() - var/matrix/small_safe_transformation = new - small_safe_transformation.Scale(0.6) - transform = small_safe_transformation atom_storage.set_holdable(/obj/item/card/id) AddComponent(/datum/component/lockable_storage, \ lock_code = SSid_access.spare_id_safe_code, \ diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi index c7b38cb6d1a..94b88301f7a 100644 Binary files a/icons/obj/structures.dmi and b/icons/obj/structures.dmi differ