diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index 3307bc4215a..7d1b374c90d 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -113,6 +113,7 @@ // INFECTIOUS UNIQUE TRAIT_STABLEHEART, // Replacement for noblood. Infectious zombies can bleed but don't need their heart. TRAIT_STABLELIVER, // Not necessary but for consistency with above + TRAIT_APATHETIC, // They don't have the brains for mood. ) // Infectious zombies have slow legs @@ -134,6 +135,7 @@ new_zombie.set_combat_mode(TRUE) // Needs to be added after combat mode is set ADD_TRAIT(new_zombie, TRAIT_COMBAT_MODE_LOCK, SPECIES_TRAIT) + new_zombie.physiology.stamina_mod *= 0.33 //Zombie stam resist // Deal with the source of this zombie corruption // Infection organ needs to be handled separately from mutant_organs @@ -162,6 +164,7 @@ REMOVE_TRAIT(was_zombie, TRAIT_COMBAT_MODE_LOCK, SPECIES_TRAIT) qdel(was_zombie.GetComponent(/datum/component/mutant_hands)) qdel(was_zombie.GetComponent(/datum/component/regenerator)) + was_zombie.physiology.stamina_mod /= 0.33 /datum/species/zombie/infectious/check_roundstart_eligible() return FALSE diff --git a/code/modules/surgery/bodyparts/species_parts/misc_bodyparts.dm b/code/modules/surgery/bodyparts/species_parts/misc_bodyparts.dm index 888e9e790a8..12099cda6fa 100644 --- a/code/modules/surgery/bodyparts/species_parts/misc_bodyparts.dm +++ b/code/modules/surgery/bodyparts/species_parts/misc_bodyparts.dm @@ -206,12 +206,12 @@ /obj/item/bodypart/leg/left/zombie/infectious limb_id = SPECIES_ZOMBIE should_draw_greyscale = FALSE - speed_modifier = 0.8 //braaaaains + speed_modifier = 0.5 //braaaaains /obj/item/bodypart/leg/right/zombie/infectious limb_id = SPECIES_ZOMBIE should_draw_greyscale = FALSE - speed_modifier = 0.8 //braaaaains + speed_modifier = 0.5 //braaaaains ///PODPEOPLE /obj/item/bodypart/head/pod