diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index bd964cf9873..3abceb8bc69 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -238,7 +238,7 @@ if(M && stat != DEAD) new /obj/effect/temp_visual/heart(loc) emote("me", 1, "purrs!") - SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, name, /datum/mood_event/pet_animal, name) + SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) else if(M && stat != DEAD) emote("me", 1, "hisses!") diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 46c765c9b70..d46f2a9b27a 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -267,7 +267,7 @@ return if(!item_to_add) user.visible_message("[user] pets [src].","You rest your hand on [src]'s head for a moment.") - SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, name, /datum/mood_event/pet_animal, name) + SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) return if(user && !user.temporarilyRemoveItemFromInventory(item_to_add)) @@ -650,7 +650,7 @@ if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454 new /obj/effect/temp_visual/heart(loc) emote("me", 1, "yaps happily!") - SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, name, /datum/mood_event/pet_animal, name) + SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, name) else if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case) emote("me", 1, "growls!")