diff --git a/code/_globalvars/lists/mapping.dm b/code/_globalvars/lists/mapping.dm index 802facfd5e4..2940c6eddc8 100644 --- a/code/_globalvars/lists/mapping.dm +++ b/code/_globalvars/lists/mapping.dm @@ -26,6 +26,7 @@ var/global/list/global_map = null //5 - empty space var/list/landmarks_list = list() //list of all landmarks created +var/list/start_landmarks_list = list() //list of all spawn points created var/list/monkeystart = list() var/list/wizardstart = list() diff --git a/code/controllers/subsystem/jobs.dm b/code/controllers/subsystem/jobs.dm index a6136068c5b..1d663b946ca 100644 --- a/code/controllers/subsystem/jobs.dm +++ b/code/controllers/subsystem/jobs.dm @@ -330,7 +330,7 @@ var/datum/subsystem/job/SSjob //If we joined at roundstart we should be positioned at our workstation if(!joined_late) var/obj/S = null - for(var/obj/effect/landmark/start/sloc in landmarks_list) + for(var/obj/effect/landmark/start/sloc in start_landmarks_list) if(sloc.name != rank) continue if(locate(/mob/living) in sloc.loc) continue S = sloc diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index dac80e068a2..da53d767a22 100644 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -177,6 +177,7 @@ var/datum/subsystem/ticker/ticker auto_toggle_ooc(0) // Turn it off round_start_time = world.time + start_landmarks_list = shuffle(start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left create_characters() //Create player characters and transfer them collect_minds() equip_characters() diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 6b05fe72230..cf4b7fdab27 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -84,6 +84,7 @@ ..() tag = "start*[name]" invisibility = 101 + start_landmarks_list += src return 1