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[MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging. * Update eldritch_effects.dm Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk> Co-authored-by: Gandalf <jzo123@hotmail.com>
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co-authored by
Timberpoes
Gandalf
parent
747c211944
commit
39ecb0a174
@@ -154,13 +154,13 @@
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strength = (fuel_moles/15)
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if(strength >=2)
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explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*3,1), flash_range = round(strength*4,1))
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explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*3,1), flash_range = round(strength*4,1), explosion_cause = src)
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else if(strength >=1)
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explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1))
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explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1), explosion_cause = src)
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else if(strength >=0.5)
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explosion(ground_zero, heavy_impact_range = 1, light_impact_range = 2, flash_range = 4)
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explosion(ground_zero, heavy_impact_range = 1, light_impact_range = 2, flash_range = 4, explosion_cause = src)
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else if(strength >=0.2)
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explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2)
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explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2, explosion_cause = src)
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else
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ground_zero.assume_air(bomb_mixture)
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ground_zero.hotspot_expose(1000, 125)
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@@ -169,9 +169,9 @@
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strength = (fuel_moles/20)
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if(strength >=1)
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explosion(ground_zero, heavy_impact_range = round(strength,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1))
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explosion(ground_zero, heavy_impact_range = round(strength,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1), explosion_cause = src)
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else if(strength >=0.5)
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explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2)
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explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2, explosion_cause = src)
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else
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ground_zero.assume_air(bomb_mixture)
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ground_zero.hotspot_expose(1000, 125)
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@@ -180,7 +180,7 @@
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strength = (fuel_moles/25)
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if(strength >=1)
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explosion(ground_zero, devastation_range = -1, light_impact_range = round(strength,1), flash_range = round(strength*3,1))
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explosion(ground_zero, devastation_range = -1, light_impact_range = round(strength,1), flash_range = round(strength*3,1), explosion_cause = src)
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else
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ground_zero.assume_air(bomb_mixture)
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ground_zero.hotspot_expose(1000, 125)
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