From 39f3491d798daa0ddffdeb523eed58a50f718b0a Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri, 20 Jan 2023 20:26:11 +0100 Subject: [PATCH] [MIRROR] Fixes swapped reverse revolver sprites [MDB IGNORE] (#18830) Fixes swapped reverse revolver sprites (#72662) ## About The Pull Request Fixes https://github.com/tgstation/tgstation/issues/72651 by changing reverse revolver sprite to "revolversyndie" ## Why It's Good For The Game Fixes an issue ## Changelog :cl: fix: Fixes reverse revolver sprite being swapped to normal revolver sprite /:cl: Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com> --- code/modules/projectiles/guns/ballistic/revolver.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index f51ea3452c1..552c7af8a4d 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -272,6 +272,7 @@ /obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course. clumsy_check = FALSE + icon_state = "revolversyndie" /obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user, akimbo_usage) if(akimbo_usage)