diff --git a/code/__DEFINES/stat.dm b/code/__DEFINES/stat.dm
index a77b65acf81..10a6ab98c5c 100644
--- a/code/__DEFINES/stat.dm
+++ b/code/__DEFINES/stat.dm
@@ -6,7 +6,8 @@
#define CONSCIOUS 0
#define SOFT_CRIT 1
#define UNCONSCIOUS 2
-#define DEAD 3
+#define HARD_CRIT 3
+#define DEAD 4
//Maximum healthiness an individual can have
#define MAX_SATIETY 600
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 080559a25f7..3eb8c2f6ed5 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -80,6 +80,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_IMMOBILIZED "immobilized" //Prevents voluntary movement.
#define TRAIT_FLOORED "floored" //Prevents standing or staying up on its own.
#define TRAIT_INCAPACITATED "incapacitated"
+#define TRAIT_CRITICAL_CONDITION "critical-condition" //In some kind of critical condition. Is able to succumb.
#define TRAIT_BLIND "blind"
#define TRAIT_MUTE "mute"
#define TRAIT_EMOTEMUTE "emotemute"
@@ -279,6 +280,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define BUCKLED_TRAIT "buckled" //trait associated to being buckled
#define CHOKEHOLD_TRAIT "chokehold" //trait associated to being held in a chokehold
#define RESTING_TRAIT "resting" //trait associated to resting
+#define STAT_TRAIT "stat" //trait associated to a stat value or range of
// unique trait sources, still defines
#define CLONING_POD_TRAIT "cloning-pod"
diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm
index 245fb4e7e40..a049288947c 100644
--- a/code/datums/diseases/advance/symptoms/heal.dm
+++ b/code/datums/diseases/advance/symptoms/heal.dm
@@ -269,10 +269,11 @@
return power
if(M.IsSleeping())
return power * 0.25 //Voluntary unconsciousness yields lower healing.
- if(M.stat == UNCONSCIOUS)
- return power * 0.9
- if(M.stat == SOFT_CRIT)
- return power * 0.5
+ switch(M.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ return power * 0.9
+ if(SOFT_CRIT)
+ return power * 0.5
if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "You feel yourself slip into a regenerative coma...")
active_coma = TRUE
diff --git a/code/datums/emotes.dm b/code/datums/emotes.dm
index d0f37526174..19575faa0f4 100644
--- a/code/datums/emotes.dm
+++ b/code/datums/emotes.dm
@@ -134,7 +134,7 @@
switch(user.stat)
if(SOFT_CRIT)
to_chat(user, "You cannot [key] while in a critical condition!")
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
to_chat(user, "You cannot [key] while unconscious!")
if(DEAD)
to_chat(user, "You cannot [key] while dead!")
diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm
index e3e015802ef..1cf14fd205c 100644
--- a/code/datums/mutations/body.dm
+++ b/code/datums/mutations/body.dm
@@ -435,7 +435,7 @@
/datum/mutation/human/martyrdom/proc/bloody_shower(new_stat)
SIGNAL_HANDLER
- if(new_stat != UNCONSCIOUS)
+ if(new_stat != HARD_CRIT)
return
var/list/organs = owner.getorganszone(BODY_ZONE_HEAD, 1)
diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm
index 3863fcc991e..0044d18f106 100644
--- a/code/game/data_huds.dm
+++ b/code/game/data_huds.dm
@@ -338,7 +338,7 @@
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index e0852a7e9c8..3c65135dbe4 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -498,7 +498,7 @@
if(L.suiciding) //Suicider
msg += "[L.name] ([L.key]), the [L.job] (Suicide)\n"
failed = TRUE //Disconnected client
- if(!failed && L.stat == UNCONSCIOUS)
+ if(!failed && (L.stat == UNCONSCIOUS || L.stat == HARD_CRIT))
msg += "[L.name] ([L.key]), the [L.job] (Dying)\n"
failed = TRUE //Unconscious
if(!failed && L.stat == DEAD)
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 19cfd3c10b7..582fdb39916 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -185,7 +185,7 @@
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm
index 8942f83e535..619360c8104 100644
--- a/code/game/machinery/computer/Operating.dm
+++ b/code/game/machinery/computer/Operating.dm
@@ -104,7 +104,7 @@
if(SOFT_CRIT)
data["patient"]["stat"] = "Conscious"
data["patient"]["statstate"] = "average"
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
data["patient"]["stat"] = "Unconscious"
data["patient"]["statstate"] = "average"
if(DEAD)
diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm
index 72c2c5a935a..e3e8c548fe3 100644
--- a/code/game/machinery/computer/aifixer.dm
+++ b/code/game/machinery/computer/aifixer.dm
@@ -92,7 +92,7 @@
switch (occupier.stat)
if (CONSCIOUS)
. += "ai-fixer-full"
- if (UNCONSCIOUS)
+ if (UNCONSCIOUS, HARD_CRIT)
. += "ai-fixer-404"
else
. += "ai-fixer-empty"
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 2825af993c5..2f2418150d4 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -752,7 +752,7 @@ GLOBAL_LIST_EMPTY(PDAs)
else
L = get(src, /mob/living/silicon)
- if(L && L.stat != UNCONSCIOUS)
+ if(L && (L.stat == CONSCIOUS || L.stat == SOFT_CRIT))
var/reply = "(Reply)"
var/hrefstart
var/hrefend
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 7c3ba200bd3..0135d1f9bd5 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1282,7 +1282,9 @@
if(SOFT_CRIT)
status = "Dying"
if(UNCONSCIOUS)
- status = "[L.InCritical() ? "Unconscious and Dying" : "Unconscious"]"
+ status = "Unconscious"
+ if(HARD_CRIT)
+ status = "Unconscious and Dying"
if(DEAD)
status = "Dead"
health_description = "Status = [status]"
diff --git a/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm b/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm
index 3581a5e8501..513b87c3725 100644
--- a/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm
+++ b/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm
@@ -27,7 +27,7 @@
/datum/reagent/blob/distributed_neurons/expose_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, TOX)
- if(O && ishuman(M) && M.stat == UNCONSCIOUS)
+ if(O && ishuman(M) && (M.stat == UNCONSCIOUS || M.stat == HARD_CRIT))
M.death() //sleeping in a fight? bad plan.
var/points = rand(5, 10)
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
diff --git a/code/modules/antagonists/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm
index 5385636a08d..c03f817b43e 100644
--- a/code/modules/antagonists/changeling/changeling_power.dm
+++ b/code/modules/antagonists/changeling/changeling_power.dm
@@ -13,7 +13,8 @@
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
var/req_human = 0 //if you need to be human to use this ability
var/req_absorbs = 0 //similar to req_dna, but only gained from absorbing, not DNA sting
- var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
+ ///Maximum stat before the ability is blocked. For example, `UNCONSCIOUS` prevents it from being used when in hard crit or dead, while `DEAD` allows the ability to be used on any stat values.
+ var/req_stat = CONSCIOUS
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
var/active = FALSE//used by a few powers that toggle
diff --git a/code/modules/antagonists/changeling/powers/fleshmend.dm b/code/modules/antagonists/changeling/powers/fleshmend.dm
index c586e35d5a0..5428d4a34a5 100644
--- a/code/modules/antagonists/changeling/powers/fleshmend.dm
+++ b/code/modules/antagonists/changeling/powers/fleshmend.dm
@@ -5,7 +5,7 @@
button_icon_state = "fleshmend"
chemical_cost = 20
dna_cost = 2
- req_stat = UNCONSCIOUS
+ req_stat = HARD_CRIT
//Starts healing you every second for 10 seconds.
//Can be used whilst unconscious.
diff --git a/code/modules/antagonists/changeling/powers/panacea.dm b/code/modules/antagonists/changeling/powers/panacea.dm
index 1098f541635..5ba9410eaa5 100644
--- a/code/modules/antagonists/changeling/powers/panacea.dm
+++ b/code/modules/antagonists/changeling/powers/panacea.dm
@@ -5,7 +5,7 @@
button_icon_state = "panacea"
chemical_cost = 20
dna_cost = 1
- req_stat = UNCONSCIOUS
+ req_stat = HARD_CRIT
//Heals the things that the other regenerative abilities don't.
/datum/action/changeling/panacea/sting_action(mob/user)
diff --git a/code/modules/antagonists/changeling/powers/regenerate.dm b/code/modules/antagonists/changeling/powers/regenerate.dm
index a060cda7f8e..a87a41e2bbc 100644
--- a/code/modules/antagonists/changeling/powers/regenerate.dm
+++ b/code/modules/antagonists/changeling/powers/regenerate.dm
@@ -5,7 +5,7 @@
button_icon_state = "regenerate"
chemical_cost = 10
dna_cost = 0
- req_stat = UNCONSCIOUS
+ req_stat = HARD_CRIT
/datum/action/changeling/regenerate/sting_action(mob/living/user)
..()
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 6c318070f2c..f3865f348df 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -816,7 +816,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(new_human, "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.")
while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T))
- if(user.stat || new_human.InCritical())
+ if(user.stat != CONSCIOUS || HAS_TRAIT(new_human, TRAIT_CRITICAL_CONDITION))
break
user.apply_damage(0.1, BRUTE)
sleep(1)
diff --git a/code/modules/antagonists/eldritch_cult/eldritch_magic.dm b/code/modules/antagonists/eldritch_cult/eldritch_magic.dm
index 22b1b4a8b16..f6cdbbc9ebf 100644
--- a/code/modules/antagonists/eldritch_cult/eldritch_magic.dm
+++ b/code/modules/antagonists/eldritch_cult/eldritch_magic.dm
@@ -510,7 +510,7 @@
if(target.stat == DEAD || !target.on_fire)
continue
//This is essentially a death mark, use this to finish your opponent quicker.
- if(target.InCritical())
+ if(HAS_TRAIT(target, TRAIT_CRITICAL_CONDITION))
target.death()
target.adjustFireLoss(20)
new /obj/effect/temp_visual/eldritch_smoke(target.drop_location())
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index b0e04976a97..e7c34ac9652 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -391,7 +391,7 @@
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm
index cf89a0b7293..8937e7f0616 100644
--- a/code/modules/awaymissions/capture_the_flag.dm
+++ b/code/modules/awaymissions/capture_the_flag.dm
@@ -181,14 +181,15 @@
spawned_mobs -= i
continue
// Anyone in crit, automatically reap
- var/mob/living/M = i
- if(M.InCritical() || M.stat == DEAD)
- ctf_dust_old(M)
+ var/mob/living/living_participant = i
+ if(HAS_TRAIT(living_participant, TRAIT_CRITICAL_CONDITION) || living_participant.stat == DEAD)
+ ctf_dust_old(living_participant)
else
// The changes that you've been hit with no shield but not
// instantly critted are low, but have some healing.
- M.adjustBruteLoss(-5)
- M.adjustFireLoss(-5)
+ living_participant.adjustBruteLoss(-5)
+ living_participant.adjustFireLoss(-5)
+
/obj/machinery/capture_the_flag/red
name = "Red CTF Controller"
diff --git a/code/modules/client/verbs/suicide.dm b/code/modules/client/verbs/suicide.dm
index b9c60c25843..625e448c5d0 100644
--- a/code/modules/client/verbs/suicide.dm
+++ b/code/modules/client/verbs/suicide.dm
@@ -250,7 +250,7 @@
return TRUE
if(SOFT_CRIT)
to_chat(src, "You can't commit suicide while in a critical condition!")
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
to_chat(src, "You need to be conscious to commit suicide!")
if(DEAD)
to_chat(src, "You're already dead!")
diff --git a/code/modules/client/verbs/who.dm b/code/modules/client/verbs/who.dm
index f1587b78109..55ddadcd0dd 100644
--- a/code/modules/client/verbs/who.dm
+++ b/code/modules/client/verbs/who.dm
@@ -20,7 +20,7 @@
else
entry += " - Playing as [C.mob.real_name]"
switch(C.mob.stat)
- if(UNCONSCIOUS)
+ if(UNCONSCIOUS, HARD_CRIT)
entry += " - Unconscious"
if(DEAD)
if(isobserver(C.mob))
diff --git a/code/modules/events/fake_virus.dm b/code/modules/events/fake_virus.dm
index 61a965df3b2..e2a68a937d7 100644
--- a/code/modules/events/fake_virus.dm
+++ b/code/modules/events/fake_virus.dm
@@ -5,10 +5,10 @@
/datum/round_event/fake_virus/start()
var/list/fake_virus_victims = list()
- for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
- if(!H.client || H.stat == DEAD || H.InCritical() || (!SSjob.GetJob(H.mind.assigned_role) || (H.mind.assigned_role in GLOB.nonhuman_positions)))
+ for(var/mob/living/carbon/human/victim in shuffle(GLOB.player_list))
+ if(victim.stat == DEAD || HAS_TRAIT(victim, TRAIT_CRITICAL_CONDITION) || !SSjob.GetJob(victim.mind.assigned_role) || (victim.mind.assigned_role in GLOB.nonhuman_positions))
continue
- fake_virus_victims += H
+ fake_virus_victims += victim
//first we do hard status effect victims
var/defacto_min = min(3, LAZYLEN(fake_virus_victims))
diff --git a/code/modules/events/heart_attack.dm b/code/modules/events/heart_attack.dm
index eac3a03a133..fc4b660d5cb 100644
--- a/code/modules/events/heart_attack.dm
+++ b/code/modules/events/heart_attack.dm
@@ -7,15 +7,15 @@
/datum/round_event/heart_attack/start()
var/list/heart_attack_contestants = list()
- for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
- if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
+ for(var/mob/living/carbon/human/victim in shuffle(GLOB.player_list))
+ if(victim.stat == DEAD || HAS_TRAIT(victim, TRAIT_CRITICAL_CONDITION) || !victim.can_heartattack() || victim.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in victim.diseases) || victim.undergoing_cardiac_arrest())
continue
- if(!SSjob.GetJob(H.mind.assigned_role) || (H.mind.assigned_role in GLOB.nonhuman_positions))//only crewmembers can get one, a bit unfair for some ghost roles and it wastes the event
+ if(!SSjob.GetJob(victim.mind.assigned_role) || (victim.mind.assigned_role in GLOB.nonhuman_positions))//only crewmembers can get one, a bit unfair for some ghost roles and it wastes the event
continue
- if(H.satiety <= -60) //Multiple junk food items recently
- heart_attack_contestants[H] = 3
+ if(victim.satiety <= -60) //Multiple junk food items recently
+ heart_attack_contestants[victim] = 3
else
- heart_attack_contestants[H] = 1
+ heart_attack_contestants[victim] = 1
if(LAZYLEN(heart_attack_contestants))
var/mob/living/carbon/human/winner = pickweight(heart_attack_contestants)
diff --git a/code/modules/flufftext/Dreaming.dm b/code/modules/flufftext/Dreaming.dm
index 43c3337a4b3..4b1e181d656 100644
--- a/code/modules/flufftext/Dreaming.dm
+++ b/code/modules/flufftext/Dreaming.dm
@@ -57,7 +57,7 @@
dream_sequence(dream_fragments)
/mob/living/carbon/proc/dream_sequence(list/dream_fragments)
- if(stat != UNCONSCIOUS || InCritical())
+ if(stat != UNCONSCIOUS || HAS_TRAIT(src, TRAIT_CRITICAL_CONDITION))
dreaming = FALSE
return
var/next_message = dream_fragments[1]
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_update_icons.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_update_icons.dm
index 1d0842b5f7a..6ca74172a48 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_update_icons.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_update_icons.dm
@@ -12,7 +12,7 @@
else
icon_state = "alien[caste]_dead"
- else if((stat == UNCONSCIOUS && !asleep) || stat == SOFT_CRIT || IsParalyzed())
+ else if((stat == UNCONSCIOUS && !asleep) || stat == HARD_CRIT || stat == SOFT_CRIT || IsParalyzed())
icon_state = "alien[caste]_unconscious"
else if(leap_on_click)
icon_state = "alien[caste]_pounce"
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 61ae8acf204..962aba1073c 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -681,7 +681,7 @@
severity = 9
if(-INFINITY to -95)
severity = 10
- if(!InFullCritical())
+ if(stat != HARD_CRIT)
var/visionseverity = 4
switch(health)
if(-8 to -4)
@@ -804,18 +804,20 @@
if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH))
death()
return
- if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
+ if(health <= hardcrit_threshold && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))
+ set_stat(HARD_CRIT)
+ else if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
set_stat(UNCONSCIOUS)
+ else if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
+ set_stat(SOFT_CRIT)
else
- if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
- set_stat(SOFT_CRIT)
- else
- set_stat(CONSCIOUS)
+ set_stat(CONSCIOUS)
update_mobility()
update_damage_hud()
update_health_hud()
med_hud_set_status()
+
//called when we get cuffed/uncuffed
/mob/living/carbon/proc/update_handcuffed()
if(handcuffed)
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index 4402b9ea2eb..2ea7700ca74 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -480,7 +480,7 @@
/// Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
/mob/living/carbon/proc/check_self_for_injuries()
- if(stat == DEAD || stat == UNCONSCIOUS)
+ if(stat >= UNCONSCIOUS)
return
var/embeds = FALSE
diff --git a/code/modules/mob/living/carbon/examine.dm b/code/modules/mob/living/carbon/examine.dm
index 12ecaffcd3f..b6d8bb0cd0a 100644
--- a/code/modules/mob/living/carbon/examine.dm
+++ b/code/modules/mob/living/carbon/examine.dm
@@ -125,10 +125,11 @@
. += msg.Join("")
if(!appears_dead)
- if(stat == UNCONSCIOUS)
- . += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep."
- else if(InCritical())
- . += "[t_His] breathing is shallow and labored."
+ switch(stat)
+ if(SOFT_CRIT)
+ . += "[t_His] breathing is shallow and labored."
+ if(UNCONSCIOUS, HARD_CRIT)
+ . += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep."
var/trait_exam = common_trait_examine()
if (!isnull(trait_exam))
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 1a17d1d0603..73de1719463 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -339,13 +339,14 @@
msg += "[t_He] [t_has] a holy aura about [t_him].\n"
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "religious_comfort", /datum/mood_event/religiously_comforted)
- if(stat == UNCONSCIOUS)
- msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
- else
- if(HAS_TRAIT(src, TRAIT_DUMB))
- msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
- if(InCritical())
+ switch(stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
+ if(SOFT_CRIT)
msg += "[t_He] [t_is] barely conscious.\n"
+ if(CONSCIOUS)
+ if(HAS_TRAIT(src, TRAIT_DUMB))
+ msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if(getorgan(/obj/item/organ/brain))
if(!key)
msg += "[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely.\n"
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 046fb020acd..13c8f37e926 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -694,7 +694,7 @@
check_self_for_injuries()
/mob/living/carbon/human/check_self_for_injuries()
- if(stat == DEAD || stat == UNCONSCIOUS)
+ if(stat >= UNCONSCIOUS)
return
var/list/combined_msg = list()
diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm
index 5e4ec8b810f..a2b3d7e2dbe 100644
--- a/code/modules/mob/living/carbon/human/species_types/zombies.dm
+++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm
@@ -59,7 +59,7 @@
//They must be restrained, beheaded or gibbed to stop being a threat.
if(regen_cooldown < world.time)
var/heal_amt = heal_rate
- if(C.InCritical())
+ if(HAS_TRAIT(C, TRAIT_CRITICAL_CONDITION))
heal_amt *= 2
C.heal_overall_damage(heal_amt,heal_amt)
C.adjustToxLoss(-heal_amt)
@@ -67,7 +67,7 @@
var/datum/wound/iter_wound = i
if(prob(4-iter_wound.severity))
iter_wound.remove_wound()
- if(!C.InCritical() && prob(4))
+ if(!HAS_TRAIT(C, TRAIT_CRITICAL_CONDITION) && prob(4))
playsound(C, pick(spooks), 50, TRUE, 10)
//Congrats you somehow died so hard you stopped being a zombie
diff --git a/code/modules/mob/living/init_signals.dm b/code/modules/mob/living/init_signals.dm
index 4b5cc7989f5..d3301d638d6 100644
--- a/code/modules/mob/living/init_signals.dm
+++ b/code/modules/mob/living/init_signals.dm
@@ -14,7 +14,7 @@
///Called when TRAIT_KNOCKEDOUT is removed from the mob.
/mob/living/proc/on_knockedout_trait_loss(datum/source)
- if(stat < DEAD)
+ if(stat <= UNCONSCIOUS)
update_stat()
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index bae1267cdd2..761a331edca 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -381,15 +381,18 @@
visible_message("[src] points at [A].", "You point at [A].")
return TRUE
+
/mob/living/verb/succumb(whispered as null)
set hidden = TRUE
- if (InCritical() && !HAS_TRAIT(src, TRAIT_NODEATH))
- log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] while in [InFullCritical() ? "hard":"soft"] critical with [round(health, 0.1)] points of health!", LOG_ATTACK)
- adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
- updatehealth()
- if(!whispered)
- to_chat(src, "You have given up life and succumbed to death.")
- death()
+ if (!HAS_TRAIT(src, TRAIT_CRITICAL_CONDITION) || HAS_TRAIT(src, TRAIT_NODEATH))
+ return
+ log_message("Has [whispered ? "whispered his final words" : "succumbed to death"] with [round(health, 0.1)] points of health!", LOG_ATTACK)
+ adjustOxyLoss(health - HEALTH_THRESHOLD_DEAD)
+ updatehealth()
+ if(!whispered)
+ to_chat(src, "You have given up life and succumbed to death.")
+ death()
+
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, ignore_stasis = FALSE)
if(stat || HAS_TRAIT(src, TRAIT_INCAPACITATED) || (!ignore_restraints && restrained(ignore_grab)) || (!ignore_stasis && IS_IN_STASIS(src)))
@@ -400,11 +403,6 @@
return FALSE
return TRUE
-/mob/living/proc/InCritical()
- return (health <= crit_threshold && (stat == SOFT_CRIT || stat == UNCONSCIOUS))
-
-/mob/living/proc/InFullCritical()
- return (health <= HEALTH_THRESHOLD_FULLCRIT && stat == UNCONSCIOUS)
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
//affects them once clothing is factored in. ~Errorage
@@ -1641,19 +1639,36 @@
if(pulledby)
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PULLED_WHILE_SOFTCRIT_TRAIT)
if(UNCONSCIOUS)
- cure_blind(UNCONSCIOUS_TRAIT)
+ if(stat != HARD_CRIT)
+ cure_blind(UNCONSCIOUS_TRAIT)
+ if(HARD_CRIT)
+ if(stat != UNCONSCIOUS)
+ cure_blind(UNCONSCIOUS_TRAIT)
switch(stat) //Current stat.
if(CONSCIOUS)
if(. >= UNCONSCIOUS)
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT)
REMOVE_TRAIT(src, TRAIT_FLOORED, UNCONSCIOUS_TRAIT)
+ REMOVE_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
if(SOFT_CRIT)
if(pulledby)
ADD_TRAIT(src, TRAIT_IMMOBILIZED, PULLED_WHILE_SOFTCRIT_TRAIT) //adding trait sources should come before removing to avoid unnecessary updates
if(. >= UNCONSCIOUS)
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT)
+ ADD_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
if(UNCONSCIOUS)
- become_blind(UNCONSCIOUS_TRAIT)
+ if(. != HARD_CRIT)
+ become_blind(UNCONSCIOUS_TRAIT)
+ if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
+ ADD_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
+ else
+ REMOVE_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
+ if(HARD_CRIT)
+ if(. != UNCONSCIOUS)
+ become_blind(UNCONSCIOUS_TRAIT)
+ ADD_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
+ if(DEAD)
+ REMOVE_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
///Reports the event of the change in value of the buckled variable.
diff --git a/code/modules/mob/living/living_say.dm b/code/modules/mob/living/living_say.dm
index ce4043c59c9..a20a5d3c354 100644
--- a/code/modules/mob/living/living_say.dm
+++ b/code/modules/mob/living/living_say.dm
@@ -82,9 +82,6 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return new_msg
/mob/living/say(message, bubble_type,list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
- var/static/list/crit_allowed_modes = list(WHISPER_MODE = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
- var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
-
var/ic_blocked = FALSE
if(client && !forced && CHAT_FILTER_CHECK(message))
//The filter doesn't act on the sanitized message, but the raw message.
@@ -104,45 +101,34 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/original_message = message
message = get_message_mods(message, message_mods)
var/datum/saymode/saymode = SSradio.saymodes[message_mods[RADIO_KEY]]
- var/in_critical = InCritical()
if(!message)
return
+
if(message_mods[RADIO_EXTENSION] == MODE_ADMIN)
- if(client)
- client.cmd_admin_say(message)
+ client?.cmd_admin_say(message)
return
if(message_mods[RADIO_EXTENSION] == MODE_DEADMIN)
- if(client)
- client.dsay(message)
+ client?.dsay(message)
return
- if(stat == DEAD)
- say_dead(original_message)
- return
+ switch(stat)
+ if(SOFT_CRIT)
+ message_mods[WHISPER_MODE] = MODE_WHISPER
+ if(UNCONSCIOUS)
+ if(!(message_mods[MODE_CHANGELING] || message_mods[MODE_ALIEN]))
+ return
+ if(HARD_CRIT)
+ if(!(message_mods[WHISPER_MODE] || message_mods[MODE_CHANGELING] || message_mods[MODE_ALIEN]))
+ return
+ if(DEAD)
+ say_dead(original_message)
+ return
if(check_emote(original_message, forced) || !can_speak_basic(original_message, ignore_spam, forced))
return
- if(in_critical) //There are cheaper ways to do this, but they're less flexible, and this isn't ran all that often
- var/end = TRUE
- for(var/index in message_mods)
- if(crit_allowed_modes[index])
- end = FALSE
- break
- if(end)
- return
- else if(stat == UNCONSCIOUS)
- var/end = TRUE
- for(var/index in message_mods)
- if(unconscious_allowed_modes[index])
- end = FALSE
- break
- if(end)
- return
-
-
language = message_mods[LANGUAGE_EXTENSION]
if(!language)
@@ -156,12 +142,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/succumbed = FALSE
- var/fullcrit = InFullCritical()
- if((InCritical() && !fullcrit) || message_mods[WHISPER_MODE] == MODE_WHISPER)
+ if(message_mods[WHISPER_MODE] == MODE_WHISPER)
message_range = 1
- message_mods[WHISPER_MODE] = MODE_WHISPER
- src.log_talk(message, LOG_WHISPER)
- if(fullcrit)
+ log_talk(message, LOG_WHISPER)
+ if(stat == HARD_CRIT)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length_char(message)
@@ -171,7 +155,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
message_mods[WHISPER_MODE] = MODE_WHISPER_CRIT
succumbed = TRUE
else
- src.log_talk(message, LOG_SAY, forced_by=forced)
+ log_talk(message, LOG_SAY, forced_by=forced)
message = treat_message(message) // unfortunately we still need this
var/sigreturn = SEND_SIGNAL(src, COMSIG_MOB_SAY, args)
@@ -243,7 +227,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_type = 2 // Since you should be able to hear yourself without looking
// Create map text prior to modifying message for goonchat
- if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
+ if (client?.prefs.chat_on_map && !(stat == UNCONSCIOUS || stat == HARD_CRIT) && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
create_chat_message(speaker, message_language, raw_message, spans)
// Recompose message for AI hrefs, language incomprehension.
diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm
index 8966f1f2b68..cf847de7146 100644
--- a/code/modules/mob/living/silicon/ai/life.dm
+++ b/code/modules/mob/living/silicon/ai/life.dm
@@ -74,7 +74,7 @@
if(health <= HEALTH_THRESHOLD_DEAD)
death()
return
- else if(stat == UNCONSCIOUS)
+ else if(stat >= UNCONSCIOUS)
set_stat(CONSCIOUS)
diag_hud_set_status()
diff --git a/code/modules/mob/living/silicon/robot/examine.dm b/code/modules/mob/living/silicon/robot/examine.dm
index 112b983d1b7..9121a1e4a97 100644
--- a/code/modules/mob/living/silicon/robot/examine.dm
+++ b/code/modules/mob/living/silicon/robot/examine.dm
@@ -39,7 +39,7 @@
. += "It appears to be an [deployed ? "active" : "empty"] AI shell."
else if(!client)
. += "It appears to be in stand-by mode." //afk
- if(UNCONSCIOUS)
+ if(SOFT_CRIT, UNCONSCIOUS, HARD_CRIT)
. += "It doesn't seem to be responding."
if(DEAD)
. += "It looks like its system is corrupted and requires a reset."
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index d9fe624691d..4972a860dbf 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -224,7 +224,7 @@
var/refund = 0
if(QDELETED(L) || (L.stat == DEAD && prev_stat != DEAD)) //they're dead, you killed them
refund += kill_refund
- else if(L.InCritical() && prev_stat == CONSCIOUS) //you knocked them into critical
+ else if(HAS_TRAIT(L, TRAIT_CRITICAL_CONDITION) && prev_stat == CONSCIOUS) //you knocked them into critical
refund += crit_refund
if(L.stat != DEAD && prev_stat != DEAD)
refund += attack_refund
diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 4dd3a60c82b..23ac9bfe57c 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -262,9 +262,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
if(amount > 0)
to_chat(summoner, "Your [name] is under attack! You take damage!")
summoner.visible_message("Blood sprays from [summoner] as [src] takes damage!")
- if(summoner.stat == UNCONSCIOUS)
- to_chat(summoner, "Your body can't take the strain of sustaining [src] in this condition, it begins to fall apart!")
- summoner.adjustCloneLoss(amount * 0.5) //dying hosts take 50% bonus damage as cloneloss
+ switch(summoner.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ to_chat(summoner, "Your body can't take the strain of sustaining [src] in this condition, it begins to fall apart!")
+ summoner.adjustCloneLoss(amount * 0.5) //dying hosts take 50% bonus damage as cloneloss
update_health_hud()
/mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
diff --git a/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm b/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm
index 7fbbc37664a..441c3062431 100644
--- a/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm
@@ -2,7 +2,7 @@
name = "\improper A Perfectly Generic Boss Placeholder"
desc = ""
robust_searching = 1
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
status_flags = 0
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
diff --git a/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm b/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm
index fbcf5dfc7fb..63254b39bfb 100644
--- a/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm
+++ b/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm
@@ -9,7 +9,7 @@
speak_chance = 0
turns_per_move = 5
speed = 0
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
maxHealth = 100
health = 100
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index 399279503da..c9c2e131cc0 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -15,7 +15,7 @@
speed = 0
maxHealth = 80
health = 80
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
harm_intent_damage = 10
diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm
index 63a752a04e0..fd109706d7a 100644
--- a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm
+++ b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm
@@ -35,7 +35,7 @@
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
faction = list("jungle")
robust_searching = TRUE
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
minbodytemp = 270
maxbodytemp = 350
unique_name = TRUE
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 78cfbb89214..d9241d7b7ab 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -42,7 +42,8 @@
var/search_objects_timer_id //Timer for regaining our old search_objects value after being attacked
var/search_objects_regain_time = 30 //the delay between being attacked and gaining our old search_objects value back
var/list/wanted_objects = list() //A typecache of objects types that will be checked against to attack, should we have search_objects enabled
- var/stat_attack = CONSCIOUS //Mobs with stat_attack to UNCONSCIOUS will attempt to attack things that are unconscious, Mobs with stat_attack set to DEAD will attempt to attack the dead.
+ ///Mobs ignore mob/living targets with a stat lower than that of stat_attack. If set to DEAD, then they'll include corpses in their targets, if to HARD_CRIT they'll keep attacking until they kill, and so on.
+ var/stat_attack = CONSCIOUS
var/stat_exclusive = FALSE //Mobs with this set to TRUE will exclusively attack things defined by stat_attack, stat_attack DEAD means they will only attack corpses
var/attack_same = 0 //Set us to 1 to allow us to attack our own faction
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm
index 3e761423185..540b61b3333 100644
--- a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm
+++ b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm
@@ -20,7 +20,7 @@
pixel_x = -16
layer = LARGE_MOB_LAYER
speed = 10
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
var/hopping = FALSE
var/hop_cooldown = 0 //Strictly for player controlled leapers
diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm
index 6995c066efa..17e1bb988a4 100644
--- a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm
+++ b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm
@@ -24,7 +24,7 @@
ranged_cooldown_time = 10
pass_flags = LETPASSTHROW
robust_searching = TRUE
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
attack_sound = 'sound/weapons/rapierhit.ogg'
deathsound = 'sound/voice/mook_death.ogg'
aggro_vision_range = 15 //A little more aggressive once in combat to balance out their really low HP
diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm
index 7e406a0f8a8..870c3cd0c56 100644
--- a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm
+++ b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm
@@ -28,7 +28,7 @@
projectiletype = /obj/projectile/seedling
projectilesound = 'sound/weapons/pierce.ogg'
robust_searching = TRUE
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
move_resist = MOVE_FORCE_EXTREMELY_STRONG
var/combatant_state = SEEDLING_STATE_NEUTRAL
var/obj/seedling_weakpoint/weak_point
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
index b27ba353c3c..773c52f09af 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm
@@ -165,14 +165,18 @@
GLOB.necropolis_gate.toggle_the_gate(null, TRUE) //very clever.
return ..()
+
///In addition to parent functionality, this will also turn the target into a small legion if they are unconcious.
/mob/living/simple_animal/hostile/megafauna/legion/AttackingTarget()
. = ..()
- if(. && ishuman(target))
- var/mob/living/L = target
- if(L.stat == UNCONSCIOUS)
- var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/A = new(loc)
- A.infest(L)
+ if(!. || !ishuman(target))
+ return
+ var/mob/living/living_target = target
+ switch(living_target.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/legion = new(loc)
+ legion.infest(living_target)
+
///Resets the charge buffs.
/mob/living/simple_animal/hostile/megafauna/legion/proc/reset_charge()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
index 36bfd006d25..4601d83a42c 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
@@ -108,7 +108,7 @@
a_intent = INTENT_HARM
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/bladeslice.ogg'
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
movement_type = FLYING
robust_searching = 1
crusher_loot = /obj/item/crusher_trophy/watcher_wing
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm
index 43bbdb268b1..dce179b1b4a 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm
@@ -16,7 +16,7 @@
aggro_vision_range = 18
environment_smash = ENVIRONMENT_SMASH_NONE //This is to prevent elites smashing up the mining station (entirely), we'll make sure they can smash minerals fine below.
harm_intent_damage = 0 //Punching elites gets you nowhere
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
layer = LARGE_MOB_LAYER
sentience_type = SENTIENCE_BOSS
var/chosen_attack = 1
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm
index a5bb92b7bea..bf479c56e56 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm
@@ -100,7 +100,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/goliath = 2, /obj/item/stack/sheet/bone = 2)
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide = 1)
loot = list()
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
food_type = list(/obj/item/reagent_containers/food/snacks/customizable/salad/ashsalad, /obj/item/reagent_containers/food/snacks/customizable/soup/ashsoup, /obj/item/reagent_containers/food/snacks/grown/ash_flora)//use lavaland plants to feed the lavaland monster
tame_chance = 10
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm
index a108525d116..a14420b570c 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm
@@ -29,7 +29,7 @@
a_intent = INTENT_HELP
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = FRIENDLY_SPAWN
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
gender = NEUTER
stop_automated_movement = FALSE
stop_automated_movement_when_pulled = TRUE
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
index da2a3710150..ab82502021f 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
@@ -117,7 +117,7 @@
loot = list(/obj/item/organ/regenerative_core/legion)
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
del_on_death = 1
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
var/dwarf_mob = FALSE
var/mob/living/carbon/human/stored_mob
@@ -183,16 +183,25 @@
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "is shrugged off by"
del_on_death = TRUE
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
var/can_infest_dead = FALSE
+
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
- if(isturf(loc))
- for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
- if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
- infest(H)
- ..()
+ . = ..()
+ if(stat == DEAD || !isturf(loc))
+ return
+ for(var/mob/living/carbon/human/victim in range(src, 1)) //Only for corpse right next to/on same tile
+ switch(victim.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ infest(victim)
+ return //This will qdelete the legion.
+ if(DEAD)
+ if(can_infest_dead)
+ infest(victim)
+ return //This will qdelete the legion.
+
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("[name] burrows into the flesh of [H]!")
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice demon.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice demon.dm
index 26c65574da9..bc36008ed2a 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice demon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice demon.dm
@@ -36,7 +36,7 @@
crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
deathmessage = "fades as the energies that tied it to this world dissipate."
deathsound = 'sound/magic/demon_dies.ogg'
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
movement_type = FLYING
robust_searching = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice whelp.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice whelp.dm
index 4f162bc5cf7..80f39f8eb3c 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice whelp.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice whelp.dm
@@ -33,7 +33,7 @@
crusher_loot = /obj/item/crusher_trophy/tail_spike
deathmessage = "collapses on its side."
deathsound = 'sound/magic/demon_dies.ogg'
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/// How far the whelps fire can go
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
index 83aa4b55292..4bdb6e4071d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
@@ -29,7 +29,7 @@
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
loot = list()
crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/// Message for when the polar bear starts to attack faster
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
index 1f821e8c486..3d6e9a5384b 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
@@ -31,7 +31,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
loot = list()
crusher_loot = /obj/item/crusher_trophy/watcher_wing
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = TRUE
footstep_type = FOOTSTEP_MOB_CLAW
/// Message for when the wolf decides to start running away
diff --git a/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm b/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm
index 7d104a94597..4417e68e2ec 100644
--- a/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm
+++ b/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm
@@ -10,7 +10,7 @@
speak_chance = 0
turns_per_move = 5
speed = 0
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
maxHealth = 100
health = 100
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index bcd644f263f..7ff44434782 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -258,7 +258,7 @@
melee_damage_lower = 20
melee_damage_upper = 40
armour_penetration = 30
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
attack_verb_continuous = "acts out divine vengeance on"
attack_verb_simple = "act out divine vengeance on"
obj_damage = 50
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm
index e0c2f0ddf60..5137b82ea2e 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm
@@ -37,7 +37,7 @@
icon_gib = "syndicate_gib"
turns_per_move = 5
speed = 0
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
vision_range = 3
maxHealth = 100
diff --git a/code/modules/mob/living/simple_animal/hostile/skeleton.dm b/code/modules/mob/living/simple_animal/hostile/skeleton.dm
index e52cda0945b..477233566f3 100644
--- a/code/modules/mob/living/simple_animal/hostile/skeleton.dm
+++ b/code/modules/mob/living/simple_animal/hostile/skeleton.dm
@@ -26,7 +26,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 10
robust_searching = 1
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
faction = list("skeleton")
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
diff --git a/code/modules/mob/living/simple_animal/hostile/stickman.dm b/code/modules/mob/living/simple_animal/hostile/stickman.dm
index 8f6fc393f11..1eb03b07650 100644
--- a/code/modules/mob/living/simple_animal/hostile/stickman.dm
+++ b/code/modules/mob/living/simple_animal/hostile/stickman.dm
@@ -10,7 +10,7 @@
speak_chance = 0
turns_per_move = 5
speed = 0
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
index 4fea16dbd68..24ef084847b 100644
--- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
@@ -26,7 +26,7 @@
speak_chance = 0
turns_per_move = 5
speed = 0
- stat_attack = UNCONSCIOUS
+ stat_attack = HARD_CRIT
robust_searching = 1
maxHealth = 100
health = 100
diff --git a/code/modules/mob/living/simple_animal/hostile/zombie.dm b/code/modules/mob/living/simple_animal/hostile/zombie.dm
index 756ecc33249..402bb278098 100644
--- a/code/modules/mob/living/simple_animal/hostile/zombie.dm
+++ b/code/modules/mob/living/simple_animal/hostile/zombie.dm
@@ -6,7 +6,7 @@
icon_living = "zombie"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
- stat_attack = UNCONSCIOUS //braains
+ stat_attack = HARD_CRIT //braains
maxHealth = 100
health = 100
harm_intent_damage = 5
diff --git a/code/modules/mob/living/simple_animal/slime/life.dm b/code/modules/mob/living/simple_animal/slime/life.dm
index b1c00605db5..acb6fcc957b 100644
--- a/code/modules/mob/living/simple_animal/slime/life.dm
+++ b/code/modules/mob/living/simple_animal/slime/life.dm
@@ -24,11 +24,15 @@
handle_mood()
handle_speech()
-// Unlike most of the simple animals, slimes support UNCONSCIOUS
+
+// Unlike most of the simple animals, slimes support UNCONSCIOUS. This is an ugly hack.
/mob/living/simple_animal/slime/update_stat()
- if(stat == UNCONSCIOUS && health > 0)
- return
- ..()
+ switch(stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ if(health > 0)
+ return
+ return ..()
+
/mob/living/simple_animal/slime/proc/AIprocess() // the master AI process
@@ -138,22 +142,24 @@
bz_percentage = environment.gases[/datum/gas/bz][MOLES] / environment.total_moles()
var/stasis = (bz_percentage >= 0.05 && bodytemperature < (T0C + 100)) || force_stasis
- if(stat == CONSCIOUS && stasis)
- to_chat(src, "Nerve gas in the air has put you in stasis!")
- set_stat(UNCONSCIOUS)
- powerlevel = 0
- rabid = 0
- update_mobility()
- regenerate_icons()
- else if(stat == UNCONSCIOUS && !stasis)
- to_chat(src, "You wake up from the stasis.")
- set_stat(CONSCIOUS)
- update_mobility()
- regenerate_icons()
+ switch(stat)
+ if(CONSCIOUS)
+ if(stasis)
+ to_chat(src, "Nerve gas in the air has put you in stasis!")
+ set_stat(UNCONSCIOUS)
+ powerlevel = 0
+ rabid = FALSE
+ update_mobility()
+ regenerate_icons()
+ if(UNCONSCIOUS, HARD_CRIT)
+ if(!stasis)
+ to_chat(src, "You wake up from the stasis.")
+ set_stat(CONSCIOUS)
+ update_mobility()
+ regenerate_icons()
updatehealth()
- return //TODO: DEFERRED
/mob/living/simple_animal/slime/handle_status_effects()
..()
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index 3e18960a75f..7cddf00c0b8 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -200,18 +200,22 @@
/mob/living/simple_animal/slime/Process_Spacemove(movement_dir = 0)
return 2
+
/mob/living/simple_animal/slime/Stat()
- if(..())
+ . = ..()
+ if(!.)
+ return
- if(!docile)
- stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
- if(amount_grown >= SLIME_EVOLUTION_THRESHOLD)
- if(is_adult)
- stat(null, "You can reproduce!")
- else
- stat(null, "You can evolve!")
+ if(!docile)
+ stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
+ if(amount_grown >= SLIME_EVOLUTION_THRESHOLD)
+ if(is_adult)
+ stat(null, "You can reproduce!")
+ else
+ stat(null, "You can evolve!")
- if(stat == UNCONSCIOUS)
+ switch(stat)
+ if(HARD_CRIT, UNCONSCIOUS)
stat(null,"You are knocked out by high levels of BZ!")
else
stat(null,"Power Level: [powerlevel]")
@@ -420,7 +424,7 @@
if (stat == DEAD)
. += "It is limp and unresponsive."
else
- if (stat == UNCONSCIOUS) // Slime stasis
+ if (stat == UNCONSCIOUS || stat == HARD_CRIT) // Slime stasis
. += "It appears to be alive but unresponsive."
if (getBruteLoss())
. += ""
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 26bb2830dc9..22baf03e4ac 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -156,7 +156,7 @@
if(type & MSG_VISUAL && is_blind())
return
// voice muffling
- if(stat == UNCONSCIOUS)
+ if(stat == UNCONSCIOUS || stat == HARD_CRIT)
if(type & MSG_AUDIBLE) //audio
to_chat(src, "... You can almost hear something ...")
return
@@ -915,7 +915,7 @@
/mob/proc/canface()
if(world.time < client.last_turn)
return FALSE
- if(stat == DEAD || stat == UNCONSCIOUS)
+ if(stat >= UNCONSCIOUS)
return FALSE
if(anchored)
return FALSE
diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm
index 4cb0cbe892a..78f130f9dc0 100644
--- a/code/modules/mob/status_procs.dm
+++ b/code/modules/mob/status_procs.dm
@@ -42,18 +42,34 @@
if(!old_eye_blind || !eye_blind && !HAS_TRAIT(src, TRAIT_BLIND))
update_blindness()
+
/// proc that adds and removes blindness overlays when necessary
/mob/proc/update_blindness()
- if(stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND) || eye_blind) // UNCONSCIOUS or has blind trait, or has temporary blindness
- if(stat == CONSCIOUS || stat == SOFT_CRIT)
- throw_alert("blind", /obj/screen/alert/blind)
+ switch(stat)
+ if(CONSCIOUS, SOFT_CRIT)
+ if(HAS_TRAIT(src, TRAIT_BLIND) || eye_blind)
+ throw_alert("blind", /obj/screen/alert/blind)
+ do_set_blindness(TRUE)
+ else
+ do_set_blindness(FALSE)
+ if(UNCONSCIOUS, HARD_CRIT)
+ do_set_blindness(TRUE)
+ if(DEAD)
+ do_set_blindness(FALSE)
+
+
+///Proc that handles adding and removing the blindness overlays.
+/mob/proc/do_set_blindness(now_blind)
+ if(now_blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
// You are blind why should you be able to make out details like color, only shapes near you
add_client_colour(/datum/client_colour/monochrome/blind)
- else // CONSCIOUS no blind trait, no blindness
+ else
clear_alert("blind")
clear_fullscreen("blind")
remove_client_colour(/datum/client_colour/monochrome/blind)
+
+
/**
* Make the mobs vision blurry
*/
diff --git a/code/modules/research/nanites/nanite_programs/protocols.dm b/code/modules/research/nanites/nanite_programs/protocols.dm
index 216a1349797..89b6acf42aa 100644
--- a/code/modules/research/nanites/nanite_programs/protocols.dm
+++ b/code/modules/research/nanites/nanite_programs/protocols.dm
@@ -89,17 +89,12 @@
protocol_class = NANITE_PROTOCOL_REPLICATION
var/boost = 3
+
/datum/nanite_program/protocol/offline/check_conditions()
- var/is_offline = FALSE
- if(nanites.host_mob.stat >= UNCONSCIOUS) //DEAD or UNCONSCIOUS
- is_offline = TRUE
- if(nanites.host_mob.InCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOSOFTCRIT))
- is_offline = TRUE
- if(nanites.host_mob.InFullCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOHARDCRIT))
- is_offline = TRUE
- if(!is_offline)
+ if(nanites.host_mob.stat == CONSCIOUS)
return FALSE
return ..()
+
/datum/nanite_program/protocol/offline/active_effect()
nanites.adjust_nanites(null, boost)
diff --git a/code/modules/research/nanites/nanite_programs/sensor.dm b/code/modules/research/nanites/nanite_programs/sensor.dm
index fbebeaf209a..07a1f622eb6 100644
--- a/code/modules/research/nanites/nanite_programs/sensor.dm
+++ b/code/modules/research/nanites/nanite_programs/sensor.dm
@@ -110,14 +110,14 @@
var/spent = FALSE
/datum/nanite_program/sensor/crit/check_event()
- if(host_mob.InCritical())
- if(!spent)
- spent = TRUE
- return TRUE
- return FALSE
- else
- spent = FALSE
- return FALSE
+ if(HAS_TRAIT(host_mob, TRAIT_CRITICAL_CONDITION))
+ if(spent)
+ return FALSE
+ spent = TRUE
+ return TRUE
+ spent = FALSE
+ return FALSE
+
/datum/nanite_program/sensor/crit/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/crit/rule = new(target)
diff --git a/code/modules/research/nanites/rules.dm b/code/modules/research/nanites/rules.dm
index f496abe6e1f..7eb793cd832 100644
--- a/code/modules/research/nanites/rules.dm
+++ b/code/modules/research/nanites/rules.dm
@@ -55,9 +55,8 @@
desc = "Checks if the host is in critical condition."
/datum/nanite_rule/crit/check_rule()
- if(program.host_mob.InCritical())
- return TRUE
- return FALSE
+ return HAS_TRAIT(program.host_mob, TRAIT_CRITICAL_CONDITION)
+
/datum/nanite_rule/death
name = "Death"
diff --git a/code/modules/surgery/bodyparts/head.dm b/code/modules/surgery/bodyparts/head.dm
index 5e83395ba7f..aa35dd70646 100644
--- a/code/modules/surgery/bodyparts/head.dm
+++ b/code/modules/surgery/bodyparts/head.dm
@@ -94,7 +94,7 @@
/obj/item/bodypart/head/can_dismember(obj/item/I)
- if(owner && !((owner.stat == DEAD) || owner.InFullCritical()))
+ if(owner && owner.stat <= HARD_CRIT)
return FALSE
return ..()
diff --git a/code/modules/surgery/bodyparts/parts.dm b/code/modules/surgery/bodyparts/parts.dm
index 2c0e549b761..ac58398f282 100644
--- a/code/modules/surgery/bodyparts/parts.dm
+++ b/code/modules/surgery/bodyparts/parts.dm
@@ -14,7 +14,7 @@
wound_resistance = 10
/obj/item/bodypart/chest/can_dismember(obj/item/I)
- if(!((owner.stat == DEAD) || owner.InFullCritical()) || !get_organs())
+ if(owner.stat <= HARD_CRIT || !get_organs())
return FALSE
return ..()
diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm
index 2baea55b151..b7edd798ca8 100644
--- a/code/modules/surgery/organs/augments_chest.dm
+++ b/code/modules/surgery/organs/augments_chest.dm
@@ -51,29 +51,30 @@
implant_color = "#AD0000"
slot = ORGAN_SLOT_HEART_AID
var/revive_cost = 0
- var/reviving = 0
- var/cooldown = 0
+ var/reviving = FALSE
+ COOLDOWN_DECLARE(reviver_cooldown)
+
/obj/item/organ/cyberimp/chest/reviver/on_life()
if(reviving)
- if(owner.stat == UNCONSCIOUS)
- addtimer(CALLBACK(src, .proc/heal), 30)
- else
- cooldown = revive_cost + world.time
- reviving = FALSE
- to_chat(owner, "Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].")
+ switch(owner.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ addtimer(CALLBACK(src, .proc/heal), 3 SECONDS)
+ else
+ COOLDOWN_START(src, reviver_cooldown, revive_cost)
+ reviving = FALSE
+ to_chat(owner, "Your reviver implant shuts down and starts recharging. It will be ready again in [DisplayTimeText(revive_cost)].")
return
- if(cooldown > world.time)
- return
- if(owner.stat != UNCONSCIOUS)
- return
- if(owner.suiciding)
+ if(!COOLDOWN_FINISHED(src, reviver_cooldown) || owner.suiciding)
return
- revive_cost = 0
- reviving = TRUE
- to_chat(owner, "You feel a faint buzzing as your reviver implant starts patching your wounds...")
+ switch(owner.stat)
+ if(UNCONSCIOUS, HARD_CRIT)
+ revive_cost = 0
+ reviving = TRUE
+ to_chat(owner, "You feel a faint buzzing as your reviver implant starts patching your wounds...")
+
/obj/item/organ/cyberimp/chest/reviver/proc/heal()
if(owner.getOxyLoss())
@@ -97,7 +98,7 @@
if(reviving)
revive_cost += 200
else
- cooldown += 200
+ reviver_cooldown += 20 SECONDS
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index 6bee31c6045..0cfb060da2e 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -393,7 +393,7 @@
patient.visible_message("[user] begins to secure [src] around [patient]'s [candidate_name].", "[user] begins to secure [src] around your [candidate_name]!")
playsound(get_turf(patient), 'sound/items/ratchet.ogg', 20, TRUE)
- if(patient.stat == DEAD || patient.stat == UNCONSCIOUS || patient.IsStun()) //Stun is used by paralytics like curare it should not be confused with the more common paralyze.
+ if(patient.stat >= UNCONSCIOUS || patient.IsStun()) //Stun is used by paralytics like curare it should not be confused with the more common paralyze.
amputation_speed_mod = 0.5
else if(patient.jitteriness >= 1)
amputation_speed_mod = 1.5