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Merge pull request #6427 from paprka/janitorbuffholyfuckvalvepleasenerf
Adds dirt overlays for walking on simulated turfs
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@@ -21,6 +21,8 @@
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obj/item/weapon/mop/proc/clean(turf/simulated/A)
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if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1))
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A.clean_blood()
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var/turf/simulated/floor/F = A
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F.dirt = 0
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for(var/obj/effect/O in A)
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if(istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
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qdel(O)
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