diff --git a/code/modules/power/multiz.dm b/code/modules/power/multiz.dm index d5f28462930..6ad239d3b88 100644 --- a/code/modules/power/multiz.dm +++ b/code/modules/power/multiz.dm @@ -1,42 +1,106 @@ +#define RELAY_OK 1 +#define RELAY_ADD_CABLE 2 +#define RELAY_ADD_METAL 3 + /obj/machinery/power/deck_relay //This bridges powernets name = "Multi-deck power adapter" desc = "A huge bundle of double insulated cabling which seems to run up into the ceiling." icon = 'icons/obj/power.dmi' icon_state = "cablerelay-off" + max_integrity = 350 + integrity_failure = 0.25 + var/broken_status = RELAY_OK var/obj/machinery/power/deck_relay/below ///The relay that's below us (for bridging powernets) var/obj/machinery/power/deck_relay/above ///The relay that's above us (for bridging powernets) anchored = TRUE density = FALSE -/obj/machinery/power/deck_relay/attackby(obj/item/I,mob/user) +/obj/machinery/power/deck_relay/examine(mob/user) + . += ..() + if(!anchored) + . += "The securing bolts are undone." + if(broken_status == RELAY_ADD_CABLE) + . += "The cable insulation is torn apart and the wires are frayed beyond use." + if(broken_status == RELAY_ADD_METAL) + . += "The cable insulation is torn apart and the wiring is exposed." + +/obj/machinery/power/deck_relay/attackby(obj/item/I, mob/user, params) if(default_unfasten_wrench(user, I)) + if(!anchored && broken_status == RELAY_OK) + break_connections() + return return FALSE + . = ..() + if(istype(I, /obj/item/stack/cable_coil) && broken_status == RELAY_ADD_CABLE) + var/obj/item/stack/C = I + if(C.use(15)) + to_chat(user, "You fix the frayed wires inside [src].") + icon_state = "cablerelay-broken-cable" + broken_status = RELAY_ADD_METAL + return + else + to_chat(user, "You need 15 cables to rewire [src].") + return + if(istype(I, /obj/item/stack/sheet/metal) && broken_status == RELAY_ADD_METAL) + var/obj/item/stack/S = I + if(S.use(10)) + to_chat(user, "You reseal the insulation for [src].") + icon_state = "cablerelay" + broken_status = RELAY_OK + obj_integrity = max_integrity + return + else + to_chat(user, "You need 10 metal to mend [src].") + return . = ..() -/obj/machinery/power/deck_relay/process() - if(!anchored) - icon_state = "cablerelay-off" - if(above) //Lose connections - above.below = null - if(below) - below.above = null - return - refresh() //Sometimes the powernets get lost, so we need to keep checking. - if(powernet && (powernet.avail <= 0)) // is it powered? - icon_state = "cablerelay-off" - else - icon_state = "cablerelay-on" - if(!below || QDELETED(below) || !above || QDELETED(above)) - icon_state = "cablerelay-off" - find_relays() +/obj/machinery/power/deck_relay/obj_break() + ..() + if(broken_status == RELAY_OK) + break_connections() + visible_message("[src]'s insulation breaks, fraying and severing the cable bundle!") + playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE) + icon_state = "cablerelay-broken" + broken_status = RELAY_ADD_CABLE -///Allows you to scan the relay with a multitool to see stats. +/obj/machinery/power/deck_relay/obj_destruction() + return //this shouldn't break under usual means + +/obj/machinery/power/deck_relay/Destroy() + break_connections() + return ..() + +///Lose connections and reset the merged powernet so it makes 2 new seperated ones +/obj/machinery/power/deck_relay/proc/break_connections() + if(above) + var/turf/above_deck_relay = get_turf(above) + var/obj/structure/cable/above_cable = above_deck_relay.get_cable_node() + if(above_cable) + var/datum/powernet/above_powernet = new() + propagate_network(above_cable, above_powernet) + above.below = null + above = null + if(below) + var/turf/below_deck_relay = get_turf(below) + var/obj/structure/cable/below_cable = below_deck_relay.get_cable_node() + if(below_cable) + var/datum/powernet/below_powernet = new() + propagate_network(below_cable, below_powernet) + below.above = null + below = null + +///Allows you to scan the relay with a multitool to see stats/reconnect relays /obj/machinery/power/deck_relay/multitool_act(mob/user, obj/item/I) - if(powernet && (powernet.avail > 0)) // is it powered? + if(!anchored) + to_chat(user, "You need to wrench this into place before getting a reading!") + return TRUE + if(broken_status == RELAY_ADD_CABLE || broken_status == RELAY_ADD_METAL) + to_chat(user, "The [src] isn't in proper shape to get a reading!") + return TRUE + if(powernet && (above || below))//we have a powernet and at least one connected relay to_chat(user, "Total power: [DisplayPower(powernet.avail)]\nLoad: [DisplayPower(powernet.load)]\nExcess power: [DisplayPower(surplus())]") - if(!powernet || below.powernet != powernet) - icon_state = "cablerelay-off" - to_chat(user, "Powernet connection lost. Attempting to re-establish. Ensure the relays below this one are connected too.") + if(!above && !below) + to_chat(user, "Cannot access valid powernet. Attempting to re-establish. Ensure any relays above and below are aligned properly and on cable nodes.") find_relays() addtimer(CALLBACK(src, .proc/refresh), 20) //Wait a bit so we can find the one below, then get powering return TRUE @@ -53,6 +117,7 @@ if(below) below.merge(src) +///Merges the two powernets connected to the deck relays /obj/machinery/power/deck_relay/proc/merge(var/obj/machinery/power/deck_relay/DR) if(!DR) return @@ -69,6 +134,7 @@ if(!T || !istype(T)) return FALSE below = null //in case we're re-establishing + above = null var/obj/structure/cable/C = T.get_cable_node() //check if we have a node cable on the machine turf, the first found is picked if(C && C.powernet) C.powernet.add_machine(src) //Nice we're in. diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi index 9175252cd39..615621fcce3 100644 Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ