From e4b87f66e0a884fcb780dfd9d91d4158764780b0 Mon Sep 17 00:00:00 2001 From: PKPenguin321 Date: Tue, 17 Nov 2015 15:09:29 -0800 Subject: [PATCH 1/4] HoG fountains now give omnizine instead of DD doctors delight has piss-poor healing properties since goofball nerfed it to death, and also drains your nutrition unless you're a doctor. not a very good chem for a fountain designed to heal you. 20u of omnizine wont overdose you and will heal a very decent amount. --- code/game/gamemodes/handofgod/structures.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/handofgod/structures.dm b/code/game/gamemodes/handofgod/structures.dm index 97e6ede44c0..0778a128326 100644 --- a/code/game/gamemodes/handofgod/structures.dm +++ b/code/game/gamemodes/handofgod/structures.dm @@ -399,7 +399,7 @@ user.reagents.add_reagent("hell_water",20) else user << "The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards." - user.reagents.add_reagent("doctorsdelight",20) + user.reagents.add_reagent("omnizine",20) update_icons() spawn(time_between_uses) if(src) From 4604dabd8810bfd41c37f972e4fd45996cedee97 Mon Sep 17 00:00:00 2001 From: PKPenguin321 Date: Tue, 17 Nov 2015 16:13:45 -0800 Subject: [PATCH 2/4] fixes typo in nexus description Fixes #13084 just throwing this in here since it's in the same .dm as the current fix and it's only one line so what could go wrong --- code/game/gamemodes/handofgod/structures.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/handofgod/structures.dm b/code/game/gamemodes/handofgod/structures.dm index 0778a128326..0997ebdf03d 100644 --- a/code/game/gamemodes/handofgod/structures.dm +++ b/code/game/gamemodes/handofgod/structures.dm @@ -217,7 +217,7 @@ /obj/structure/divine/nexus name = "nexus" - desc = "It anchors a deity to this world. It radiates an unusual aura. Cultists protect this at all costs. It looks well protected from explosion shock." + desc = "It anchors a deity to this world. It radiates an unusual aura. Cultists protect this at all costs. It looks well protected from explosive shock." icon_state = "nexus" health = 500 maxhealth = 500 From 3d2bf3ae7b39365f211102a1e417ba1108be7b1f Mon Sep 17 00:00:00 2001 From: PKPenguin321 Date: Tue, 17 Nov 2015 18:10:16 -0800 Subject: [PATCH 3/4] adds godblood, child of omnizine is identical to omnizine except that it has a 7.5x higher overdose threshold and has a new name/desc. --- .../modules/reagents/Chemistry-Reagents/Other-Reagents.dm | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm index d432ab1a3f6..306004593d9 100644 --- a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm @@ -240,6 +240,12 @@ M.adjustBrainLoss(5) holder.remove_reagent(src.id, 1) +/datum/reagent/medicine/omnizine/godblood + name = "Godblood" + id = "godblood" + description = "Slowly heals all damage types. Has a rather high overdose threshold. Glows with mysterious power." + overdose_threshold = 150 + /datum/reagent/lube name = "Space Lube" id = "lube" @@ -1044,4 +1050,4 @@ if(O.type == /obj/item/clothing/shoes/galoshes) var/t_loc = get_turf(O) qdel(O) - new /obj/item/clothing/shoes/galoshes/dry(t_loc) \ No newline at end of file + new /obj/item/clothing/shoes/galoshes/dry(t_loc) From e106d255df946e150f1e412b93e57bd0e47c3787 Mon Sep 17 00:00:00 2001 From: PKPenguin321 Date: Tue, 17 Nov 2015 18:14:31 -0800 Subject: [PATCH 4/4] fountains give godblood instead of omnizine makes fountains give godblood instead of omnizine to bypass the OD issues with omnizine --- code/game/gamemodes/handofgod/structures.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/handofgod/structures.dm b/code/game/gamemodes/handofgod/structures.dm index 0997ebdf03d..2f9d53c119e 100644 --- a/code/game/gamemodes/handofgod/structures.dm +++ b/code/game/gamemodes/handofgod/structures.dm @@ -399,7 +399,7 @@ user.reagents.add_reagent("hell_water",20) else user << "The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards." - user.reagents.add_reagent("omnizine",20) + user.reagents.add_reagent("godblood",20) update_icons() spawn(time_between_uses) if(src)