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Nuke Op Datumization (#32680)
* Nuke Op datumization. * Whoops * Fixes use_tag for nukes. Only syndiebomb uses one. * Fixing rebase stuff * How many times * Cleanup
This commit is contained in:
@@ -0,0 +1,320 @@
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#define NUKE_RESULT_FLUKE 0
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#define NUKE_RESULT_NUKE_WIN 1
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#define NUKE_RESULT_CREW_WIN 2
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#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
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#define NUKE_RESULT_DISK_LOST 4
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#define NUKE_RESULT_DISK_STOLEN 5
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#define NUKE_RESULT_NOSURVIVORS 6
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#define NUKE_RESULT_WRONG_STATION 7
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#define NUKE_RESULT_WRONG_STATION_DEAD 8
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/datum/antagonist/nukeop
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name = "Nuclear Operative"
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job_rank = ROLE_OPERATIVE
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var/datum/objective_team/nuclear/nuke_team
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var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
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var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
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var/nukeop_outfit = /datum/outfit/syndicate
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/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.join_hud(M)
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set_antag_hud(M, "synd")
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/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.leave_hud(M)
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set_antag_hud(M, null)
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/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_added(M)
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/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_removed(M)
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/datum/antagonist/nukeop/proc/equip_op()
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if(!ishuman(owner.current))
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return
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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H.equipOutfit(nukeop_outfit)
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return TRUE
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/datum/antagonist/nukeop/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
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owner.announce_objectives()
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return
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/datum/antagonist/nukeop/on_gain()
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give_alias()
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forge_objectives()
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. = ..()
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equip_op()
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memorize_code()
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if(send_to_spawnpoint)
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move_to_spawnpoint()
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/datum/antagonist/nukeop/get_team()
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return nuke_team
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/datum/antagonist/nukeop/proc/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Syndicate nuke not found during nuke team creation.")
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nuke_team.memorized_code = null
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/datum/antagonist/nukeop/proc/give_alias()
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if(nuke_team && nuke_team.syndicate_name)
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var/number = 1
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number = nuke_team.members.Find(owner)
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owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
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/datum/antagonist/nukeop/proc/memorize_code()
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if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
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owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
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to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
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else
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to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
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/datum/antagonist/nukeop/proc/forge_objectives()
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if(nuke_team)
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owner.objectives |= nuke_team.objectives
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/datum/antagonist/nukeop/proc/move_to_spawnpoint()
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var/team_number = 1
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if(nuke_team)
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team_number = nuke_team.members.Find(owner)
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owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
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/datum/antagonist/nukeop/leader/move_to_spawnpoint()
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owner.current.forceMove(pick(GLOB.nukeop_leader_start))
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/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
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if(!new_team)
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if(!always_new_team)
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for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
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if(N.nuke_team)
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nuke_team = N.nuke_team
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return
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nuke_team = new /datum/objective_team/nuclear
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nuke_team.update_objectives()
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assign_nuke() //This is bit ugly
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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nuke_team = new_team
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/datum/antagonist/nukeop/leader
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name = "Nuclear Operative Leader"
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nukeop_outfit = /datum/outfit/syndicate/leader
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always_new_team = TRUE
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var/title
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/datum/antagonist/nukeop/leader/memorize_code()
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..()
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if(nuke_team && nuke_team.memorized_code)
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var/obj/item/paper/P = new
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P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
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P.name = "nuclear bomb code"
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var/mob/living/carbon/human/H = owner.current
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if(!istype(H))
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P.forceMove(get_turf(H))
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else
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H.put_in_hands(P, TRUE)
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H.update_icons()
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/datum/antagonist/nukeop/leader/give_alias()
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title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
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if(nuke_team && nuke_team.syndicate_name)
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owner.current.real_name = "[nuke_team.syndicate_name] [title]"
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else
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owner.current.real_name = "Syndicate [title]"
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/datum/antagonist/nukeop/leader/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
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to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
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to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
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owner.announce_objectives()
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addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
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/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
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if(!nuke_team)
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return
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nuke_team.rename_team(ask_name())
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/datum/objective_team/nuclear/proc/rename_team(new_name)
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syndicate_name = new_name
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name = "[syndicate_name] Team"
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for(var/I in members)
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var/datum/mind/synd_mind = I
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var/mob/living/carbon/human/H = synd_mind.current
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if(!istype(H))
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continue
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var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
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H.fully_replace_character_name(H.real_name,chosen_name)
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/datum/antagonist/nukeop/leader/proc/ask_name()
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var/randomname = pick(GLOB.last_names)
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var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
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if (!newname)
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newname = randomname
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else
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newname = reject_bad_name(newname)
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if(!newname)
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newname = randomname
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return capitalize(newname)
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/datum/antagonist/nukeop/lone
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name = "Lone Operative"
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always_new_team = TRUE
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send_to_spawnpoint = FALSE //Handled by event
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nukeop_outfit = /datum/outfit/syndicate/full
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/datum/antagonist/nukeop/lone/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Station self destruct ot found during lone op team creation.")
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nuke_team.memorized_code = null
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/datum/objective_team/nuclear
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var/list/objectives
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var/syndicate_name
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var/obj/machinery/nuclearbomb/tracked_nuke
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var/core_objective = /datum/objective/nuclear
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var/memorized_code
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/datum/objective_team/nuclear/New()
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..()
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syndicate_name = syndicate_name()
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/datum/objective_team/nuclear/proc/update_objectives()
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objectives = list()
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if(core_objective)
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var/datum/objective/O = new core_objective
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O.team = src
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objectives += O
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return
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/datum/objective_team/nuclear/proc/disk_rescued()
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for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
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if(!D.onCentCom())
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/operatives_dead()
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for(var/I in members)
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var/datum/mind/operative_mind = I
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if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/syndies_escaped()
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var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
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return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
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/datum/objective_team/nuclear/proc/get_result()
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var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
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var/disk_rescued = disk_rescued()
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var/syndies_didnt_escape = !syndies_escaped()
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var/station_was_nuked = SSticker.mode.station_was_nuked
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var/nuke_off_station = SSticker.mode.nuke_off_station
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if(nuke_off_station == NUKE_SYNDICATE_BASE)
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return NUKE_RESULT_FLUKE
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else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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return NUKE_RESULT_NUKE_WIN
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else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
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return NUKE_RESULT_NOSURVIVORS
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION_DEAD
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else if ((disk_rescued || evacuation) && operatives_dead())
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return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
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else if (disk_rescued)
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return NUKE_RESULT_CREW_WIN
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else if (!disk_rescued && operatives_dead())
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return NUKE_RESULT_DISK_LOST
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else if (!disk_rescued && evacuation)
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return NUKE_RESULT_DISK_STOLEN
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else
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return //Undefined result
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/datum/objective_team/nuclear/proc/roundend_display()
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to_chat(world,"<span class='roundendh'>[syndicate_name] Operatives:</span>")
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switch(get_result())
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if(NUKE_RESULT_FLUKE)
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to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
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to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
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if(NUKE_RESULT_NUKE_WIN)
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to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>")
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if(NUKE_RESULT_NOSURVIVORS)
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to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
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if(NUKE_RESULT_WRONG_STATION)
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to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
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if(NUKE_RESULT_WRONG_STATION_DEAD)
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to_chat(world, "<FONT size = 3><B>[syndicate_name] operatives have earned Darwin Award!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
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if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>")
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if(NUKE_RESULT_CREW_WIN)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_LOST)
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to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_STOLEN)
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to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
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else
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to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
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to_chat(world, "<B>Mission aborted!</B>")
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var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
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var/purchases = ""
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var/TC_uses = 0
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for(var/I in members)
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var/datum/mind/syndicate = I
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text += SSticker.mode.printplayer(syndicate) //to be moved
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for(var/U in GLOB.uplinks)
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var/datum/component/uplink/H = U
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if(H.owner == syndicate.key)
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TC_uses += H.spent_telecrystals
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if(H.purchase_log)
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purchases += H.purchase_log.generate_render(show_key = FALSE)
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else
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stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
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text += "<br>"
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text += "(Syndicates used [TC_uses] TC) [purchases]"
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if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
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text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
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to_chat(world, text)
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+16
-78
@@ -203,12 +203,10 @@
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SSticker.mode.update_brother_icons_removed(src)
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/datum/mind/proc/remove_nukeop()
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if(src in SSticker.mode.syndicates)
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SSticker.mode.syndicates -= src
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SSticker.mode.update_synd_icons_removed(src)
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special_role = null
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remove_objectives()
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remove_antag_equip()
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var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(nuke)
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remove_antag_datum(nuke.type)
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special_role = null
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/datum/mind/proc/remove_wizard()
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remove_antag_datum(/datum/antagonist/wizard)
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@@ -325,14 +323,19 @@
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SSticker.mode.add_cultist(src)
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else if(is_revolutionary(creator))
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var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev)
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var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
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converter.add_revolutionary(src,FALSE)
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else if(is_servant_of_ratvar(creator))
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add_servant_of_ratvar(current)
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else if(is_nuclear_operative(creator))
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make_Nuke(null, null, 0, FALSE)
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var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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var/datum/antagonist/nukeop/N = new(src)
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N.send_to_spawnpoint = FALSE
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N.nukeop_outfit = null
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add_antag_datum(N,converter.nuke_team)
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enslaved_to = creator
|
||||
|
||||
@@ -489,7 +492,8 @@
|
||||
if (SSticker.mode.config_tag=="nuclear")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (src in SSticker.mode.syndicates)
|
||||
var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(N)
|
||||
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
|
||||
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
|
||||
var/code
|
||||
@@ -709,7 +713,7 @@
|
||||
out += sections[i]+"<br>"
|
||||
|
||||
|
||||
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
|
||||
if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current))
|
||||
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
|
||||
var/datum/component/uplink/U = find_syndicate_uplink()
|
||||
if(U)
|
||||
@@ -1061,36 +1065,14 @@
|
||||
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
|
||||
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
|
||||
if("nuclear")
|
||||
if(!(src in SSticker.mode.syndicates))
|
||||
SSticker.mode.syndicates += src
|
||||
SSticker.mode.update_synd_icons_added(src)
|
||||
if (SSticker.mode.syndicates.len==1)
|
||||
SSticker.mode.prepare_syndicate_leader(src)
|
||||
else
|
||||
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
||||
if(!has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
add_antag_datum(/datum/antagonist/nukeop)
|
||||
special_role = "Syndicate"
|
||||
assigned_role = "Syndicate"
|
||||
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
||||
SSticker.mode.forge_syndicate_objectives(src)
|
||||
SSticker.mode.greet_syndicate(src)
|
||||
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
|
||||
log_admin("[key_name(usr)] has nuke op'ed [current].")
|
||||
if("lair")
|
||||
current.forceMove(pick(GLOB.nukeop_start))
|
||||
if("dressup")
|
||||
var/mob/living/carbon/human/H = current
|
||||
qdel(H.belt)
|
||||
qdel(H.back)
|
||||
qdel(H.ears)
|
||||
qdel(H.gloves)
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
if (!SSticker.mode.equip_syndicate(current))
|
||||
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
|
||||
if("tellcode")
|
||||
var/code
|
||||
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
|
||||
@@ -1338,50 +1320,6 @@
|
||||
T.should_specialise = TRUE
|
||||
add_antag_datum(T)
|
||||
|
||||
|
||||
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
|
||||
if(!(src in SSticker.mode.syndicates))
|
||||
SSticker.mode.syndicates += src
|
||||
SSticker.mode.update_synd_icons_added(src)
|
||||
assigned_role = "Syndicate"
|
||||
special_role = "Syndicate"
|
||||
SSticker.mode.forge_syndicate_objectives(src)
|
||||
SSticker.mode.greet_syndicate(src)
|
||||
current.faction |= "syndicate"
|
||||
|
||||
if(spawnloc)
|
||||
current.forceMove(spawnloc)
|
||||
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
qdel(H.belt)
|
||||
qdel(H.back)
|
||||
qdel(H.ears)
|
||||
qdel(H.gloves)
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
SSticker.mode.equip_syndicate(current, telecrystals)
|
||||
|
||||
if (nuke_code)
|
||||
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
else
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
|
||||
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
|
||||
else
|
||||
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
|
||||
|
||||
if (leader)
|
||||
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
|
||||
else
|
||||
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
||||
|
||||
/datum/mind/proc/make_Changling()
|
||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!C)
|
||||
|
||||
Reference in New Issue
Block a user