From 3afde2e394133e09d72f483e2367b9c87f0dbbd7 Mon Sep 17 00:00:00 2001
From: Aranclanos
Date: Wed, 2 Apr 2014 13:34:02 -0300
Subject: [PATCH] Fixes blueprints not being able to generate a second area.
Thanks to dosfox for the fix mentioned on the issue report. Fisex issue #2327
---
code/game/objects/items/blueprints.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm
index e671f5d4d11..be755a6a268 100644
--- a/code/game/objects/items/blueprints.dm
+++ b/code/game/objects/items/blueprints.dm
@@ -122,7 +122,7 @@ move an amendment to the drawing.
return
var/area/A = new
A.name = str
- A.tag="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
+ A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
//var/ma
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area:
A.name=[A.name]
A.tag=[A.tag]
A.master=[ma]"