Merge pull request #5012 from phil235/APCFix

APC/airlocks/alarms fixes
This commit is contained in:
Cheridan
2014-10-04 11:42:45 -05:00
6 changed files with 224 additions and 235 deletions
+40 -26
View File
@@ -440,7 +440,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
user.visible_message("<span class='warning'>[user] dissassembles the airlock assembly.</span>", \
"You start to dissassemble the airlock assembly.")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(do_after(user, 40))
@@ -461,7 +462,9 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/wrench) && !anchored )
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
user.visible_message("<span class='warning'>[user] secures the airlock assembly to the floor.</span>", \
"You start to secure the airlock assembly to the floor.", \
"You hear wrenching")
if(do_after(user, 40))
if( src.anchored )
@@ -472,7 +475,9 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/wrench) && anchored )
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
user.visible_message("<span class='warning'>[user] unsecures the airlock assembly from the floor.</span>", \
"You start to unsecure the airlock assembly from the floor.", \
"You hear wrenching")
if(do_after(user, 40))
if( !src.anchored )
return
@@ -485,7 +490,8 @@ obj/structure/door_assembly/New()
if (C.get_amount() < 1)
user << "<span class='warning'>You need one length of cable to wire the airlock assembly.</span>"
return
user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
user.visible_message("<span class='warning'>[user] wires the airlock assembly.</span>", \
"You start to wire the airlock assembly.")
if(do_after(user, 40))
if(C.get_amount() < 1 || state != 0) return
C.use(1)
@@ -495,7 +501,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
user.visible_message("<span class='warning'>[user] cuts the wires from the airlock assembly.</span>", \
"You start to cut the wires from the airlock assembly.")
if(do_after(user, 40))
if( src.state != 1 )
@@ -507,12 +514,14 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
user.visible_message("<span class='warning'>[user] installs the electronics into the airlock assembly.</span>", \
"You start to install electronics into the airlock assembly.")
user.drop_item()
W.loc = src
if(do_after(user, 40))
if( src.state != 1 )
W.loc = src.loc
return
user << "<span class='notice'> You've installed the airlock electronics.</span>"
src.state = 2
@@ -525,7 +534,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.")
user.visible_message("<span class='warning'>[user] removes the electronics from the airlock assembly.</span>", \
"You start to remove electronics from the airlock assembly.")
if(do_after(user, 40))
if( src.state != 2 )
@@ -546,7 +556,8 @@ obj/structure/door_assembly/New()
if(G.get_amount() >= 1)
if(G.type == /obj/item/stack/sheet/rglass)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.")
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
"You start to install [G.name] into the airlock assembly.")
if(do_after(user, 40))
if(G.get_amount() < 1 || mineral) return
user << "<span class='notice'>You've installed reinforced glass windows into the airlock assembly.</span>"
@@ -569,7 +580,8 @@ obj/structure/door_assembly/New()
var/M = G.sheettype
if(G.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.")
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
"You start to install [G.name] into the airlock assembly.")
if(do_after(user, 40))
if(G.get_amount() < 2 || mineral) return
user << "<span class='notice'>You've installed [M] plating into the airlock assembly.</span>"
@@ -583,25 +595,27 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("[user] finishes the airlock.", "You start finishing the airlock.")
user.visible_message("<span class='warning'>[user] finishes the airlock.</span>", \
"You start finishing the airlock.")
if(do_after(user, 40))
user << "<span class='notice'> You've finished the airlock.</span>"
var/obj/machinery/door/airlock/door
if(mineral == "glass")
door = new src.glass_type( src.loc )
else
door = new src.airlock_type( src.loc )
//door.req_access = src.req_access
door.electronics = src.electronics
if(src.electronics.use_one_access)
door.req_one_access = src.electronics.conf_access
else
door.req_access = src.electronics.conf_access
if(created_name)
door.name = created_name
src.electronics.loc = door
qdel(src)
if(state == 2)
user << "<span class='notice'> You've finished the airlock.</span>"
var/obj/machinery/door/airlock/door
if(mineral == "glass")
door = new src.glass_type( src.loc )
else
door = new src.airlock_type( src.loc )
//door.req_access = src.req_access
door.electronics = src.electronics
if(src.electronics.use_one_access)
door.req_one_access = src.electronics.conf_access
else
door.req_access = src.electronics.conf_access
if(created_name)
door.name = created_name
src.electronics.loc = door
qdel(src)
else
..()
if(mineral == "glass")