[MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)

* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
This commit is contained in:
SkyratBot
2020-08-24 22:52:31 +02:00
committed by GitHub
co-authored by TemporalOroboros
parent a6c3cbb8e3
commit 3bd294f26f
278 changed files with 731 additions and 700 deletions
+1 -1
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@@ -19,7 +19,7 @@
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
var/force_opens = FALSE
/obj/item/crowbar/suicide_act(mob/user)
+1 -1
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@@ -21,7 +21,7 @@
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
item_flags = EYE_STAB
+5 -5
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@@ -24,7 +24,7 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
heat = 3800
tool_behaviour = TOOL_WELDER
@@ -74,7 +74,7 @@
switch(welding)
if(0)
force = 3
damtype = "brute"
damtype = BRUTE
update_icon()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
@@ -82,7 +82,7 @@
//Welders left on now use up fuel, but lets not have them run out quite that fast
if(1)
force = 15
damtype = "fire"
damtype = BURN
++burned_fuel_for
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
use(1)
@@ -227,7 +227,7 @@
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
playsound(loc, acti_sound, 50, TRUE)
force = 15
damtype = "fire"
damtype = BURN
hitsound = 'sound/items/welder.ogg'
update_icon()
START_PROCESSING(SSobj, src)
@@ -244,7 +244,7 @@
set_welding(FALSE)
force = 3
damtype = "brute"
damtype = BRUTE
hitsound = "swing_hit"
update_icon()
+1 -1
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@@ -22,7 +22,7 @@
tool_behaviour = TOOL_WIRECUTTER
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
var/random_color = TRUE
var/static/list/wirecutter_colors = list(
"blue" = "#1861d5",
+1 -1
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@@ -19,7 +19,7 @@
attack_verb_simple = list("bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_WRENCH
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
/obj/item/wrench/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")