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[MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158) * Defines damage flags. (Hopefully without 50+ commits) Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
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TemporalOroboros
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a6c3cbb8e3
commit
3bd294f26f
@@ -10,7 +10,7 @@
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max_integrity = 25
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can_be_unanchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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CanAtmosPass = ATMOS_PASS_PROC
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/ini_dir = null
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@@ -364,7 +364,7 @@
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 80, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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max_integrity = 75
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explosion_block = 1
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damage_deflection = 11
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@@ -459,7 +459,7 @@
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icon_state = "plasmawindow"
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reinf = FALSE
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heat_resistance = 25000
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armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 80, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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max_integrity = 200
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/plasmaglass
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@@ -492,7 +492,7 @@
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icon_state = "plasmarwindow"
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reinf = TRUE
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heat_resistance = 50000
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armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list(MELEE = 80, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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max_integrity = 500
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damage_deflection = 21
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explosion_block = 2
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@@ -676,7 +676,7 @@
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 90, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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smoothing_flags = SMOOTH_CORNERS
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS)
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canSmoothWith = null
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@@ -705,7 +705,7 @@
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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heat_resistance = 1600
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armor = list("melee" = 95, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list(MELEE = 95, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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smoothing_flags = SMOOTH_CORNERS
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS)
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canSmoothWith = null
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@@ -738,7 +738,7 @@
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decon_speed = 10
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CanAtmosPass = ATMOS_PASS_YES
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resistance_flags = FLAMMABLE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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breaksound = 'sound/items/poster_ripped.ogg'
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hitsound = 'sound/weapons/slashmiss.ogg'
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var/static/mutable_appearance/torn = mutable_appearance('icons/obj/smooth_structures/paperframes.dmi',icon_state = "torn", layer = ABOVE_OBJ_LAYER - 0.1)
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@@ -768,7 +768,7 @@
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user.visible_message("<span class='notice'>[user] knocks on [src].</span>")
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playsound(src, "pageturn", 50, TRUE)
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else
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take_damage(4,BRUTE,"melee", 0)
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take_damage(4,BRUTE,MELEE, 0)
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playsound(src, hitsound, 50, TRUE)
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if(!QDELETED(src))
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user.visible_message("<span class='danger'>[user] tears a hole in [src].</span>")
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