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[MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158) * Defines damage flags. (Hopefully without 50+ commits) Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
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TemporalOroboros
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@@ -2,9 +2,9 @@
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. = ..()
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var/component_probability = min(50, max(damage_amount*0.1, 1 - obj_integrity/max_integrity))
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switch(damage_flag)
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if("bullet")
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if(BULLET)
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component_probability = damage_amount * 0.5
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if("laser")
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if(LASER)
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component_probability = damage_amount * 0.66
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if(component_probability)
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for(var/I in all_components)
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