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SDQL Spells & Menu to Give Them to Players (#58118)
SDQL spells are spells that execute an SDQL query. This requires a config flag to be enabled in game_options.txt. When enabled, admins with debug verbs have the ability to open a menu allowing them to define all the relevant vars for the spell, including icons and spell requirements. It also fixes a bug with superuser SDQL queries always runtime if they try to call a proc. Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
@@ -413,3 +413,5 @@
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config_entry_value = 40
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min_val = 0
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integer = FALSE // It is in hours, but just in case one wants to specify minutes.
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/datum/config_entry/flag/sdql_spells
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@@ -184,7 +184,8 @@ GLOBAL_PROTECT(admin_verbs_debug)
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#endif
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/datum/admins/proc/create_or_modify_area,
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/client/proc/check_timer_sources,
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/client/proc/toggle_cdn
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/client/proc/toggle_cdn,
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/client/proc/cmd_give_sdql_spell
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)
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GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
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GLOBAL_PROTECT(admin_verbs_possess)
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@@ -803,8 +803,8 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/sdql2_vv_all, new(null
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for(var/arg in arguments)
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new_args[++new_args.len] = SDQL_expression(source, arg)
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if(object == GLOB) // Global proc.
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return superuser? (call("/proc/[procname]")(new_args)) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
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return superuser? (call(object, procname)(new_args)) : (WrapAdminProcCall(object, procname, new_args))
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return superuser ? (call("/proc/[procname]")(arglist(new_args))) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
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return superuser ? (call(object, procname)(arglist(new_args))) : (WrapAdminProcCall(object, procname, new_args))
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/datum/sdql2_query/proc/SDQL_function_async(datum/object, procname, list/arguments, source)
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set waitfor = FALSE
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848
code/modules/admin/verbs/SDQL2/SDQL_spells_and_items.dm
Normal file
848
code/modules/admin/verbs/SDQL2/SDQL_spells_and_items.dm
Normal file
@@ -0,0 +1,848 @@
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/obj/effect/proc_holder/spell/aimed/sdql
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name = "Aimed SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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projectile_type = /obj/projectile/sdql
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/obj/effect/proc_holder/spell/aimed/sdql/ready_projectile(obj/projectile/P, atom/target, mob/user, iteration)
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var/obj/projectile/sdql/S = P
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S.linked_spell = src
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S.query = query
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/obj/projectile/sdql
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name = "\improper SDQL projectile"
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damage_type = STAMINA
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nodamage = TRUE
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damage = 0
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var/query
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var/obj/effect/proc_holder/spell/linked_spell
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/obj/projectile/sdql/on_hit(atom/target, blocked, pierce_hit)
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. = ..()
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var/mob/firer_mob = firer
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process_spell_query(query, list(target), firer_mob, linked_spell)
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/obj/effect/proc_holder/spell/aoe_turf/sdql
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name = "AoE SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/aoe_turf/sdql/cast(list/targets, mob/user)
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process_spell_query(query, targets, user, src)
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/obj/effect/proc_holder/spell/cone/sdql
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name = "Cone SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/targets = list()
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/cone/sdql/do_mob_cone_effect(mob/living/target_mob, level)
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targets |= target_mob
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/obj/effect/proc_holder/spell/cone/sdql/do_obj_cone_effect(obj/target_obj, level)
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targets |= target_obj
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/obj/effect/proc_holder/spell/cone/sdql/do_turf_cone_effect(turf/target_turf, level)
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targets |= target_turf
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/obj/effect/proc_holder/spell/cone/sdql/cast(list/targets, mob/user)
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. = ..()
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process_spell_query(query, targets, user, src)
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targets = list()
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/obj/effect/proc_holder/spell/cone/staggered/sdql
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name = "Staggered Cone SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/targets = list()
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/cone/staggered/sdql/do_mob_cone_effect(mob/living/target_mob, level)
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targets |= target_mob
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/obj/effect/proc_holder/spell/cone/staggered/sdql/do_obj_cone_effect(obj/target_obj, level)
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targets |= target_obj
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/obj/effect/proc_holder/spell/cone/staggered/sdql/do_turf_cone_effect(turf/target_turf, level)
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targets |= target_turf
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/obj/effect/proc_holder/spell/cone/staggered/sdql/do_cone_effects(list/target_turf_list, level)
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. = ..()
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process_spell_query(query, targets, usr, src)
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targets = list()
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/obj/effect/proc_holder/spell/pointed/sdql
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name = "Pointed SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/pointed/sdql/cast(list/targets, mob/user)
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process_spell_query(query, targets, user, src)
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/obj/effect/proc_holder/spell/self/sdql
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name = "Self SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/self/sdql/cast(list/targets, mob/user)
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process_spell_query(query, list(user), user, src)
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/obj/effect/proc_holder/spell/targeted/sdql
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name = "Targeted SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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/obj/effect/proc_holder/spell/targeted/sdql/cast(list/targets, mob/user)
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process_spell_query(query, targets, user, src)
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/obj/effect/proc_holder/spell/targeted/touch/sdql
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name = "Touch SDQL Spell"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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hand_path = /obj/item/melee/touch_attack/sdql
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var/query = "CALL visible_message(\"<span class='warning'>The spell fizzles!</span>\") ON * IN TARGETS"
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var/list/scratchpad = list() //Use this to store vars in between queries and casts.
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var/list/hand_var_overrides = list() //The touch attack has its vars changed to the ones put in this list.
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/obj/effect/proc_holder/spell/targeted/touch/sdql/ChargeHand(mob/living/carbon/user)
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if(..())
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for(var/V in hand_var_overrides)
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if(V in attached_hand.vars)
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attached_hand.vv_edit_var(V, hand_var_overrides[V])
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user.update_inv_hands()
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/obj/item/melee/touch_attack/sdql
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name = "\improper SDQL touch attack"
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desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu."
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catchphrase = "ADMINS WERE LAZY!!"
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/obj/item/melee/touch_attack/sdql/afterattack(atom/target, mob/user, proximity)
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var/obj/effect/proc_holder/spell/targeted/touch/sdql/spell = attached_spell
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process_spell_query(spell.query, list(target), user, spell)
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. = ..()
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//Returns the address of x without the square brackets around it.
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#define RAW_ADDRESS(x) copytext("\ref[x]",2,-1)
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/proc/process_spell_query(query_text, list/targets, mob/user, source)
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if(!CONFIG_GET(flag/sdql_spells))
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return
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if(!length(query_text))
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return
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var/message_query = query_text
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var/list/targets_and_user_list = targets+user
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var/targets_and_user_string = ref_list(targets_and_user_list)
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var/targets_string = ref_list(targets)
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query_text = replacetextEx_char(query_text, "TARGETS_AND_USER", "[targets_and_user_string]")
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message_query = replacetext_char(message_query, "TARGETS_AND_USER", (targets_and_user_list.len > 3) ? "\[<i>[targets_and_user_list.len] items</i>]" : targets_and_user_string)
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query_text = replacetextEx_char(query_text, "USER", "{[RAW_ADDRESS(user)]}")
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message_query = replacetextEx_char(message_query, "USER", "{[RAW_ADDRESS(user)]}")
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query_text = replacetextEx_char(query_text, "TARGETS", "[targets_string]")
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message_query = replacetextEx_char(message_query, "TARGETS", (targets.len > 3) ? "\[<i>[targets.len] items</i>]" : targets_string)
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query_text = replacetextEx_char(query_text, "SOURCE", "{[RAW_ADDRESS(source)]}")
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message_query = replacetextEx_char(message_query, "SOURCE", "{[RAW_ADDRESS(source)]}")
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var/query_message = "[key_name(user)] executed SDQL query(s): \"[message_query]\" using a player query caller."
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message_admins(query_message)
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log_game(query_message)
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var/list/query_list = SDQL2_tokenize(query_text)
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if(!query_list.len)
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return
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var/list/querys = SDQL_parse(query_list)
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if(!querys.len)
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return
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var/list/datum/sdql2_query/running = list()
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var/list/datum/sdql2_query/waiting_queue = list() //Sequential queries queue.
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for(var/list/query_tree in querys)
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var/datum/sdql2_query/query = new /datum/sdql2_query(query_tree, SU = TRUE, admin_interact = FALSE)
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if(QDELETED(query))
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continue
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waiting_queue += query
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var/datum/sdql2_query/query = popleft(waiting_queue)
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running += query
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query.ARun()
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var/finished = FALSE
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do
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CHECK_TICK
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finished = TRUE
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for(var/i in running)
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query = i
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if(QDELETED(query))
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running -= query
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continue
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else if(query.state != SDQL2_STATE_IDLE)
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finished = FALSE
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if(query.state == SDQL2_STATE_ERROR)
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running -= query
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else
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if(query.finished)
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qdel(query)
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if(waiting_queue.len)
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finished = FALSE
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var/datum/sdql2_query/next_query = popleft(waiting_queue)
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running += next_query
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next_query.ARun()
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else
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running -= query
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while(!finished)
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/proc/ref_list(list/L)
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if(!L.len)
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return "\[]"
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var/ret = "\["
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for(var/i in 1 to L.len-1)
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ret += "{[RAW_ADDRESS(L[i])]},"
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ret += "{[RAW_ADDRESS(L[L.len])]}]"
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return ret
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#undef RAW_ADDRESS
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/client/proc/cmd_give_sdql_spell(mob/target in GLOB.mob_list)
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set category = "Admin.Debug"
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set name = "Give SDQL spell"
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if(CONFIG_GET(flag/sdql_spells))
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var/datum/give_sdql_spell/ui = new(usr, target)
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ui.ui_interact(usr)
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else
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to_chat(usr, "<span class='warning'>SDQL spells are disabled.</span>")
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/datum/give_sdql_spell
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var/client/user
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var/mob/living/target_mob
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var/spell_type
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var/list/saved_vars = list()
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var/list/list_vars = list("scratchpad" = list())
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var/alert
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//This list contains all the vars that it should be okay to edit from the menu
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var/static/list/editable_spell_vars = list(
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"action_background_icon_state",
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"action_icon_state",
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"action_icon",
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"active_msg",
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"aim_assist",
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"antimagic_allowed",
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"base_icon_state",
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"centcom_cancast",
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"charge_max",
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"charge_type",
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"clothes_req",
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"cone_level",
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"cult_req",
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"deactive_msg",
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"desc",
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"drawmessage",
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"dropmessage",
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"hand_var_overrides",
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"holder_var_amount",
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"holder_var_type",
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"human_req",
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"include_user",
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"inner_radius",
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"invocation_emote_self",
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"invocation_type",
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"invocation",
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"max_targets",
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"message",
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"name",
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"nonabstract_req",
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"overlay_icon_state",
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"overlay_icon",
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"overlay_lifespan",
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"overlay",
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"phase_allowed",
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"player_lock",
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"projectile_amount",
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"projectile_var_overrides",
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"projectiles_per_fire",
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"query",
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"random_target_priority",
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"random_target",
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"range",
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"ranged_mousepointer",
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"respect_density",
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"selection_type",
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"self_castable",
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"smoke_amt",
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"smoke_spread",
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"sound",
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"sparks_amt",
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"sparks_spread",
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"stat_allowed",
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"still_recharging_message",
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"target_ignore_prev",
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)
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//If a spell creates a datum with vars it overrides, this list should contain an association with the supertype of the created datum
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var/static/list/special_list_vars = list(
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"projectile_var_overrides" = list(
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"supertype" = /obj/projectile,
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"type" = /obj/projectile/sdql,
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),
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"hand_var_overrides" = list(
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"supertype" = /obj/item/melee/touch_attack,
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"type" = /obj/item/melee/touch_attack/sdql,
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),
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)
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var/static/list/static_data
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//base64 representations of any icons that may need to be displayed
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var/action_icon_base64
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var/projectile_icon_base64
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var/hand_icon_base64
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var/overlay_icon_base64
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var/mouse_icon_base64
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/datum/give_sdql_spell/New(_user, target)
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if(!CONFIG_GET(flag/sdql_spells))
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to_chat(_user, "<span class='warning'>SDQL spells are disabled.</span>")
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qdel(src)
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return
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user = CLIENT_FROM_VAR(_user)
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if(!isliving(target))
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alert("Invalid mob")
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return
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target_mob = target
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/datum/give_sdql_spell/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "SDQLSpellMenu", "Give SDQL Spell")
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ui.open()
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ui.set_autoupdate(FALSE)
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/datum/give_sdql_spell/ui_state(mob/user)
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return GLOB.admin_state
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/datum/give_sdql_spell/ui_status(mob/user, datum/ui_state/state)
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if(QDELETED(target_mob))
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return UI_CLOSE
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return ..()
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/datum/give_sdql_spell/ui_close(mob/user)
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qdel(src)
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/datum/give_sdql_spell/ui_data(mob/user, params)
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var/list/data = list()
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data["type"] = spell_type
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data["saved_vars"] = saved_vars
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data["list_vars"] = list_vars
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data["action_icon"] = action_icon_base64
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data["projectile_icon"] = projectile_icon_base64
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data["hand_icon"] = hand_icon_base64
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data["overlay_icon"] = overlay_icon_base64
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data["mouse_icon"] = mouse_icon_base64
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data["alert"] = alert
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alert = ""
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return data
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/datum/give_sdql_spell/ui_static_data(mob/user)
|
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if(!static_data)
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static_data = list(
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"types" = list("aimed", "aoe_turf", "cone", "cone/staggered", "pointed", "self", "targeted", "targeted/touch"),
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"tooltips" = list(
|
||||
"query" = "The SDQL query that is executed. Certain keywords are specific to SDQL spell queries.\n\
|
||||
$type\n\
|
||||
USER is replaced with a reference to the user of the spell.\n\
|
||||
TARGETS_AND_USER is replaced with the combined references from TARGETS and USER.\n\
|
||||
SOURCE is replaced with a reference to this spell, allowing you to refer to and edit variables within it.\n\
|
||||
You can use the list variable \"scratchpad\" to store variables between individual queries within the same cast or between multiple casts.",
|
||||
"query_aimed" = "TARGETS is replaced with a list containing a reference to the atom hit by the fired projectile.",
|
||||
"query_aoe_turf" = "TARGETS is replaced with a list containing references to every atom in the spell's area of effect.",
|
||||
"query_cone" = "TARGETS is replaced with a list containing references to every atom in the cone produced by the spell.",
|
||||
"query_cone/staggered" = "The query will be executed once for every level of the cone produced by the spell.\n\
|
||||
TARGETS is replaced with a list containing references to every atom in the given level of the cone.",
|
||||
"query_pointed" = "TARGETS is replaced with a list containing a reference to the targeted atom.",
|
||||
"query_self" = "TARGETS is replaced with a list containing a reference to the caster.",
|
||||
"query_targeted" = "TARGETS is replaced with a list containing a reference(s) to the targeted mob(s).",
|
||||
"query_targeted_touch" = "TARGETS is replaced with a list containing a reference to the atom hit with the touch attack.",
|
||||
"charge_type" = "How the spell's charge works. This affects how charge_max is used.\n\
|
||||
When set to \"recharge\", charge_max is the time in deciseconds between casts of the spell.\n\
|
||||
When set to \"charges\", the user can only use the spell a number of times equal to charge_max.\n\
|
||||
When set to \"holder_var\", charge_max is not used. holder_var_type and holder_var_amount are used instead.\n",
|
||||
"holder_var_type" = "When charge_type is set to \"holder_var\", this is the name of the var that is modified each time the spell is cast.\n\
|
||||
If this is set to \"bruteloss\", \"fireloss\", \"toxloss\", or \"oxyloss\", the user will take the corresponding damage.\n\
|
||||
If this is set to \"stun\", \"knockdown\", \"paralyze\", \"immobilize\", or \"unconscious\", the user will suffer the corresponding status effect.\n\
|
||||
If this is set to anything else, the variable with the appropriate name will be modified.",
|
||||
"holder_var_amount" = "The amount of damage taken, the duration of status effect inflicted, or the change made to any other variable.",
|
||||
"clothes_req" = "Whether the user has to be wearing wizard robes to cast the spell.",
|
||||
"cult_req" = "Whether the user has to be wearing cult robes to cast the spell.",
|
||||
"human_req" = "Whether the user has to be a human to cast the spell. Redundant when clothes_req is true.",
|
||||
"nonabstract_req" = "If this is true, the spell cannot be cast by brains and pAIs.",
|
||||
"stat_allowed" = "Whether the spell can be cast if the user is unconscious or dead.",
|
||||
"phase_allowed" = "Whether the spell can be cast while the user is jaunting or bloodcrawling.",
|
||||
"antimagic_allowed" = "Whether the spell can be cast while the user is affected by anti-magic effects.",
|
||||
"invocation_type" = "How the spell is invoked.\n\
|
||||
When set to \"whisper\", the user whispers the invocation, as if with the whisper verb.\n\
|
||||
When set to \"shout\", the user says the invocation, as if with the say verb.\n\
|
||||
When set to \"emote\", a visible message is produced.",
|
||||
"invocation" = "What the user says, whispers, or emotes when using the spell.",
|
||||
"invocation_emote_self" = "What the user sees in their own chat when they use the spell.",
|
||||
"selection_type" = "Whether the spell can target any mob in range, or only visible mobs in range.",
|
||||
"range" = "The spell's range, in tiles.",
|
||||
"message" = "What mobs affected by the spell see in their chat.\n\
|
||||
Keep in mind, just because a mob is affected by the spell doesn't mean the query will have any effect on them.",
|
||||
"player_lock" = "If false, simple mobs can use the spell.",
|
||||
"overlay" = "Whether an overlay is drawn atop atoms affectecd by the spell.\n\
|
||||
Keep in mind, just because an atom is affected by the spell doesn't mean the query will have any effect on it.",
|
||||
"overlay_lifetime" = "The amount of time in deciseconds the overlay will persist.",
|
||||
"sparks_spread" = "Whether the spell produces sparks when cast.",
|
||||
"smoke_spread" = "The kind of smoke, if any, the spell produces when cast.",
|
||||
"centcom_cancast" = "If true, the spell can be cast on the centcom Z-level.",
|
||||
"max_targets" = "The maximum number of mobs the spell can target.",
|
||||
"target_ignore_prev" = "If false, the same mob can be targeted multiple times.",
|
||||
"include_user" = "If true, the user can target themselves with the spell.",
|
||||
"random_target" = "If true, the spell will target a random mob(s) in range.",
|
||||
"random_target_priority" = "Whether the spell will target random mobs in range or the closest mobs in range.",
|
||||
"inner_radius" = "If this is a non-negative number, the spell will not affect atoms within that many tiles of the user.",
|
||||
"ranged_mousepointer" = "The icon used for the mouse when aiming the spell.",
|
||||
"deactive_mesg" = "The message the user sees when canceling the spell.",
|
||||
"active_msg" = "The message the user sees when activating the spell.",
|
||||
"projectile_amount" = "The maximum number of projectiles the user can fire with each cast of the spell.",
|
||||
"projectiles_per_fire" = "The amount of projectiles fired with each click of the mouse.",
|
||||
"projectile_var_overrides" = "The fired projectiles will have the appropriate variables overridden by the corresponding values in this associative list.\n\
|
||||
You should probably set \"name\", \"icon\", and \"icon_state\".\n\
|
||||
Refer to code/modules/projectiles/projectile.dm to see what other vars you can override.",
|
||||
"cone_level" = "How many tiles out the cone will extend.",
|
||||
"respect_density" = "If true, the cone produced by the spell is blocked by walls.",
|
||||
"self_castable" = "If true, the user can cast the spell on themselves.",
|
||||
"aim_assist" = "If true, the spell has turf-based aim assist.",
|
||||
"drawmessage" = "The message the user sees when activating the spell.",
|
||||
"dropmessage" = "The message the user sees when canceling the spell.",
|
||||
"hand_var_overrides" = "The touch attack will have the appropriate variables overridden by the corresponding values in this associative list.\n\
|
||||
You should probably set \"name\", \"desc\", \"catchphrase\", \"on_use_sound\" \"icon\", \"icon_state\", and \"inhand_icon_state\".\n\
|
||||
Refer to code/modules/spells/spell_types/godhand.dm for see what other vars you can override.",
|
||||
"scratchpad" = "This list can be used to store variables between individual queries within the same cast or between casts.\n\
|
||||
You can declare variables from this menu for convenience. To access this list in a query, use the identifier \"SOURCE.scratchpad\".\n\
|
||||
Refer to the _list procs defined in code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm for information on how to modify and edit list vars from within a query.",
|
||||
),
|
||||
)
|
||||
return static_data
|
||||
|
||||
#define LIST_VAR_FLAGS_TYPED 1
|
||||
#define LIST_VAR_FLAGS_NAMED 2
|
||||
|
||||
/datum/give_sdql_spell/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("type")
|
||||
spell_type = params["path"]
|
||||
var/path = text2path("/obj/effect/proc_holder/spell/[spell_type]/sdql")
|
||||
var/datum/sample = new path
|
||||
if(spell_type)
|
||||
for(var/V in sample.vars)
|
||||
if(V in editable_spell_vars)
|
||||
if(islist(sample.vars[V]))
|
||||
list_vars += list("[V]" = list())
|
||||
if(V in special_list_vars)
|
||||
var/subpath = special_list_vars[V]["type"]
|
||||
var/datum/subsample = new subpath
|
||||
if("icon" in sample.vars)
|
||||
icon_needs_updating("[V]/icon")
|
||||
qdel(subsample)
|
||||
else
|
||||
saved_vars[V] = sample.vars[V]
|
||||
icon_needs_updating(V)
|
||||
qdel(sample)
|
||||
if("variable")
|
||||
var/V = params["name"]
|
||||
if(V == "holder_var_type")
|
||||
if(!holder_var_validate(params["value"]))
|
||||
return
|
||||
saved_vars[V] = params["value"]
|
||||
icon_needs_updating(V)
|
||||
if("bool_variable")
|
||||
saved_vars[params["name"]] = !saved_vars[params["name"]]
|
||||
if("list_variable_add")
|
||||
if(params["list"] in list_vars)
|
||||
if(params["list"] in special_list_vars)
|
||||
var/superpath = special_list_vars[params["list"]]["supertype"]
|
||||
var/path = special_list_vars[params["list"]]["type"]
|
||||
var/datum/supersample = new superpath
|
||||
var/datum/sample = new path
|
||||
var/list/choosable_vars = map_var_list((sample.vars&supersample.vars)-list_vars[params["list"]], sample)
|
||||
var/chosen_var = input(user, "Select variable to add.", "Add SDQL Spell", null) as null|anything in sortList(choosable_vars)
|
||||
if(chosen_var)
|
||||
if(islist(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]] += list("[choosable_vars[chosen_var]]" = list("type" = "list", "value" = null, "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED))
|
||||
list_vars |= list("[params["list"]]/[choosable_vars[chosen_var]]" = list())
|
||||
else if(isnum(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "num", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)
|
||||
else if(ispath(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "path", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)
|
||||
else if(isicon(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "icon", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)
|
||||
else if(istext(sample.vars[choosable_vars[chosen_var]]) || isfile(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "string", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)
|
||||
else if(isnull(sample.vars[choosable_vars[chosen_var]]))
|
||||
list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "num", "value" = 0, "flags" = LIST_VAR_FLAGS_NAMED)
|
||||
alert = "Could not determine the type for [params["list"]]/[choosable_vars[chosen_var]]! Be sure to set it correctly, or you may cause unnecessary runtimes!"
|
||||
else
|
||||
alert = "[params["list"]]/[choosable_vars[chosen_var]] is not of a supported type!"
|
||||
icon_needs_updating("[params["list"]]/[choosable_vars[chosen_var]]")
|
||||
qdel(sample)
|
||||
qdel(supersample)
|
||||
else
|
||||
if(!("new_var" in list_vars[params["list"]]))
|
||||
list_vars[params["list"]] += list("new_var" = list("type" = "num", "value" = 0, "flags" = 0))
|
||||
else
|
||||
alert = "Rename or remove [params["list"]]/new_var before attempting to add another variable to this list!"
|
||||
if("list_variable_remove")
|
||||
remove_list_var(params["list"], params["name"])
|
||||
if("list_variable_rename")
|
||||
rename_list_var(params["list"], params["name"], params["new_name"])
|
||||
if("list_variable_change_type")
|
||||
change_list_var_type(params["list"], params["name"], params["value"])
|
||||
if("list_variable_change_value")
|
||||
set_list_var(params["list"], params["name"], params["value"])
|
||||
icon_needs_updating("[params["list"]]/[params["name"]]")
|
||||
if("list_variable_change_bool")
|
||||
toggle_list_var(params["list"], params["name"])
|
||||
if("save")
|
||||
var/f = file("data/TempSpellUpload")
|
||||
fdel(f)
|
||||
WRITE_FILE(f, json_encode(list("type" = spell_type, "vars" = saved_vars, "list_vars" = list_vars)))
|
||||
user << ftp(f,"[replacetext_char(saved_vars["name"], " ", "_")].json")
|
||||
if("load")
|
||||
var/spell_file = input("Pick spell json file:", "File") as null|file
|
||||
if(!spell_file)
|
||||
return
|
||||
var/filedata = file2text(spell_file)
|
||||
var/json = json_decode(filedata)
|
||||
if(!json)
|
||||
alert = "JSON decode error!"
|
||||
return
|
||||
if(load_from_json(json))
|
||||
icon_needs_updating("everything")
|
||||
else
|
||||
alert = "Malformed/Outdated file!"
|
||||
return
|
||||
if("confirm")
|
||||
give_spell()
|
||||
ui.close()
|
||||
|
||||
/datum/give_sdql_spell/proc/load_from_json(json)
|
||||
if(!(("type" in json) && ("vars" in json) && ("list_vars" in json)))
|
||||
return FALSE
|
||||
var/temp_type = json["type"]
|
||||
var/datum/D = text2path("/obj/effect/proc_holder/spell/[temp_type]/sdql")
|
||||
if(!ispath(D))
|
||||
return FALSE
|
||||
if(!islist(json["vars"]))
|
||||
return FALSE
|
||||
if(!islist(json["list_vars"]))
|
||||
return FALSE
|
||||
var/list/temp_vars = json["vars"]
|
||||
var/list/temp_list_vars = json["list_vars"]
|
||||
D = new D
|
||||
. = TRUE
|
||||
for(var/V in temp_vars)
|
||||
if(!istext(V))
|
||||
. = FALSE
|
||||
break
|
||||
if(!(V in editable_spell_vars))
|
||||
. = FALSE
|
||||
break
|
||||
if(!(V in D.vars))
|
||||
. = FALSE
|
||||
break
|
||||
if(islist(D.vars[V]))
|
||||
. = FALSE
|
||||
break
|
||||
if(istext(D.vars[V]) || isicon(D.vars[V]) || ispath(D.vars[V]))
|
||||
if(!istext(temp_vars[V]))
|
||||
. = FALSE
|
||||
break
|
||||
if(isnum(D.vars[V]))
|
||||
if(!isnum(temp_vars[V]))
|
||||
. = FALSE
|
||||
break
|
||||
if(.)
|
||||
for(var/V in temp_list_vars)
|
||||
if(!islist(temp_list_vars[V]))
|
||||
. = FALSE
|
||||
break
|
||||
if((V in special_list_vars) && (V in D.vars))
|
||||
var/datum/sample = special_list_vars[V]["type"]
|
||||
sample = new sample
|
||||
for(var/W in temp_list_vars[V])
|
||||
if(!istext(W))
|
||||
. = FALSE
|
||||
break
|
||||
if(!islist(temp_list_vars[V][W]))
|
||||
. = FALSE
|
||||
break
|
||||
if(!(("type" in temp_list_vars[V][W]) && ("value" in temp_list_vars[V][W]) && ("flags" in temp_list_vars[V][W])))
|
||||
. = FALSE
|
||||
break
|
||||
if(!isnum(temp_list_vars[V][W]["flags"]) || (temp_list_vars[V][W]["flags"] & LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) == LIST_VAR_FLAGS_TYPED)
|
||||
. = FALSE
|
||||
break
|
||||
if(!istext(temp_list_vars[V][W]["type"]))
|
||||
. = FALSE
|
||||
break
|
||||
if(!(temp_list_vars[V][W]["flags"] & LIST_VAR_FLAGS_TYPED))
|
||||
if(!isnull(sample.vars[W]))
|
||||
. = FALSE
|
||||
break
|
||||
else
|
||||
switch(temp_list_vars[V][W]["type"])
|
||||
if("list")
|
||||
if(!islist(sample.vars[W]))
|
||||
. = FALSE
|
||||
break
|
||||
if(!("[V]/[W]" in temp_list_vars))
|
||||
. = FALSE
|
||||
break
|
||||
if("num")
|
||||
if(isnum(temp_list_vars[V][W]["value"]))
|
||||
if(!(isnum(sample.vars[W])))
|
||||
. = FALSE
|
||||
break
|
||||
else
|
||||
. = FALSE
|
||||
break
|
||||
if("string")
|
||||
if(istext(temp_list_vars[V][W]["value"]))
|
||||
if(!(istext(sample.vars[W]) || isfile(sample.vars[W])))
|
||||
. = FALSE
|
||||
break
|
||||
else
|
||||
. = FALSE
|
||||
break
|
||||
if("path")
|
||||
if(istext(temp_list_vars[V][W]["value"]))
|
||||
if(!(ispath(sample.vars[W])))
|
||||
. = FALSE
|
||||
break
|
||||
else
|
||||
. = FALSE
|
||||
break
|
||||
if("icon")
|
||||
if(istext(temp_list_vars[V][W]["value"]))
|
||||
if(!(isicon(sample.vars[W])))
|
||||
. = FALSE
|
||||
break
|
||||
else
|
||||
. = FALSE
|
||||
break
|
||||
qdel(sample)
|
||||
if(!.)
|
||||
break
|
||||
qdel(D)
|
||||
if(.)
|
||||
spell_type = temp_type
|
||||
saved_vars = temp_vars
|
||||
list_vars = temp_list_vars
|
||||
|
||||
#undef LIST_VAR_FLAGS_TYPED
|
||||
#undef LIST_VAR_FLAGS_NAMED
|
||||
|
||||
/datum/give_sdql_spell/proc/map_var_list(list/L, datum/D)
|
||||
var/list/ret = list()
|
||||
for(var/V in L)
|
||||
if(V in D.vars)
|
||||
ret["[V] = [string_rep(D.vars[V])]"] = V
|
||||
return ret
|
||||
|
||||
/datum/give_sdql_spell/proc/string_rep(V)
|
||||
if(istext(V) || isfile(V) || isicon(V))
|
||||
return "\"[V]\""
|
||||
else if(isnull(V))
|
||||
return "null"
|
||||
else
|
||||
return "[V]"
|
||||
|
||||
/datum/give_sdql_spell/proc/holder_var_validate(V)
|
||||
switch(V)
|
||||
if("bruteloss", "fireloss", "toxloss", "oxyloss", "stun", "knockdown", "paralyze", "unconscious")
|
||||
return TRUE
|
||||
else
|
||||
if(V in target_mob.vars)
|
||||
if(!isnum(target_mob.vars[V]))
|
||||
alert = "[target_mob.type]/[V] is not a number!"
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
else
|
||||
alert = "[target_mob.type] has no such variable [V]!"
|
||||
return FALSE
|
||||
|
||||
/datum/give_sdql_spell/proc/icon_needs_updating(var_name)
|
||||
switch(var_name)
|
||||
if("action_icon", "action_icon_state", "action_background_icon_state")
|
||||
var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing")
|
||||
var/image/out_image = image('icons/mob/actions/backgrounds.dmi', null, saved_vars["action_background_icon_state"])
|
||||
var/overlay_icon = icon(saved_vars["action_icon"], saved_vars["action_icon_state"])
|
||||
out_image.overlays += image(overlay_icon)
|
||||
out_icon.Insert(getFlatIcon(out_image, no_anim = TRUE))
|
||||
action_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
if("projectile_var_overrides/icon", "projectile_var_overrides/icon_state")
|
||||
var/atom/A = /obj/projectile/sdql
|
||||
var/icon = initial(A.icon)
|
||||
var/icon_state = initial(A.icon_state)
|
||||
if(list_vars["projectile_var_overrides"]["icon"])
|
||||
icon = list_vars["projectile_var_overrides"]["icon"]["value"]
|
||||
if(list_vars["projectile_var_overrides"]["icon_state"])
|
||||
icon_state = list_vars["projectile_var_overrides"]["icon_state"]["value"]
|
||||
var/icon/out_icon = icon(icon, icon_state, frame = 1)
|
||||
projectile_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
if("hand_var_overrides/icon", "hand_var_overrides/icon_state")
|
||||
var/atom/A = /obj/item/melee/touch_attack/sdql
|
||||
var/icon = initial(A.icon)
|
||||
var/icon_state = initial(A.icon_state)
|
||||
if(list_vars["hand_var_overrides"]["icon"])
|
||||
icon = list_vars["hand_var_overrides"]["icon"]["value"]
|
||||
if(list_vars["hand_var_overrides"]["icon_state"])
|
||||
icon_state = list_vars["hand_var_overrides"]["icon_state"]["value"]
|
||||
var/icon/out_icon = icon(icon, icon_state, frame = 1)
|
||||
hand_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
if("overlay", "overlay_icon", "overlay_icon_state")
|
||||
var/icon/out_icon = icon(saved_vars["overlay_icon"], saved_vars["overlay_icon_state"], frame = 1)
|
||||
overlay_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
if("ranged_mousepointer")
|
||||
var/icon/out_icon = icon(saved_vars["ranged_mousepointer"], frame = 1)
|
||||
mouse_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
if("everything")
|
||||
var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing")
|
||||
var/image/out_image = image('icons/mob/actions/backgrounds.dmi', null, saved_vars["action_background_icon_state"])
|
||||
var/overlay_icon = icon(saved_vars["action_icon"], saved_vars["action_icon_state"])
|
||||
out_image.overlays += image(overlay_icon)
|
||||
out_icon.Insert(getFlatIcon(out_image, no_anim = TRUE))
|
||||
action_icon_base64 = icon2base64(out_icon)
|
||||
if(list_vars["projectile_var_overrides"])
|
||||
var/atom/A = /obj/projectile/sdql
|
||||
var/icon = initial(A.icon)
|
||||
var/icon_state = initial(A.icon_state)
|
||||
if(list_vars["projectile_var_overrides"]["icon"])
|
||||
icon = list_vars["projectile_var_overrides"]["icon"]["value"]
|
||||
if(list_vars["projectile_var_overrides"]["icon_state"])
|
||||
icon_state = list_vars["projectile_var_overrides"]["icon_state"]["value"]
|
||||
out_icon = icon(icon, icon_state, frame = 1)
|
||||
projectile_icon_base64 = icon2base64(out_icon)
|
||||
if(list_vars["hand_var_overrides"])
|
||||
var/atom/A = /obj/item/melee/touch_attack/sdql
|
||||
var/icon = initial(A.icon)
|
||||
var/icon_state = initial(A.icon_state)
|
||||
if(list_vars["hand_var_overrides"]["icon"])
|
||||
icon = list_vars["hand_var_overrides"]["icon"]["value"]
|
||||
if(list_vars["hand_var_overrides"]["icon_state"])
|
||||
icon_state = list_vars["hand_var_overrides"]["icon_state"]["value"]
|
||||
out_icon = icon(icon, icon_state, frame = 1)
|
||||
hand_icon_base64 = icon2base64(out_icon)
|
||||
out_icon = icon(saved_vars["overlay_icon"], saved_vars["overlay_icon_state"], frame = 1)
|
||||
overlay_icon_base64 = icon2base64(out_icon)
|
||||
out_icon = icon(saved_vars["ranged_mousepointer"], frame = 1)
|
||||
mouse_icon_base64 = icon2base64(out_icon)
|
||||
|
||||
/datum/give_sdql_spell/proc/toggle_list_var(list_name, list_var)
|
||||
if(list_name in list_vars)
|
||||
if(list_var in list_vars[list_name])
|
||||
list_vars[list_name][list_var]["value"] = !list_vars[list_name][list_var]["value"]
|
||||
|
||||
/datum/give_sdql_spell/proc/set_list_var(list_name, list_var, value)
|
||||
if(list_name in list_vars)
|
||||
if(list_var in list_vars[list_name])
|
||||
list_vars[list_name][list_var]["value"] = value
|
||||
|
||||
/datum/give_sdql_spell/proc/rename_list_var(list_name, list_var, new_name)
|
||||
if(list_var == new_name)
|
||||
return
|
||||
if(list_name in list_vars)
|
||||
var/list/L = list_vars[list_name]
|
||||
var/ind = L.Find(list_var)
|
||||
if(ind)
|
||||
if(new_name in list_vars[list_name])
|
||||
alert = "There is already a variable named [new_name] in [list_name]!"
|
||||
else
|
||||
list_vars[list_name][ind] = new_name
|
||||
|
||||
/datum/give_sdql_spell/proc/change_list_var_type(list_name, list_var, var_type)
|
||||
if(list_name in list_vars)
|
||||
if(list_var in list_vars[list_name])
|
||||
if(list_vars[list_name][list_var]["type"] == "list" && var_type != "list")
|
||||
purge_list_var("[list_name]/[list_var]")
|
||||
list_vars[list_name][list_var]["type"] = var_type
|
||||
switch(var_type)
|
||||
if("string", "path")
|
||||
list_vars[list_name][list_var]["value"] = ""
|
||||
if("bool", "num")
|
||||
list_vars[list_name][list_var]["value"] = 0
|
||||
if("list")
|
||||
list_vars[list_name][list_var]["value"] = null
|
||||
list_vars |= list("[list_name]/[list_var]" = list())
|
||||
|
||||
/datum/give_sdql_spell/proc/remove_list_var(list_name, list_var)
|
||||
if(list_name in list_vars)
|
||||
var/list/L = list_vars[list_name]
|
||||
var/ind = L.Find(list_var)
|
||||
if(ind)
|
||||
if(list_vars[list_name][list_var]["type"] == "list")
|
||||
purge_list_var("[list_name]/[list_var]")
|
||||
L.Cut(ind, ind+1)
|
||||
list_vars[list_name] = L
|
||||
|
||||
/datum/give_sdql_spell/proc/purge_list_var(list_name)
|
||||
var/ind = list_vars.Find(list_name)
|
||||
if(ind)
|
||||
for(var/V in list_vars[list_name])
|
||||
if(list_vars[list_name][V]["type"] == "list")
|
||||
purge_list_var("[list_name]/[V]")
|
||||
list_vars.Cut(ind, ind+1)
|
||||
|
||||
/datum/give_sdql_spell/proc/generate_list_var(list_name)
|
||||
if(!(list_name in list_vars))
|
||||
return null
|
||||
var/list/ret = list()
|
||||
for(var/V in list_vars[list_name])
|
||||
if(list_vars[list_name][V]["type"] == "list")
|
||||
ret[V] = generate_list_var("[list_name]/[V]")
|
||||
else if(list_vars[list_name][V]["type"] == "path")
|
||||
ret[V] = text2path(list_vars[list_name][V]["value"])
|
||||
else if(list_vars[list_name][V]["type"] == "icon")
|
||||
ret[V] = icon(list_vars[list_name][V]["value"])
|
||||
else
|
||||
ret[V] = list_vars[list_name][V]["value"]
|
||||
return ret
|
||||
|
||||
/datum/give_sdql_spell/proc/give_spell()
|
||||
var/path = text2path("/obj/effect/proc_holder/spell/[spell_type]/sdql")
|
||||
var/obj/effect/proc_holder/spell/new_spell = new path
|
||||
for(var/V in saved_vars+list_vars)
|
||||
if(V in new_spell.vars)
|
||||
if(islist(new_spell.vars[V]))
|
||||
var/list/list_var = generate_list_var(V)
|
||||
if(list_var)
|
||||
new_spell.vv_edit_var(V, list_var)
|
||||
else if(isicon(new_spell.vars[V]))
|
||||
new_spell.vv_edit_var(V, icon(saved_vars[V]))
|
||||
else
|
||||
new_spell.vv_edit_var(V, saved_vars[V])
|
||||
|
||||
//delete and recreate the action so the overriden vars are respected by the action button
|
||||
qdel(new_spell.action)
|
||||
new_spell.action = new new_spell.base_action(new_spell)
|
||||
if(target_mob.mind)
|
||||
target_mob.mind.AddSpell(new_spell)
|
||||
else
|
||||
target_mob.AddSpell(new_spell)
|
||||
to_chat(user, "<span class='danger'>Spells given to mindless mobs will not be transferred in mindswap or cloning!</span>")
|
||||
@@ -1,5 +1,5 @@
|
||||
#define TARGET_CLOSEST 1
|
||||
#define TARGET_RANDOM 2
|
||||
#define TARGET_CLOSEST 0
|
||||
#define TARGET_RANDOM 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder
|
||||
|
||||
@@ -570,3 +570,8 @@ MAXFINE 2000
|
||||
|
||||
## How many played hours of DRONE_REQUIRED_ROLE required to be a Maintenance Done
|
||||
#DRONE_ROLE_PLAYTIME 40
|
||||
|
||||
## Uncomment to enable SDQL spells
|
||||
## Warning: SDQL is a powerful tool and can break many things or expose security sensitive information.
|
||||
## Giving players access to it has major security concerns, be careful and deliberate when using this feature.
|
||||
#SDQL_SPELLS
|
||||
|
||||
@@ -1570,6 +1570,7 @@
|
||||
#include "code\modules\admin\verbs\SDQL2\SDQL_2.dm"
|
||||
#include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm"
|
||||
#include "code\modules\admin\verbs\SDQL2\SDQL_2_wrappers.dm"
|
||||
#include "code\modules\admin\verbs\SDQL2\SDQL_spells_and_items.dm"
|
||||
#include "code\modules\admin\view_variables\admin_delete.dm"
|
||||
#include "code\modules\admin\view_variables\debug_variables.dm"
|
||||
#include "code\modules\admin\view_variables\filterrific.dm"
|
||||
|
||||
778
tgui/packages/tgui/interfaces/SDQLSpellMenu.js
Normal file
778
tgui/packages/tgui/interfaces/SDQLSpellMenu.js
Normal file
@@ -0,0 +1,778 @@
|
||||
import { useBackend } from '../backend';
|
||||
import { Box, Button, Collapsible, Dropdown, Input, NumberInput, Section, Stack, Tooltip } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
/**
|
||||
* Gets a list of objects that encode the parameters for the variables relevant
|
||||
* to the passed spell type.
|
||||
* @param type The type of the spell.
|
||||
* @returns A list of objects. Each object contains the name of the variable,
|
||||
* the variable's data type,
|
||||
* what options are valid (if the variable is an enum),
|
||||
* and what the variable's default value should be.
|
||||
*/
|
||||
const typevars = (type) => {
|
||||
let ret = [
|
||||
{ name: 'name', type: 'string', options: null, default_value: '' },
|
||||
{ name: 'desc', type: 'string', options: null, default_value: '' },
|
||||
{ name: 'query', type: 'string', options: null, default_value: '' },
|
||||
{ name: 'action_icon', type: 'string', options: null, default_value: '' },
|
||||
{
|
||||
name: 'action_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'action_background_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{ name: 'sound', type: 'string', options: null, default_value: '' },
|
||||
{
|
||||
name: 'charge_type',
|
||||
type: 'string_enum',
|
||||
options: ['recharge', 'charges', 'holder_var'],
|
||||
default_value: 'recharge',
|
||||
},
|
||||
{ name: 'charge_max', type: 'int', options: null, default_value: 100 },
|
||||
{
|
||||
name: 'still_recharging_message',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'holder_var_type',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'holder_var_amount',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{ name: 'clothes_req', type: 'bool', options: null, default_value: false },
|
||||
{ name: 'cult_req', type: 'bool', options: null, default_value: false },
|
||||
{ name: 'human_req', type: 'bool', options: null, default_value: false },
|
||||
{
|
||||
name: 'nonabstract_req',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{ name: 'stat_allowed', type: 'bool', options: null, default_value: false },
|
||||
{
|
||||
name: 'phase_allowed',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{
|
||||
name: 'antimagic_allowed',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{
|
||||
name: 'invocation_type',
|
||||
type: 'string_enum',
|
||||
options: ['none', 'whisper', 'emote', 'shout'],
|
||||
default_value: 'none',
|
||||
},
|
||||
{ name: 'invocation', type: 'string', options: null, default_value: '' },
|
||||
{
|
||||
name: 'invocation_emote_self',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'selection_type',
|
||||
type: 'string_enum',
|
||||
options: ['view', 'range'],
|
||||
default_value: 'view',
|
||||
},
|
||||
{ name: 'range', type: 'int', options: null, default_value: 7 },
|
||||
{ name: 'message', type: 'string', options: null, default_value: '' },
|
||||
{ name: 'player_lock', type: 'bool', options: null, default_value: true },
|
||||
{
|
||||
name: 'sparks_spread',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{ name: 'sparks_amt', type: 'int', options: null, default_value: 0 },
|
||||
{
|
||||
name: 'smoke_spread',
|
||||
type: 'int_enum',
|
||||
options: ['none', 'harmless', 'harmful', 'sleeping'],
|
||||
default_value: 'none',
|
||||
},
|
||||
{ name: 'smoke_amt', type: 'int', options: null, default_value: 0 },
|
||||
{
|
||||
name: 'centcom_cancast',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
];
|
||||
switch (type) {
|
||||
case 'targeted':
|
||||
ret.push(
|
||||
{ name: 'overlay', type: 'bool', options: null, default_value: false },
|
||||
{
|
||||
name: 'overlay_icon',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_lifespan',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: 0,
|
||||
},
|
||||
{
|
||||
name: 'max_targets',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{
|
||||
name: 'target_ignore_prev',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: true,
|
||||
},
|
||||
{
|
||||
name: 'include_user',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{
|
||||
name: 'random_target',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{
|
||||
name: 'random_target_priority',
|
||||
type: 'int_enum',
|
||||
options: ['closest', 'random'],
|
||||
default_value: 'closest',
|
||||
}
|
||||
);
|
||||
break;
|
||||
case 'aoe_turf':
|
||||
ret = ret.filter((variable) => variable.name !== 'selection_type');
|
||||
ret.push(
|
||||
{ name: 'inner_radius', type: 'int', options: null, default_value: -1 },
|
||||
{ name: 'overlay', type: 'bool', options: null, default_value: false },
|
||||
{
|
||||
name: 'overlay_icon',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_lifespan',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: 0,
|
||||
}
|
||||
);
|
||||
break;
|
||||
case 'self':
|
||||
ret = ret.filter(
|
||||
(variable) =>
|
||||
variable.name !== 'range' && variable.name !== 'selection_type'
|
||||
);
|
||||
break;
|
||||
case 'aimed':
|
||||
ret.push(
|
||||
{
|
||||
name: 'base_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'ranged_mousepointer',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'deactive_msg',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'active_msg',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'projectile_amount',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: 1,
|
||||
},
|
||||
{
|
||||
name: 'projectiles_per_fire',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: 1,
|
||||
},
|
||||
{
|
||||
name: 'projectile_var_overrides',
|
||||
type: 'list',
|
||||
options: null,
|
||||
default_value: [],
|
||||
}
|
||||
);
|
||||
break;
|
||||
case 'cone':
|
||||
case 'cone/staggered':
|
||||
ret = ret.filter(
|
||||
(variable) =>
|
||||
variable.name !== 'range' && variable.name !== 'selection_type'
|
||||
);
|
||||
ret.push(
|
||||
{ name: 'cone_level', type: 'int', options: null, default_value: 3 },
|
||||
{
|
||||
name: 'respect_density',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
}
|
||||
);
|
||||
break;
|
||||
case 'pointed':
|
||||
ret.push(
|
||||
{ name: 'overlay', type: 'bool', options: null, default_value: false },
|
||||
{
|
||||
name: 'overlay_icon',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_icon_state',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'overlay_lifespan',
|
||||
type: 'int',
|
||||
options: null,
|
||||
default_value: 0,
|
||||
},
|
||||
{
|
||||
name: 'ranged_mousepointer',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'deactive_msg',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'active_msg',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'self_castable',
|
||||
type: 'bool',
|
||||
options: null,
|
||||
default_value: false,
|
||||
},
|
||||
{ name: 'aim_assist', type: 'bool', options: null, default_value: true }
|
||||
);
|
||||
break;
|
||||
case 'targeted/touch':
|
||||
ret = ret.filter(
|
||||
(variable) =>
|
||||
variable.name !== 'range'
|
||||
&& variable.name !== 'invocation_type'
|
||||
&& variable.name !== 'selection_type'
|
||||
);
|
||||
ret.push(
|
||||
{
|
||||
name: 'drawmessage',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'dropmessage',
|
||||
type: 'string',
|
||||
options: null,
|
||||
default_value: '',
|
||||
},
|
||||
{
|
||||
name: 'hand_var_overrides',
|
||||
type: 'list',
|
||||
options: null,
|
||||
default_value: [],
|
||||
}
|
||||
);
|
||||
break;
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
ret.push({
|
||||
name: 'scratchpad',
|
||||
type: 'list',
|
||||
options: null,
|
||||
default_value: [],
|
||||
});
|
||||
return ret;
|
||||
};
|
||||
|
||||
export const SDQLSpellMenu = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { type, types, alert } = data;
|
||||
|
||||
return (
|
||||
<Window width={800} height={600}>
|
||||
<Window.Content>
|
||||
<Stack fill>
|
||||
<Stack.Item grow={1} basis={0}>
|
||||
<Stack fill vertical>
|
||||
<Stack.Item>
|
||||
<Dropdown
|
||||
width="100%"
|
||||
options={types}
|
||||
displayText={type || 'Select a Spell Type'}
|
||||
onSelected={(value) => act('type', { path: value })}
|
||||
/>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow={1} basis={0}>
|
||||
<SDQLSpellOptions />
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Stack fill>
|
||||
<Stack.Item>
|
||||
<Button.Confirm
|
||||
disabled={!type}
|
||||
content="Confirm"
|
||||
confirmContent="Are you sure?"
|
||||
onClick={() => act('confirm')}
|
||||
/>
|
||||
<Button
|
||||
disabled={!type}
|
||||
tooltip="Save the spell to a json file on your local system."
|
||||
onClick={() => act('save')}>
|
||||
Save Spell
|
||||
</Button>
|
||||
<Button
|
||||
tooltip="Load a spell from a json file on your local system."
|
||||
onClick={() => act('load')}>
|
||||
Load Spell
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow basis={0} />
|
||||
<Stack.Item textColor="bad">{alert}</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
<Stack.Item minWidth="128px">
|
||||
<SDQLSpellIcons />
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to determine whether or not to show a UI element corresponding to a
|
||||
* variable.
|
||||
* @param entry An object, from the list of objects returned by typevars(),
|
||||
* corresponding to the variable to be shown or hidden.
|
||||
* @param saved_vars The list of currently stored variable values.
|
||||
* @returns Whether or not to show the UI element corresponding to the variable
|
||||
* represented by the passed entry.
|
||||
*/
|
||||
const varCondition = (entry, saved_vars) => {
|
||||
switch (entry.name) {
|
||||
case 'charge_max':
|
||||
return saved_vars['charge_type'] !== 'holder_var';
|
||||
case 'holder_var_type':
|
||||
case 'holder_var_amount':
|
||||
return saved_vars['charge_type'] === 'holder_var';
|
||||
case 'human_req':
|
||||
return !saved_vars['clothes_req'];
|
||||
case 'invocation':
|
||||
return saved_vars['invocation_type'] !== 'none';
|
||||
case 'invocation_emote_self':
|
||||
return saved_vars['invocation_type'] === 'emote';
|
||||
case 'overlay_icon':
|
||||
case 'overlay_icon_state':
|
||||
case 'overlay_lifespan':
|
||||
return !!saved_vars['overlay'];
|
||||
case 'sparks_amt':
|
||||
return !!saved_vars['sparks_spread'];
|
||||
case 'smoke_amt':
|
||||
return !!saved_vars['smoke_spread'];
|
||||
case 'random_target_priority':
|
||||
return !!saved_vars['random_target'];
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A React component that wraps its contents in a tooltip object,
|
||||
* if one exists for the variable described by the object passed through the
|
||||
* entry property.
|
||||
*
|
||||
* @param entry An object, from the list of objects returned by typevars(),
|
||||
* corresponding to the variable whose tooltip is to be shown.
|
||||
*/
|
||||
const WrapInTooltip = (props, context) => {
|
||||
const { data } = useBackend(context);
|
||||
const { entry, children } = props;
|
||||
const { type, tooltips } = data;
|
||||
const tip = tooltips[entry.name]?.replace(
|
||||
'$type',
|
||||
tooltips[entry.name + '_' + type]
|
||||
);
|
||||
// TODO: Uncomment this block when tooltips no longer suck.
|
||||
// if (tip) {
|
||||
// return (
|
||||
// <Tooltip position="bottom" content={tip}>
|
||||
// {children}
|
||||
// </Tooltip>
|
||||
// )
|
||||
// }
|
||||
return children;
|
||||
};
|
||||
|
||||
/**
|
||||
* A React component that contains a list of the meaningfully-editable variables
|
||||
* of the spell being edited.
|
||||
*/
|
||||
const SDQLSpellOptions = (props, context) => {
|
||||
const { data } = useBackend(context);
|
||||
const { type, saved_vars } = data;
|
||||
|
||||
const vars = typevars(type);
|
||||
|
||||
return (
|
||||
<Section fill scrollable>
|
||||
{vars
|
||||
.filter((entry) => varCondition(entry, saved_vars))
|
||||
.map((entry) => (
|
||||
<Stack key={entry.name} mb="6px">
|
||||
<Stack.Item>
|
||||
<WrapInTooltip entry={entry}>
|
||||
<Box inline bold color="label" mr="6px">
|
||||
{entry.name}:
|
||||
</Box>
|
||||
</WrapInTooltip>
|
||||
</Stack.Item>
|
||||
<Stack.Item shrink basis="100%">
|
||||
<SDQLSpellInput entry={entry} />
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* A React component that contains the appropriate input element for the
|
||||
* variable described by the object passed through the entry property.
|
||||
* @param entry An object, from the list of objects returned by typevars(),
|
||||
* corresponding to the variable to provide an input element for.
|
||||
*/
|
||||
const SDQLSpellInput = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { saved_vars } = data;
|
||||
const { entry } = props;
|
||||
const { name, type, options, default_value } = entry;
|
||||
switch (type) {
|
||||
case 'string':
|
||||
return (
|
||||
<Input
|
||||
width="100%"
|
||||
fluid
|
||||
value={saved_vars[name] ?? default_value}
|
||||
onChange={(e, value) => act('variable', { name, value })}
|
||||
/>
|
||||
);
|
||||
case 'int':
|
||||
return (
|
||||
<NumberInput
|
||||
value={saved_vars[name] ?? default_value}
|
||||
onChange={(e, value) => act('variable', { name, value })}
|
||||
/>
|
||||
);
|
||||
case 'bool':
|
||||
return (
|
||||
<Button.Checkbox
|
||||
checked={saved_vars[name] ?? default_value}
|
||||
onClick={() => act('bool_variable', { name })}
|
||||
/>
|
||||
);
|
||||
case 'string_enum':
|
||||
return (
|
||||
<Dropdown
|
||||
options={options}
|
||||
displayText={saved_vars[name] ?? default_value}
|
||||
onSelected={(value) => act('variable', { name, value })}
|
||||
/>
|
||||
);
|
||||
case 'int_enum':
|
||||
return (
|
||||
<Dropdown
|
||||
options={options}
|
||||
displayText={options[saved_vars[name]] ?? default_value}
|
||||
onSelected={(value) =>
|
||||
act('variable', { name, value: options.indexOf(value) })}
|
||||
/>
|
||||
);
|
||||
case 'list':
|
||||
return <SDQLSpellListEntry list={name} />;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* A React component containing the appropriate input fields for editing a list
|
||||
* variable.
|
||||
* @param {string} list The name of the list to show variables for.
|
||||
*/
|
||||
const SDQLSpellListEntry = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { list_vars } = data;
|
||||
const { list } = props;
|
||||
return (
|
||||
<Collapsible>
|
||||
{Object.entries(list_vars[list]).map(([name, { type, value, flags }]) => (
|
||||
<Stack key={name} fill mb="6px">
|
||||
<Stack.Item grow>
|
||||
{
|
||||
// Can be renamed?
|
||||
(flags & 2) === 0 ? (
|
||||
<Input
|
||||
value={name}
|
||||
onChange={(e, value) =>
|
||||
act('list_variable_rename', { list, name, new_name: value })}
|
||||
/>
|
||||
) : (
|
||||
<Box inline bold color="label" mr="6px">
|
||||
{name}:
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{
|
||||
// Can type be changed?
|
||||
(flags & 1) === 0 && (
|
||||
<Dropdown
|
||||
options={['num', 'bool', 'string', 'path', 'icon', 'list']}
|
||||
displayText={type}
|
||||
onSelected={(value) =>
|
||||
act('list_variable_change_type', { list, name, value })}
|
||||
/>
|
||||
)
|
||||
}
|
||||
</Stack.Item>
|
||||
<Stack.Item shrink basis="100%">
|
||||
<SDQLSpellListVarInput
|
||||
list={list}
|
||||
name={name}
|
||||
type={type}
|
||||
value={value}
|
||||
/>
|
||||
<Button
|
||||
icon="minus-circle"
|
||||
color="red"
|
||||
title="remove"
|
||||
onClick={() => act('list_variable_remove', { list, name })}
|
||||
/>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
))}
|
||||
<Button
|
||||
icon="plus-circle"
|
||||
color="blue"
|
||||
title="add variable"
|
||||
onClick={() => act('list_variable_add', { list })}
|
||||
/>
|
||||
</Collapsible>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* A React component that contains the appropriate input element for the
|
||||
* variable of a given name and type within a list.
|
||||
* @param list The name of the list containing the variable
|
||||
* @param name The name of the variable
|
||||
* @param type The type of the variable
|
||||
* @param value The current value of the variable
|
||||
*/
|
||||
const SDQLSpellListVarInput = (props, context) => {
|
||||
const { act } = useBackend(context);
|
||||
const { list, name, type, value } = props;
|
||||
switch (type) {
|
||||
case 'num':
|
||||
return (
|
||||
<NumberInput
|
||||
value={value}
|
||||
onChange={(e, value) =>
|
||||
act('list_variable_change_value', { list, name, value })}
|
||||
/>
|
||||
);
|
||||
case 'bool':
|
||||
return (
|
||||
<Button.Checkbox
|
||||
checked={value === 1}
|
||||
onClick={() => act('list_variable_change_bool', { list, name })}
|
||||
/>
|
||||
);
|
||||
case 'string':
|
||||
case 'path':
|
||||
case 'icon':
|
||||
return (
|
||||
<Input
|
||||
width="75%"
|
||||
fluid
|
||||
value={value}
|
||||
onChange={(e, value) =>
|
||||
act('list_variable_change_value', { list, name, value })}
|
||||
/>
|
||||
);
|
||||
case 'list':
|
||||
return <SDQLSpellListEntry list={list + '/' + name} />;
|
||||
default:
|
||||
return (
|
||||
<Box bold textColor="bad">
|
||||
{"You shouldn't be seeing this!"}
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const SDQLSpellIcons = (props, context) => {
|
||||
const { data } = useBackend(context);
|
||||
const {
|
||||
saved_vars,
|
||||
type,
|
||||
action_icon,
|
||||
hand_icon,
|
||||
projectile_icon,
|
||||
overlay_icon,
|
||||
mouse_icon,
|
||||
} = data;
|
||||
|
||||
const vars = typevars(type);
|
||||
|
||||
return (
|
||||
<Section fill>
|
||||
<Stack vertical>
|
||||
{type && (
|
||||
<Section title="Action Button Icon">
|
||||
<Box
|
||||
as="img"
|
||||
height="64px"
|
||||
width="auto"
|
||||
m={0}
|
||||
src={`data:image/jpeg;base64,${action_icon}`}
|
||||
style={{
|
||||
'-ms-interpolation-mode': 'nearest-neighbor',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
)}
|
||||
{type === 'targeted/touch' && (
|
||||
<Section title="Touch Attack Icon">
|
||||
<Box
|
||||
as="img"
|
||||
height="64px"
|
||||
width="auto"
|
||||
m={0}
|
||||
src={`data:image/jpeg;base64,${hand_icon}`}
|
||||
style={{
|
||||
'-ms-interpolation-mode': 'nearest-neighbor',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
)}
|
||||
{type === 'aimed' && (
|
||||
<Section title="Projectile Icon">
|
||||
<Box
|
||||
as="img"
|
||||
height="64px"
|
||||
width="auto"
|
||||
m={0}
|
||||
src={`data:image/jpeg;base64,${projectile_icon}`}
|
||||
style={{
|
||||
'-ms-interpolation-mode': 'nearest-neighbor',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
)}
|
||||
{type
|
||||
&& vars.some((entry) => entry.name === 'ranged_mousepointer')
|
||||
&& saved_vars['ranged_mousepointer'] && (
|
||||
<Section title="Mouse Cursor">
|
||||
<Box
|
||||
as="img"
|
||||
height="64px"
|
||||
width="auto"
|
||||
m={0}
|
||||
src={`data:image/jpeg;base64,${mouse_icon}`}
|
||||
style={{
|
||||
'-ms-interpolation-mode': 'nearest-neighbor',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
)}
|
||||
{type && 'overlay' in saved_vars && saved_vars['overlay'] === 1 && (
|
||||
<Section title="Overlay Icon">
|
||||
<Box
|
||||
as="img"
|
||||
height="64px"
|
||||
width="auto"
|
||||
m={0}
|
||||
src={`data:image/jpeg;base64,${overlay_icon}`}
|
||||
style={{
|
||||
'-ms-interpolation-mode': 'nearest-neighbor',
|
||||
}}
|
||||
/>
|
||||
</Section>
|
||||
)}
|
||||
</Stack>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user