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Merge pull request #12057 from Xhuis/it_worked_in_testing_3
Fixes and tweaks to Syndicate medical cyborgs
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@@ -112,7 +112,7 @@
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/obj/item/weapon/melee/energy/sword/cyborg/saw //Used by medical Syndicate cyborgs
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name = "energy saw"
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desc = "For heavy duty cutting. It has a carbon-fiber blade and an energy capacitor that can be toggled to make it more powerful."
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desc = "For heavy duty cutting. It has a carbon-fiber blade in addition to a toggleable hard-light edge to dramatically increase sharpness."
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icon_state = "esaw"
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force_on = 30
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force = 18 //About as much as a spear
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@@ -121,13 +121,14 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "esaw_0"
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icon_state_on = "esaw_1"
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hitcost = 75 //Costs more because it's not intended to be a murderbone weapon
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hitcost = 75 //Costs more than a standard cyborg esword
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item_color = null
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w_class = 3
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sharpness = IS_SHARP
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/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
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..()
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icon_state = "esaw_0"
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item_color = null
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/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield()
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