From 3c36600edba149b36a9cbd0ffb49b0030e70bd0d Mon Sep 17 00:00:00 2001 From: private-tristan <54422837+private-tristan@users.noreply.github.com> Date: Mon, 28 Nov 2022 02:32:24 -0500 Subject: [PATCH] removes a reference to radiation collectors tips (#71567) ## About The Pull Request closes #71565 ## Why It's Good For The Game rad collectors do not exist rad collectors do not exist ## Changelog :cl: spellcheck: removed a reference to radiation collectors in tip of the round /:cl: --- strings/tips.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/strings/tips.txt b/strings/tips.txt index a5908da3a15..1cecc2187e2 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -131,7 +131,7 @@ As an Engineer, the Supermatter Monitoring Program on modular computers give you As an Engineer, the Supermatter shard is an extremely dangerous piece of equipment: touching it will disintegrate you. So will touching it with telepathy. As an Engineer, you can cool the Supermatter crystal by spraying it with a fire extinguisher. Only for the brave! As an Engineer, you can electrify grilles by placing powered cables beneath them. -As an Engineer, you can lock APCs, fire alarms, emitters and radiation collectors using your ID card to prevent others from disabling them. +As an Engineer, you can lock APCs and emitters using your ID card to prevent others from disabling them. As an Engineer, you can pry open secure storage blast doors by disabling the engine room APC's main breaker. This is obviously a bad idea if the engine is running. As an Engineer, you can repair windows by using a welding tool on them while not in combat mode. As an Engineer, you can temporarily power the station solely with the solar arrays. They will provide just enough electricity to power the station for a while, however their output is just slightly below what is truly needed to consistently power the station.