cleans up ugliness in manual valves; moves the circulator's icons to binary_devices.dmi

This commit is contained in:
duncathan
2015-07-11 02:47:10 -06:00
parent 6f051f9899
commit 3c6daf9c76
5 changed files with 39 additions and 46 deletions
@@ -5,7 +5,6 @@
/obj/machinery/atmospherics/binary/circulator
name = "circulator/heat exchanger"
desc = "A gas circulator pump and heat exchanger."
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "circ1-off"
var/side = 1 // 1=left 2=right
@@ -1,3 +1,10 @@
/*
Acts like a normal vent, but has an input AND output.
*/
#define EXT_BOUND 1
#define INPUT_MIN 2
#define OUTPUT_MAX 4
/obj/machinery/atmospherics/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/unary_devices.dmi' //We reuse the normal vent icons!
icon_state = "dpvent_map"
@@ -20,10 +27,10 @@
var/input_pressure_min = 0
var/output_pressure_max = 0
var/pressure_checks = 1
//1: Do not pass external_pressure_bound
//2: Do not pass input_pressure_min
//4: Do not pass output_pressure_max
var/pressure_checks = EXT_BOUND
//EXT_BOUND: Do not pass external_pressure_bound
//INPUT_MIN: Do not pass input_pressure_min
//OUTPUT_MAX: Do not pass output_pressure_max
/obj/machinery/atmospherics/binary/dp_vent_pump/Destroy()
if(radio_controller)
@@ -65,9 +72,9 @@
if(pump_direction) //input -> external
var/pressure_delta = 10000
if(pressure_checks&1)
if(pressure_checks&EXT_BOUND)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
if(pressure_checks&INPUT_MIN)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
if(pressure_delta > 0)
@@ -84,9 +91,9 @@
else //external -> output
var/pressure_delta = 10000
if(pressure_checks&1)
if(pressure_checks&EXT_BOUND)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
if(pressure_checks&INPUT_MIN)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
if(pressure_delta > 0)
@@ -195,3 +202,7 @@
spawn(2)
broadcast_status()
update_icon()
#undef EXT_BOUND
#undef INPUT_MIN
#undef OUTPUT_MAX
@@ -1,37 +1,28 @@
/*
It's like a regular ol' straight pipe, but you can turn it on and off.
*/
/obj/machinery/atmospherics/binary/valve
icon = 'icons/obj/atmospherics/binary_devices.dmi'
icon_state = "mvalve_map"
name = "manual valve"
desc = "A pipe valve"
can_unwrench = 1
var/open = 0
var/frequency = 0
var/id = null
var/open = 0
var/type = "m" //lets us have a nice, clean, OOP update_icon_nopipes()
/obj/machinery/atmospherics/binary/valve/open
open = 1
//Separate this because we don't need to update pipe icons if we just are going to crank the handle
/obj/machinery/atmospherics/binary/valve/update_icon_nopipes(animation = 0)
normalize_dir()
icon_state = "mvalve_off"
overlays.Cut()
if(animation)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "mvalve_[open][!open]")
else if(open)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "mvalve_on")
/obj/machinery/atmospherics/binary/valve/update_icon()
update_icon_nopipes()
var/connected = 0
underlays.Cut()
//Add non-broken pieces
if(node1)
connected = icon_addintact(node1, connected)
if(node2)
connected = icon_addintact(node2, connected)
//Add broken pieces
icon_addbroken(connected)
flick("[type]valve_[open][!open]",src)
icon_state = "[type]valve_[open?"on":"off"]"
/obj/machinery/atmospherics/binary/valve/proc/open()
open = 1
@@ -40,19 +31,17 @@
parent2.update = 0
parent1.reconcile_air()
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", "atmos")
return
/obj/machinery/atmospherics/binary/valve/proc/close()
open = 0
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", "atmos")
return
/obj/machinery/atmospherics/binary/valve/proc/normalize_dir()
if(dir==2)
dir = 1
else if(dir==8)
dir = 4
if(dir==SOUTH)
dir = NORTH
else if(dir==WEST)
dir = EAST
/obj/machinery/atmospherics/binary/valve/attack_ai(mob/user)
return
@@ -63,27 +52,21 @@
sleep(10)
if(open)
close()
else
open()
return
open()
/obj/machinery/atmospherics/binary/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
type = "d"
/obj/machinery/atmospherics/binary/valve/digital/attack_ai(mob/user)
return src.attack_hand(user)
/obj/machinery/atmospherics/binary/valve/digital/update_icon_nopipes(animation)
normalize_dir()
if(stat & NOPOWER)
normalize_dir()
icon_state = "dvalve_nopower"
overlays.Cut()
return
icon_state = "dvalve_off"
overlays.Cut()
if(animation)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "dvalve_[open][!open]")
else if(open)
overlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "dvalve_on")
..()