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@@ -325,7 +325,7 @@
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damage *= multiplier
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duration = max(round(damage * 0.2), 1)
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..()
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SetLuminosity(3, 2)
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set_light(3, 0.2)
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/obj/effect/overlay/temp/ratvar/volt_hit/true/New(loc, caster, multiplier)
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..()
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