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9/11
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@@ -37,7 +37,7 @@
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if (!lighting_corners_initialised)
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generate_missing_corners()
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PoolOrNew(/atom/movable/lighting_overlay, src)
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new/atom/movable/lighting_overlay(src)
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for (var/datum/lighting_corner/C in corners)
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if (!C.active) // We would activate the corner, calculate the lighting for it.
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@@ -68,7 +68,7 @@
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/turf/proc/is_softly_lit()
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if (!lighting_overlay)
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return FALSE
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return !lighting_overlay.luminosity
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// Can't think of a good name, this proc will recalculate the has_opaque_atom variable.
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