stacking machine consoles check in area instead of a tiny view range on init (#83738)

## About The Pull Request

stacking machine consoles check in area instead of a tiny view range on
init

## Why It's Good For The Game

turns out there are areas where you cant cram the console directly next
to a stacker

## Changelog
🆑
code: stacking machine consoles check in area instead of a tiny view
range on init
/🆑
This commit is contained in:
jimmyl
2024-06-08 19:24:00 -04:00
committed by GitHub
parent 84bf664430
commit 3d2285a215
+14 -5
View File
@@ -12,12 +12,21 @@
/obj/machinery/mineral/stacking_unit_console/Initialize(mapload)
. = ..()
machine = locate(/obj/machinery/mineral/stacking_machine) in view(2, src)
if (machine)
machine.console = src
var/area/our_area = get_area(src)
if(!isnull(our_area))
return
var/list/turf_list = our_area.get_turfs_by_zlevel(z)
if(!islist(turf_list))
return
for (var/turf/area_turf as anything in turf_list)
var/obj/machinery/mineral/stacking_machine/found_machine = locate(/obj/machinery/mineral/stacking_machine) in area_turf
if(!isnull(found_machine) && isnull(found_machine.console))
found_machine.console = src
machine = found_machine
break
/obj/machinery/mineral/stacking_unit_console/Destroy()
if(machine)
if(!isnull(machine))
machine.console = null
machine = null
return ..()
@@ -109,7 +118,7 @@
)
/obj/machinery/mineral/stacking_machine/Destroy()
if(console)
if(!isnull(console))
console.machine = null
console = null
materials = null