From 3d4c63fb304cd50df080f0bdbab4e28728df94ea Mon Sep 17 00:00:00 2001 From: XDTM Date: Wed, 11 Jan 2017 16:23:57 +0100 Subject: [PATCH] Golems stop being really clumsy --- code/modules/mob/living/carbon/human/update_icons.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index df9d5fe0edb..e2cfd27b94c 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -135,9 +135,9 @@ There are several things that need to be remembered: overlays_standing[UNIFORM_LAYER] = standing - else - // Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY - for(var/obj/item/thing in list(r_store, l_store, wear_id, belt)) // + else if(!(dna && dna.species.nojumpsuit)) + // Automatically drop anything in store / id / belt if you're not wearing a uniform. + for(var/obj/item/thing in list(r_store, l_store, wear_id, belt)) unEquip(thing) apply_overlay(UNIFORM_LAYER)