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Roundend report refactor (#33246)
* Roundend report refactor * I won't be fixining every moved part but here you go * Preparation for feedback * Fixup * First draft of feedback (wip) * Simple version of feedback for custom objectives/explanation texts * Debug verb removal * Fixes & show again action button * Admin objective handling * Fix and first step of css standarization. * Every time * More css * Fix * Fixes, abductee datum, css tweak * Feedback and css fix * CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix * Integrates clockult badcode * Fix * Fix lists in assoc feedback * Unified antagonists and teams feedbacks, bumped up antagonists version * Adds chat link to reopen the the report * Fixes some clockcult stuff, passes antag name to feedback * review stuff * fix * Adds some missing spacing * Roundend corners, has css gone too far. * Spacing between same antags * Changeling and traitor objectives now have same spacing * Wizar report typo fix * Wrap brother team. * Also move it to more relevant file * Fixes cult summon objective * Fixes roundend report for full-round observers * Fixes wizard with apprentices roundend report * Tutorial scarabs don't show in roundend anymore, adds some check_ticks * Prettier station goals * Merges roundend delay things * Spread the lag around * Fixes relogin qdeling eminence * ckey -> key
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@@ -308,11 +308,14 @@
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//Assign antag status and the mission
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SSticker.mode.traitors += Commando.mind
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Commando.mind.special_role = "deathsquad"
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var/datum/objective/missionobj = new
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missionobj.owner = Commando.mind
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missionobj.explanation_text = mission
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missionobj.completed = 1
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Commando.mind.objectives += missionobj
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Commando.mind.add_antag_datum(/datum/antagonist/auto_custom)
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//Greet the commando
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to_chat(Commando, "<B><font size=3 color=red>You are the [numagents==1?"Deathsquad Officer":"Death Commando"].</font></B>")
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@@ -360,11 +363,14 @@
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//Assign antag status and the mission
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SSticker.mode.traitors += newmob.mind
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newmob.mind.special_role = "official"
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var/datum/objective/missionobj = new
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missionobj.owner = newmob.mind
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missionobj.explanation_text = mission
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missionobj.completed = 1
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newmob.mind.objectives += missionobj
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newmob.mind.add_antag_datum(/datum/antagonist/auto_custom)
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if(CONFIG_GET(flag/enforce_human_authority))
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newmob.set_species(/datum/species/human)
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@@ -465,12 +471,15 @@
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//Assign antag status and the mission
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SSticker.mode.traitors += ERTOperative.mind
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ERTOperative.mind.special_role = "ERT"
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var/datum/objective/missionobj = new
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missionobj.owner = ERTOperative.mind
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missionobj.explanation_text = mission
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missionobj.completed = 1
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ERTOperative.mind.objectives += missionobj
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ERTOperative.mind.add_antag_datum(/datum/antagonist/auto_custom)
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//Greet the commando
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to_chat(ERTOperative, "<B><font size=3 color=red>You are [numagents==1?"the Emergency Response Team Commander":"an Emergency Response Officer"].</font></B>")
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var/missiondesc = "Your squad is being sent on a Code [alert] mission to [station_name()] by Nanotrasen's Security Division."
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@@ -28,6 +28,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
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/mob/living/carbon/human/proc/make_scottish()
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SSticker.mode.traitors += mind
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mind.special_role = "highlander"
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dna.species.species_traits |= NOGUNS //nice try jackass
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var/datum/objective/steal/steal_objective = new
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@@ -40,6 +41,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
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hijack_objective.owner = mind
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mind.objectives += hijack_objective
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mind.add_antag_datum(/datum/antagonist/auto_custom)
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mind.announce_objectives()
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for(var/obj/item/I in get_equipped_items())
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