Roundend report refactor (#33246)

* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
This commit is contained in:
AnturK
2017-12-11 11:57:20 -05:00
committed by Jordan Brown
parent d91055f1a1
commit 3d813853b5
72 changed files with 1577 additions and 1145 deletions
+9 -2
View File
@@ -47,8 +47,15 @@
/obj/singularity/narsie/large/cult/Initialize()
. = ..()
GLOB.cult_narsie = src
deltimer(GLOB.blood_target_reset_timer)
GLOB.blood_target = src
var/list/all_cults = list()
for(var/datum/antagonist/cult/C in GLOB.antagonists)
all_cults |= C.cult_team
for(var/datum/objective_team/cult/T in all_cults)
deltimer(T.blood_target_reset_timer)
T.blood_target = src
var/datum/objective/eldergod/summon_objective = locate() in T.objectives
if(summon_objective)
summon_objective.summoned = TRUE
for(var/datum/mind/cult_mind in SSticker.mode.cult)
if(isliving(cult_mind.current))
var/mob/living/L = cult_mind.current