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https://github.com/Bubberstation/Bubberstation.git
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big update
removes all counter/blocking related code and the related sound effect makes krav maga use action buttons instead of verbs renamed quick choke to lung punch reduced stun time on leg sweep removed head elbow, removed the help button (obsoleted by tooltips)
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@@ -875,9 +875,7 @@
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var/armor_block = H.run_armor_check(affecting, "melee")
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playsound(H.loc, M.dna.species.attack_sound, 25, 1, -1)
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var/datum/martial_art/MA = H.martial_art
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if(MA.on_hit(H,M)) // they countered with something
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return
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H.visible_message("<span class='danger'>[M] has [atk_verb]ed [H]!</span>", \
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"<span class='userdanger'>[M] has [atk_verb]ed [H]!</span>")
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@@ -954,10 +952,7 @@
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user.do_attack_animation(H)
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if(H.check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration))
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return 0
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var/datum/martial_art/MA = H.martial_art
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if(MA.on_hit(H,user)) // they countered with something
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add_logs(user, H, "countered or blocked")
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return 0
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if(I.attack_verb && I.attack_verb.len)
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H.visible_message("<span class='danger'>[user] has [pick(I.attack_verb)] [H] in the [hit_area] with [I]!</span>", \
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"<span class='userdanger'>[user] has [pick(I.attack_verb)] [H] in the [hit_area] with [I]!</span>")
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@@ -1394,4 +1389,3 @@
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#undef COLD_GAS_DAMAGE_LEVEL_1
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#undef COLD_GAS_DAMAGE_LEVEL_2
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#undef COLD_GAS_DAMAGE_LEVEL_3
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