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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Fix conflict
This commit is contained in:
@@ -0,0 +1,169 @@
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/obj/docking_port/mobile/arrivals
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name = "arrivals shuttle"
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id = "arrivals"
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dwidth = 3
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width = 7
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height = 15
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dir = WEST
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port_angle = 180
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callTime = INFINITY
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ignitionTime = 50
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roundstart_move = TRUE //force a call to dockRoundstart
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var/sound_played
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var/damaged //too damaged to undock?
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var/list/areas //areas in our shuttle
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var/list/queued_announces //people coming in that we have to announce
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var/obj/machinery/requests_console/console
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var/force_depart = FALSE
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/obj/docking_port/mobile/arrivals/Initialize(mapload)
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if(mapload)
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return TRUE //late initialize to make sure the latejoin list is populated
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preferred_direction = dir
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..()
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if(SSshuttle.arrivals)
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WARNING("More than one arrivals docking_port placed on map!")
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qdel(src)
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return
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SSshuttle.arrivals = src
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areas = list()
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if(latejoin.len)
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WARNING("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
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latejoin = list()
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for(var/area/shuttle/arrival/A in sortedAreas)
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for(var/obj/structure/chair/C in A)
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latejoin += C
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if(!console)
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console = locate(/obj/machinery/requests_console) in A
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areas += A
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/obj/docking_port/mobile/arrivals/dockRoundstart()
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SSshuttle.generate_transit_dock(src)
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Launch()
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timer = world.time
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check()
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return TRUE
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/obj/docking_port/mobile/arrivals/check()
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. = ..()
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if(damaged)
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if(!CheckTurfsPressure())
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damaged = FALSE
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if(console)
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console.say("Repairs complete, launching soon.")
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return
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//If this proc is high on the profiler add a cooldown to the stuff after this line
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else if(CheckTurfsPressure())
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damaged = TRUE
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if(console)
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console.say("Alert, hull breach detected!")
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var/obj/machinery/announcement_system/announcer = pick(announcement_systems)
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announcer.announce("ARRIVALS_BROKEN", channels = list())
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if(mode != SHUTTLE_CALL)
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sound_played = FALSE
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mode = SHUTTLE_IDLE
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else
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SendToStation()
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return
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var/found_awake = PersonCheck()
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if(mode == SHUTTLE_CALL)
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if(found_awake)
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SendToStation()
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else if(mode == SHUTTLE_IGNITING)
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if(found_awake && !force_depart)
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mode = SHUTTLE_IDLE
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sound_played = FALSE
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else if(!sound_played)
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hyperspace_sound(HYPERSPACE_WARMUP, areas)
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sound_played = TRUE
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else if(!found_awake)
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Launch(FALSE)
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/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
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for(var/I in latejoin)
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var/turf/open/T = get_turf(I)
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var/pressure = T.air.return_pressure()
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if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
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return TRUE
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return FALSE
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/obj/docking_port/mobile/arrivals/proc/PersonCheck()
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for(var/A in areas)
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for(var/mob/living/L in A)
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//don't dock for braindead'
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if(L.key && L.client && L.stat != DEAD)
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return TRUE
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return FALSE
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/obj/docking_port/mobile/arrivals/proc/SendToStation()
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var/dockTime = config.arrivals_shuttle_dock_window
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if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
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if(console)
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console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [SSmapping.config.map_name].")
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hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
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setTimer(dockTime)
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/obj/docking_port/mobile/arrivals/dock(obj/docking_port/stationary/S1, force=FALSE)
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var/docked = S1 == assigned_transit
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sound_played = FALSE
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if(docked) //about to launch
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if(!force_depart && PersonCheck())
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mode = SHUTTLE_IDLE
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if(console)
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console.say("Launch cancelled, lifeform dectected on board.")
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return
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force_depart = FALSE
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. = ..()
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if(!. && !docked && !damaged)
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console.say("Welcome to your new life, employees!")
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for(var/L in queued_announces)
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var/datum/callback/C = L
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C.Invoke()
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LAZYCLEARLIST(queued_announces)
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/obj/docking_port/mobile/arrivals/check_effects()
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..()
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if(!sound_played && timeLeft(1) <= HYPERSPACE_END_TIME)
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sound_played = TRUE
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hyperspace_sound(HYPERSPACE_END, areas)
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/obj/docking_port/mobile/arrivals/canDock(obj/docking_port/stationary/S)
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. = ..()
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if(. == SHUTTLE_ALREADY_DOCKED)
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. = SHUTTLE_CAN_DOCK
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/obj/docking_port/mobile/arrivals/proc/Launch(pickingup)
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if(mode != SHUTTLE_CALL)
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if(pickingup)
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force_depart = TRUE
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if(console)
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console.say(pickingup ? "Departing immediately for new employee pickup." : "Shuttle departing.")
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request(SSshuttle.getDock("arrivals_stationary")) //we will intentionally never return SHUTTLE_ALREADY_DOCKED
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/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
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if(mode == SHUTTLE_CALL || damaged)
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return
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Launch(TRUE)
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user << "<span class='notice'>Calling your shuttle. One moment...</span>"
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while(mode != SHUTTLE_CALL && !damaged)
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stoplag()
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/obj/docking_port/mobile/arrivals/proc/QueueAnnounce(mob, rank)
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LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, .proc/AnnounceArrival, mob, rank))
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@@ -322,8 +322,10 @@
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if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
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sound_played = 1 //Only rev them up once.
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_begin.ogg'
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var/list/areas = list()
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for(var/area/shuttle/escape/E in sortedAreas)
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areas += E
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hyperspace_sound(HYPERSPACE_WARMUP, areas)
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if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
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//move each escape pod (or applicable spaceship) to its corresponding transit dock
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@@ -334,8 +336,10 @@
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M.enterTransit()
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//now move the actual emergency shuttle to its transit dock
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_progress.ogg'
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var/list/areas = list()
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for(var/area/shuttle/escape/E in sortedAreas)
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areas += E
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hyperspace_sound(HYPERSPACE_LAUNCH, areas)
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enterTransit()
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mode = SHUTTLE_ESCAPE
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launch_status = ENDGAME_LAUNCHED
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@@ -346,10 +350,13 @@
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SSshuttle.checkHostileEnvironment()
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if(SHUTTLE_ESCAPE)
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if(sound_played && time_left <= HYPERSPACE_END_TIME)
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var/list/areas = list()
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for(var/area/shuttle/escape/E in sortedAreas)
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areas += E
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hyperspace_sound(HYPERSPACE_END, areas)
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if(areaInstance.parallax_movedir && time_left <= PARALLAX_LOOP_TIME)
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parallax_slowdown()
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for(var/area/shuttle/escape/E in world)
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E << 'sound/effects/hyperspace_end.ogg'
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for(var/A in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = A
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if(M.launch_status == ENDGAME_LAUNCHED)
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@@ -42,6 +42,7 @@
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shuttledocked = 0
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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A.shuttledocked = 0
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INVOKE_ASYNC(A, /obj/machinery/door/.proc/close)
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. = ..()
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shuttledocked = 1
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for(var/obj/machinery/door/airlock/A in orange(1, src))
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@@ -1,5 +1,7 @@
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//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
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// #define DOCKING_PORT_HIGHLIGHT
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#ifdef TESTING
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#define DOCKING_PORT_HIGHLIGHT
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#endif
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//NORTH default dir
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/obj/docking_port
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@@ -119,6 +121,7 @@
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var/turf/T1 = locate(L[3],L[4],z)
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for(var/turf/T in block(T0,T1))
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T.color = _color
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LAZYINITLIST(T.atom_colours)
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T.maptext = null
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if(_color)
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var/turf/T = locate(L[1], L[2], z)
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@@ -239,8 +242,7 @@
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/obj/docking_port/mobile/Initialize(mapload)
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..()
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if(!mapload)
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return
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var/area/A = get_area(src)
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if(istype(A, /area/shuttle))
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areaInstance = A
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@@ -312,6 +314,10 @@
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//call the shuttle to destination S
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/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/S)
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if(!check_dock(S))
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testing("check_dock failed on request for [src]")
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return
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if(mode == SHUTTLE_IGNITING && destination == S)
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return
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switch(mode)
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@@ -709,4 +715,19 @@
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return S
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return null
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/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
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var/s
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switch(phase)
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if(HYPERSPACE_WARMUP)
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s = 'sound/effects/hyperspace_begin.ogg'
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if(HYPERSPACE_LAUNCH)
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s = 'sound/effects/hyperspace_progress.ogg'
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if(HYPERSPACE_END)
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s = 'sound/effects/hyperspace_end.ogg'
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else
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CRASH("Invalid hyperspace sound phase: [phase]")
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for(var/A in areas)
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for(var/obj/machinery/door/E in A) //dumb, I know, but playing it on the engines doesn't do it justice
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playsound(E, s, 100, FALSE, max(width, height) - world.view)
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#undef DOCKING_PORT_HIGHLIGHT
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