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Fixes luxury paywall laserguns dropping their pins when spawned, refactors them to item_interaction (#93863)
## About The Pull Request Closes #93839 Also made them use item_interaction while I'm at it ## Changelog 🆑 fix: Luxury paywall lasers no longer drop their pins when spawned /🆑
This commit is contained in:
@@ -95,7 +95,7 @@
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. = ..()
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if(ispath(pin))
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pin = new pin
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pin.gun_insert(new_gun = src)
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pin.gun_insert(new_gun = src, starting = TRUE)
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add_seclight_point()
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add_bayonet_point()
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@@ -645,7 +645,7 @@
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if(pin)
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qdel(pin)
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var/obj/item/firing_pin/new_pin = new
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new_pin.gun_insert(new_gun = src)
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new_pin.gun_insert(new_gun = src, starting = TRUE)
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//Happens before the actual projectile creation
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/obj/item/gun/proc/before_firing(atom/target,mob/user)
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@@ -212,7 +212,6 @@
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// luxury shuttle funnies
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/obj/item/firing_pin/paywall/luxury
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multi_payment = TRUE
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owned = TRUE
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payment_amount = 20
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/obj/item/gun/energy/laser/luxurypaywall
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@@ -59,11 +59,11 @@
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balloon_alert(user, "authentication checks overridden")
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return TRUE
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/obj/item/firing_pin/proc/gun_insert(mob/living/user, obj/item/gun/new_gun)
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/obj/item/firing_pin/proc/gun_insert(mob/living/user, obj/item/gun/new_gun, starting = FALSE)
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gun = new_gun
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forceMove(gun)
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gun.pin = src
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SEND_SIGNAL(gun, COMSIG_GUN_PIN_INSERTED, src, user)
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SEND_SIGNAL(gun, COMSIG_GUN_PIN_INSERTED, src, user, starting)
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return TRUE
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/obj/item/firing_pin/proc/gun_remove(mob/living/user)
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@@ -173,7 +173,7 @@
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return TRUE //The clown op leader antag datum isn't a subtype of the normal clown op antag datum.
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return FALSE
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/obj/item/firing_pin/clown/ultra/gun_insert(mob/living/user, obj/item/gun/new_gun)
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/obj/item/firing_pin/clown/ultra/gun_insert(mob/living/user, obj/item/gun/new_gun, starting = FALSE)
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..()
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new_gun.clumsy_check = FALSE
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@@ -232,69 +232,66 @@
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desc = "A firing pin with a built-in configurable paywall."
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color = COLOR_GOLD
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fail_message = ""
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///list of account IDs which have accepted the license prompt. If this is the multi-payment pin, then this means they accepted the waiver that each shot will cost them money
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/// List of account IDs which have accepted the license prompt. If this is the multi-payment pin, then this means they accepted the waiver that each shot will cost them money
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var/list/gun_owners = list()
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///how much gets paid out to license yourself to the gun
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/// How much gets paid out to license yourself to the gun
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var/payment_amount
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/// Owner of the gun
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var/datum/bank_account/pin_owner
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///if true, user has to pay everytime they fire the gun
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/// If true, user has to pay everytime they fire the gun
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var/multi_payment = FALSE
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var/owned = FALSE
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///purchase prompt to prevent spamming it, set to the user who opens to prompt to prevent locking the gun up for other users.
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/// Purchase prompt to prevent spamming it, set to the user who opens to prompt to prevent locking the gun up for other users.
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var/active_prompt_user
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/obj/item/firing_pin/paywall/attack_self(mob/user)
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multi_payment = !multi_payment
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to_chat(user, span_notice("You set the pin to [( multi_payment ) ? "process payment for every shot" : "one-time license payment"]."))
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to_chat(user, span_notice("You set the pin to [multi_payment ? "process payment for every shot" : "one-time license payment"]."))
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/obj/item/firing_pin/paywall/examine(mob/user)
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. = ..()
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if(pin_owner)
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. += span_notice("This firing pin is currently authorized to pay into the account of [pin_owner.account_holder].")
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/obj/item/firing_pin/paywall/gun_insert(mob/living/user, obj/item/gun/new_gun)
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if(!pin_owner)
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if(isnull(user))
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forceMove(new_gun.drop_location())
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else
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to_chat(user, span_warning("ERROR: Please swipe valid identification card before installing firing pin!"))
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user.put_in_hands(src)
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return FALSE
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..()
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if(multi_payment)
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gun.desc += span_notice(" This [gun.name] has a per-shot cost of [payment_amount] credit[( payment_amount > 1 ) ? "s" : ""].")
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return TRUE
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gun.desc += span_notice(" This [gun.name] has a license permit cost of [payment_amount] credit[( payment_amount > 1 ) ? "s" : ""].")
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return TRUE
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/obj/item/firing_pin/paywall/gun_insert(mob/living/user, obj/item/gun/new_gun, starting = FALSE)
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if(pin_owner || starting)
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. = ..()
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gun.desc += span_notice("This [gun.name] has a [multi_payment ? "per-shot" : "license permit"] cost of [payment_amount] credit[payment_amount > 1 ? "s" : ""].")
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return
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if(isnull(user))
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forceMove(new_gun.drop_location())
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else
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to_chat(user, span_warning("ERROR: Please swipe valid identification card before installing firing pin!"))
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user.put_in_hands(src)
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return FALSE
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/obj/item/firing_pin/paywall/gun_remove(mob/living/user)
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gun.desc = gun::desc
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..()
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. = ..()
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/obj/item/firing_pin/paywall/attackby(obj/item/M, mob/living/user, list/modifiers, list/attack_modifiers)
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if(isidcard(M))
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var/obj/item/card/id/id = M
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if(!id.registered_account)
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to_chat(user, span_warning("ERROR: Identification card lacks registered bank account!"))
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return
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if(id.registered_account != pin_owner && owned)
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to_chat(user, span_warning("ERROR: This firing pin has already been authorized!"))
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return
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if(id.registered_account == pin_owner)
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to_chat(user, span_notice("You unlink the card from the firing pin."))
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gun_owners -= user.get_bank_account()
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pin_owner = null
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owned = FALSE
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return
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var/transaction_amount = tgui_input_number(user, "Insert valid deposit amount for gun purchase", "Money Deposit")
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if(!transaction_amount || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
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return
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pin_owner = id.registered_account
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owned = TRUE
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payment_amount = transaction_amount
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gun_owners += user.get_bank_account()
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to_chat(user, span_notice("You link the card to the firing pin."))
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/obj/item/firing_pin/paywall/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(!isidcard(tool))
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return NONE
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var/obj/item/card/id/id = tool
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if(!id.registered_account)
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to_chat(user, span_warning("ERROR: Identification card lacks registered bank account!"))
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return ITEM_INTERACT_BLOCKING
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if(id.registered_account != pin_owner)
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to_chat(user, span_warning("ERROR: This firing pin has already been authorized!"))
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return ITEM_INTERACT_BLOCKING
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if(id.registered_account == pin_owner)
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to_chat(user, span_notice("You unlink the card from the firing pin."))
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gun_owners -= user.get_bank_account()
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pin_owner = NUTRITION_LEVEL_START_MIN
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return ITEM_INTERACT_SUCCESS
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var/transaction_amount = tgui_input_number(user, "Insert valid deposit amount for gun purchase", "Money Deposit")
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if(!transaction_amount || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
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return ITEM_INTERACT_BLOCKING
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pin_owner = id.registered_account
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payment_amount = transaction_amount
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gun_owners += user.get_bank_account()
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to_chat(user, span_notice("You link the card to the firing pin."))
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return ITEM_INTERACT_SUCCESS
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/obj/item/firing_pin/paywall/pin_auth(mob/living/user)
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if(!istype(user))//nice try commie
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@@ -332,12 +329,12 @@
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pin_owner.adjust_money(payment_amount, "Firing Pin: Gun License Bought")
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gun_owners += credit_card_details
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to_chat(user, span_notice("Gun license purchased, have a secure day!"))
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else
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to_chat(user, span_warning("ERROR: User balance insufficent for successful transaction!"))
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if("No", null)
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to_chat(user, span_warning("ERROR: User has declined to purchase gun license!"))
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active_prompt_user = null
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return FALSE //we return false here so you don't click initially to fire, get the prompt, accept the prompt, and THEN the gun
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